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15 commits

Author SHA1 Message Date
ThorstenB
89b41395d8 Move viewer-related sources to separate folder.
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
Frederic Bouvier
ec4b006c08 Rembrandt: Restore rendering stats
intercept first change in stats display to change stats handler camera render order
2012-04-09 17:41:33 +02:00
ThorstenB
b575446b36 Add some debug messages to help analyzing #385. 2011-12-17 15:26:50 +01:00
ThorstenB
b6695cd3fa Configure font in osg StatsHandler for OSG3.
OSG3 relies on "fonts/arial.ttf" being available. FG doesn't provide it -
so it's not necessarily available everywhere (not here). Use one of our
txf fonts instead.
2011-10-29 21:58:11 +02:00
Mathias Froehlich
49b82663e2 Forward resize events to the stats handler. 2011-10-29 14:12:08 +02:00
Torsten Dreyer
7431c14ba6 don't use uninitialized variables 2011-10-09 21:37:52 +02:00
James Turner
1692bc749e Mac: Work-around for OSG3's Cocoa Viewer interacting badly with PUI 2011-10-04 09:14:15 +01:00
James Turner
227b3e469c Remove indirection on viewer draw/resize code-paths. 2011-09-21 17:13:53 +01:00
ThorstenB
ae6623655c #403: 2D horizontal scrolling on Mac OS
Ignore events with X-axis scrolling only (getScrollingDeltaY() == 0).
Thanks to Tatsuhiro Nishioka.
2011-08-18 21:32:24 +02:00
ThorstenB
20914e49cd Tatsuhiro Nishioka: #403, scroll up/down for Mac OS
Support osgViewer's Scroll_2D event (so far only available for Mac)
2011-08-12 23:28:57 +02:00
ThorstenB
d3c06bd19b #389: NumPad keys not working when NumLock is off
Map keys to something useful when NumLock is off (arrow keys etc),
since keycode was completely ignored (out of range) otherwise
2011-08-07 18:24:13 +02:00
torsten
a893748d4e Tatsuhiro Nishioka:
Handle number keys on Keypad properly on Mac OS X
2009-09-09 08:56:32 +02:00
timoore
1955e5bd28 Don't call idle and draw functions from FGEventHandler::handle.
These functions are now called in fgOSMainLoop. The fgMainLoop
function was being called twice, which resulted in a slow-down, but
also caused the displayed frame rate to double!
2008-11-20 11:01:05 +00:00
timoore
4e047d456f Update the camera properties after a resize event. 2008-11-18 22:46:19 +00:00
timoore
4f4434787f Cleanup of camera code in preperation for shadows
Partition depth in CameraGroup:
Remove the ViewPartionNode scenegraph node. The split rendering of the
scene, done to avoid Z buffer precision problems, is now done by two
slave cameras of the viewer.

Rename FGManipulator to FGEventHandler.

Remove virtual member functions that aren't required for event handlers.

Begin using camera group properties to update cameras at runtime;
Initially only the viewport properties are used.

When no camera group is found in the property tree (the default),
create the properties for one. Expose the default window by name.

Add a test for Boost headers to configure.ac. Boost is now a
dependency.

Remove GLUT and SDL versions of the OSG graphics.
2008-11-18 22:45:57 +00:00
Renamed from src/Main/FGManipulator.cxx (Browse further)