implement FGNasalModelData class for execution of XML <load> and <unload>
scripts. modelLoaded() is called by the model loader, and the destructor
on branch removal.
modelmgr.cxx:
tilemgr.cxx:
tileentry.[ch]xx:
make scenery and custom objects run their Nasal scripts on loading
and unloading. Let OBJECT_STATIC object not be cached.
or write to the color properties in /sim/screen/. If this Nasal/GUI
implementation turns out to be too slow, we'll write a generic OpenGL/plib
version simliar to the ATCdisplay code. (OK'ed by Andy and Stuart)
- Provide a Nasal interface to display simple text messages on the screen
like the ATC display. In fact, I copied the code from the ATCDisplay.cxx
and simply shifted it further down the screen.
Erik:
TODO: Integrate the two pieces of code.
replaced with efficient listener callbacks. One use is the new FPS display.
This is reviewed and OK'ed by Andy, relatively trivial and separated from
the rest of Nasal, so problems are quite unlikely and confined to users of
this function.
The callback is executed whenever the property is written to -- even if
the value didn't change. The triggering Node is available via cmdarg().
Examples: _setlistener("/sim/crashed", func {print("haha!")});
_setlistener("/foo/bar", func { print(cmdarg().getPath() ~ " changed")})
to pop themselves down while the simulator is paused.
The problem was with the "real time" queue in the event manager,
causing the third argument of Nasal's settimer() (a flag for "sim
time") to be ignored. Inverts the default sense of the argument, as
there are lots of uses of settimer() in the current code, almost none
of which want to use real time.
Note this fix introduces a header file incompatibility in SimGear --
be sure to update.
- make it public
- enable handleCommand() to execute a binding (or other nasal code defined
in a property system subtree) in a particular namespace (-> "module" child)
was probably my idea of a feature, but if the input buffer actually
does has a length of zero (as Melchior discovered for the case of a
zero-length .nas file) then there will be no null.
interface, and use it to cache FGNasalScript objects returned from
a new parseScript() method.
Added a rand() function.
Added an interpolate() function interface to the new SGInterpolator
subsystem.