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15 commits

Author SHA1 Message Date
curt
7f250ecb90 For each strip, specify a default material property and calculate a center
and bounding sphere.
1998-05-24 02:47:47 +00:00
curt
e49deb790e Output more digits after the decimal place. 1998-05-23 15:19:49 +00:00
curt
f00f7f02d4 Fixed arbitrary polygon winding problem here so all tristrips are passed
to runtime simulator with a consistant counter clockwise winding.
1998-05-20 20:55:18 +00:00
curt
e30c10841c Fixed an off by one error in node, normal, and face counters. 1998-05-16 13:11:25 +00:00
curt
de8f726b62 Fixed an off by one error. 1998-04-27 15:59:24 +00:00
curt
9cc98181fa Code now calculates a center reference points and outputs everything
relative to that.  This is useful in the rendering engine to keep everything
close to (0, 0, 0) where we can avoid many GLfloat precision problems.
1998-04-27 03:33:11 +00:00
curt
db45671ad3 Now use libMath rather than having local copies of math routines. 1998-04-18 04:01:01 +00:00
curt
784960bd8f Adopted Gnu automake/autoconf system. 1998-04-08 23:19:34 +00:00
curt
138c3ebe05 Added special case handling to compensate for bugs in our beloved tri striper 1998-03-19 02:51:41 +00:00
curt
9125f72449 Tweaks for compiling with g++ 1998-03-03 15:36:11 +00:00
curt
904d046c7a Cumulative tweaks. 1998-03-03 03:36:57 +00:00
curt
2b1b396ef5 Made a few changes converting floats to doubles. 1998-01-31 00:41:19 +00:00
curt
0fc4892bc6 A couple final pre-release tweaks. 1998-01-19 19:51:06 +00:00
curt
0e813d878b Restructured to split 1deg x 1deg dem's into 64 subsections. 1998-01-09 23:03:05 +00:00
curt
417d73fc39 Initial revision. 1997-12-08 19:28:54 +00:00