david
84d2627236
Globally-useful functions, starting with Alex Perry's low-pass
...
function from steam.cxx.
2002-09-27 22:01:33 +00:00
curt
b81139dab3
Pass stall warning info in net_fdm.hxx
2002-09-27 21:20:28 +00:00
david
8d5714084e
Added static port system and a new altimeter model connected to it.
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The static port uses the
/systems/static/
property subtree, and the altimeter uses the
/instrumentation/altimeter/
property subtree.
2002-09-27 18:27:58 +00:00
curt
d150450b06
Mixture is on channel 6.
2002-09-27 02:33:32 +00:00
curt
c1417a0268
Pass velocities in local body axis.
2002-09-27 01:20:20 +00:00
curt
a7fb46bcb2
Interface the adf and transponder to the electrical system.
2002-09-26 17:26:34 +00:00
curt
3fdcbbd6ce
Code clean ups.
2002-09-26 17:25:19 +00:00
curt
cd9c38e0b4
Connect to the electrical system.
2002-09-26 17:24:11 +00:00
curt
2a73201ca8
More code shuffling.
2002-09-26 16:19:06 +00:00
curt
eaf4954441
Shuffling/reorganizing code.
2002-09-26 15:34:00 +00:00
curt
2a19fc2f53
Work on wiring the dme into the electrical model.
2002-09-26 14:13:42 +00:00
curt
cc4821e43f
Each node in the electrical system graph can now publish to an arbitrary
...
number of properties which will reflect that node's state.
2002-09-26 04:51:23 +00:00
curt
911e7dbfa8
For flaps power, fuel pump, and starter, send power state rather than switch
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state.
2002-09-26 04:49:31 +00:00
curt
4a28902197
Begin interfacing the navcom's to the electrical model.
2002-09-26 04:47:29 +00:00
curt
427505cf37
Begin interfacing with the electrical model.
2002-09-26 04:45:45 +00:00
curt
d16f082500
Read and publish states of master switches (bat, alt, avionics.)
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Read and publish states of toggle switches and circuit breakers.
2002-09-25 22:09:38 +00:00
curt
d53b005a41
Interchange state of fuel_pump (switches) and master switches (bat, alt,
...
and avionics.)
2002-09-25 22:08:43 +00:00
curt
4a43282b72
Change path name of electrical system config file.
2002-09-25 22:07:28 +00:00
curt
d976a1f879
Added fuel_pump switch, and master switches (bat, alt, avionics)
2002-09-25 22:06:38 +00:00
curt
f26e8e5af0
Added a per-engine fuel pump switch.
2002-09-25 22:05:49 +00:00
curt
02d1d81348
Fixed a compiler warning.
2002-09-25 22:05:14 +00:00
curt
c6c96eb688
Remove 'cout'
2002-09-25 12:38:09 +00:00
tony
04f7625c67
Fixes for flaps, gear, and reset. The c310 takeoff rotation problem seems to be fixed as well, though I don't understand why.
2002-09-25 11:04:20 +00:00
curt
8d2014f7bc
Updates to the electrical system model. "Juice" is now propogated through
...
the system, switches, fuses, circuit-breakers work. Nothing is actually
wired into the electical system yet.
2002-09-24 23:45:56 +00:00
curt
3323efa256
Check point commit:
...
The code reads the electrical system config and contructs an internal model.
Nothing is done beyond that yet ... the electrical system is not updated,
nor is it connected to the property system in anyway.
2002-09-24 19:57:11 +00:00
david
6a8371c44c
Introduce a simplistic spin-down when insufficient suction is
...
available.
2002-09-24 16:37:28 +00:00
curt
90e64f9430
Stub in a place holder for the electrical system model.
2002-09-24 15:24:04 +00:00
david
512f37185a
Ignore generated files.
2002-09-24 14:55:14 +00:00
david
682feb8f2d
Flattened src/Systems/ subtree.
...
Added src/Instrumentation/ with partial stab at a vacuum-driven
attitude indicator.
2002-09-24 14:51:37 +00:00
curt
5becd2a1bd
Resolve the file name conflict for windows. We need someone to update
...
the README.MSVC file soon.
2002-09-24 13:35:42 +00:00
david
e97b8841e1
Forgot to update header.
...
Added .cvsignore.
2002-09-24 13:11:27 +00:00
curt
d19ef4008d
Small tweaks for improved compiling.
2002-09-24 13:07:30 +00:00
tony
ab242159a3
JSBSim updates. This update changes the file format, so an update of the base
...
package is required.
2002-09-24 12:54:43 +00:00
curt
4acbe1fcc3
Add a bit more wording to the metakit version check to point out that it
...
can fail if libmk4.so isn't in the link path.
2002-09-24 02:55:54 +00:00
curt
43af8026d8
More tweaks to opengl state management when drawing 3d clouds.
2002-09-23 22:05:36 +00:00
david
7c057de4fe
Started new module and sub-modules for aircraft systems, including an
...
initial simplistic vacuum system that's not yet connected to anything.
2002-09-23 19:55:10 +00:00
curt
f6607cac90
Removed some depricated code snippets.
2002-09-23 18:52:21 +00:00
curt
5133b9467b
Removed some left over debugging output.
2002-09-23 18:49:12 +00:00
curt
29e72b0b90
Various tweaks and fixes to navcom radios.
...
Oops, taking the address of a temporary in main.cxx: 3dcloud rendering.
2002-09-23 18:44:09 +00:00
david
5eef7d7ad1
Removed tabs.
2002-09-23 15:27:46 +00:00
curt
7b01068d9c
Bernie Bright:
...
fgLoad3DModel() throws an exception if it fails to load the requested model.
This causes FGTileMgr::update(...) to exit. So I've added a try/catch block
to catch the exception and display an error message instead.
2002-09-23 14:23:17 +00:00
curt
578073a6f3
Slightly cleaned up 3d cloud positioning code.
2002-09-23 13:34:51 +00:00
curt
e23b22fabe
There is something wierd about moving the cloud base around, let's just leave
...
it rooted in place until we sort out the positioning.
2002-09-22 23:07:01 +00:00
david
3b3102d7c8
Simple perl script for calculating a tile path based on lon/lat. Does
...
not depend on SimGear, but doesn't handle objects right on the poles
either.
2002-09-22 15:52:46 +00:00
tony
743b4848cf
Changed much inline code to non-inline. The inline code that remains in the header *must* be there to avoid linker errors.
2002-09-22 15:32:45 +00:00
tony
1ca94a72c0
Latest updates, including a thrust-only turbofan model. It should produce
...
realistic thrust (including time-dependent effects), but does not provide
N1, N2, EPR, etc.
2002-09-22 15:31:09 +00:00
david
c3a1a9335e
Added OBJECT_SHARED, which is identical to OBJECT_STATIC except that
...
the object is loaded relative to $FG_ROOT rather than to the current
scenery directory.
2002-09-22 11:46:53 +00:00
curt
ab49022465
Patch to position 3d clouds at center of <current> tile. This means the clouds
...
jump whenever you cross a tile, but there are currently a lot of other
positioning problems as well, so this doesn't really detract too much and
means you can play with 3d clouds from just about any starting point.
2002-09-20 15:30:54 +00:00
david
2d7d0034d0
Do 3D cloud state changes only when 3D clouds are selected.
2002-09-20 14:01:06 +00:00
curt
53b9eacf74
Stabalize cloud shading.
2002-09-19 02:21:23 +00:00