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Author SHA1 Message Date
Stuart Buchanan
8d51050820 stgmerge improvements
- Handle directories recursively
- Support Terrasync directory for Models
- sanity check that objects are in the correct tile.
2018-06-14 22:28:14 +01:00
Florent Rougon
8f24de831d Adapt includes according to relocation of SimGear's iostreams-related files
This change is the logical counterpart of SimGear's change from commit
79f869a7f32910197be72b21f6489fbbba02c836 that moved the following files
from simgear/misc to simgear/io/iostreams:

  gzcontainerfile.cxx
  gzcontainerfile.hxx
  gzfstream.cxx (formerly zfstream.cxx)
  gzfstream.hxx (formerly zfstream.hxx)
  sgstream.cxx
  sgstream.hxx
  sgstream_test.cxx
2017-02-12 21:30:51 +01:00
Saikrishna Arcot
c505fbad5c
Fix compiling stgmerge.cxx in C++11 mode. 2016-12-03 08:13:39 -08:00
James Turner
e2f7585d9c Use a Cmake imported target for SimGear 2016-10-30 22:15:54 +00:00
Jeremy Bicha
25928bf614 Use CMAKE_INSTALL_BINDIR
Allow /bin install directory to be overriden. Debian for example uses this
to install FlightGear to /usr/games/ instead of /usr/bin/

https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
2016-07-09 18:52:58 -04:00
Stuart Buchanan
bcfa16b84a stgmerge enhancements
Various stgmerge enhancements to make it functional:
- Now runs against an entire tile directory, reading each stg file
- optionally optimizes the mesh (untested)
- outputs to a second directory
- control over the size of merged meshes
2015-02-22 21:37:18 +00:00
Stuart Buchanan
9f0eceae6e Initial checkin of stgmerge 2015-01-18 20:10:05 +00:00