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Author SHA1 Message Date
curt
fe3283eb12 Updated to work with new instrumentation version of dme. 2003-04-01 03:42:51 +00:00
daveluff
541ff04072 Fix of framerate drop due to broken OnActiveRunway function - don't read in the runway.mk4 file (~1MB) every frame 2003-03-31 16:24:41 +00:00
daveluff
3f53eaeaa7 Add width to ATC RunwayDetails structure 2003-03-31 16:23:49 +00:00
daveluff
fa094c9980 Slight change of function api 2003-03-31 16:23:23 +00:00
daveluff
e4e6864613 Emergency fix of framerate problem 2003-03-31 09:51:36 +00:00
ehofman
7de4466897 Change some cerr messages into SG_LOG messages 2003-03-31 09:36:49 +00:00
ehofman
891e83809e Remove an unnecessary check. This is done in fgPanelVisible already 2003-03-31 08:36:49 +00:00
ehofman
58937e7e6b Fix a bug where current_panel was called before it was initialized properly 2003-03-31 08:25:00 +00:00
curt
67ad32267f Sorry, left in some debugging statements, now removed. 2003-03-31 01:35:26 +00:00
curt
5df9811576 I found 3 problems with the GS modeling in flightgear (all my fault originally
I believe.) :-)

- The height of the navaid was not being properly converted to meters
  before being used in our internal calculations.  This caused the GS
  to be placed too high.

- I was using the wrong trig function to calculate the current approach
  angle of the aircraft.  The distance to the GS source is the euclidean
  point to point distance and represents the hypotenuse (not the ground
  distance) so I need to use asin() rather than atan() to calculate the
  angle.

- I was calculating distance directly to the GS source, rather than
  taking into consideration that the GS transmitter projects a plane,
  so I need to take the distance to the line where that plane intersectso
  the ground.  Previously, the way I modeled my distance calculation, the
  GS transmitter effectively formed a 3 degree cone from the source.  The GS
  transmitter is usually placed a 100 meters or so off the runway edge so
  the cone model could never bring you in to the touch down point precisely.

With these changes, the GS will bring you in precisely to the touchdown
point as defined in the default.ils.gz file (it wouldn't before.)  The only
issue that remains is that it will bring you in to the elevation defined
in the ILS database, which doesn't necessarily match the DEM/SRTM terrain
at that point.  Still on average, this will be a big improvement until we
can do a better job of getting the runway end elevations nailed correctly.
2003-03-31 01:29:23 +00:00
ehofman
7948238156 Declare fgReshape into gui.h 2003-03-30 19:40:43 +00:00
ehofman
729a3b9af7 Cache some nodes 2003-03-30 16:49:48 +00:00
ehofman
1f8da4224c Change the log level of somme messages which can harldy be called allerts 2003-03-30 13:30:25 +00:00
ehofman
cf7839a67b Second update in attempt to create an aircraft selection dialog
New panels are loaded now
  New 3D model gets loaded
  Reinitialize more subsystems
  Add reinit() to FGFX, sound gets reinitialized

  Still a lot needs to be done though.
2003-03-30 12:49:05 +00:00
ehofman
4b62426109 Move current_panel to globals 2003-03-30 12:46:08 +00:00
curt
68522eb75c There were several typos in the unbinding section of FGInterface. This meant
that after a reset or reposition, several FDM variable were not unbound
correctly and left dangling pointing to unallocated memory.  This wasn't
a crash type bug, but those properties then had bogus values.  This
specifically prevented the turn coordinator gyro modeling from working after
a reset or reposition.
2003-03-30 02:26:05 +00:00
curt
2bf14d785f Removed static inline qualifiers to the fgLoadAircraft definition. 2003-03-29 22:09:28 +00:00
ehofman
37c427558a A first stab at an aircraft selection dialog 2003-03-29 15:04:52 +00:00
david
159bcc4401 Make the turn indicator more responsive. 2003-03-29 14:19:12 +00:00
curt
a552e3bc82 If the main frame rate is less than the requested io rate, don't send multiple
copies of the same data for the sole purpose of faking it.
2003-03-29 03:43:39 +00:00
curt
652863db06 Fix a typo (specified analog in channel 39 rather than 29.
Various other tweaks.
2003-03-29 03:39:52 +00:00
curt
7f28165daf Added a property /sim/rendering/draw-otw which specifies whether or not
we want to draw the out-the-window view (defaults to true in properties.xml)
2003-03-29 03:21:48 +00:00
curt
db46791c48 Don't start paused for in air starts. 2003-03-29 03:19:35 +00:00
curt
fcf6021f76 Add a property which specifies if the current nav station has a glideslope. 2003-03-29 03:19:03 +00:00
curt
49cace7a21 Fixed intermittant marker beacon audio. 2003-03-29 03:18:17 +00:00
daveluff
657dfefec0 Calculate active runway in FGGround. It would be better to get the active runway from FGTower instead of duplicating the code to calculate it, but at the moment I can't guarantee that tower control at a given airport will be initialised before ground control, so this will have to do for now... 2003-03-28 15:25:48 +00:00
daveluff
b19e54c78a Moved the RunwayDetails struct definition out of tower.hxx to ATC.hxx 2003-03-28 15:24:02 +00:00
daveluff
d936531600 Initialise user lon, lat and elev 2003-03-27 15:46:23 +00:00
daveluff
9efdc3030e Some fixes to Alexander's pop-up dialog box 2003-03-27 15:45:48 +00:00
daveluff
e5dbeccc58 Log to SG_ATC instead of SG_GENERAL and cout 2003-03-27 15:45:20 +00:00
daveluff
55daa52f79 Pass dt to update(...) 2003-03-27 15:44:35 +00:00
daveluff
559b134878 Start interacting with ATC (still somewhat rudimentary) 2003-03-27 15:44:10 +00:00
daveluff
7fc214fab3 Progress towards interactive ATC... 2003-03-27 15:41:09 +00:00
curt
4eadfc4233 Added support for toe brakes
Added support for instrument panel pots
Just default circuit breakers to on.
2003-03-27 02:57:31 +00:00
ehofman
2b151fd7f3 Latest MultiPlayer updates 2003-03-26 14:12:17 +00:00
ehofman
9914cfa93c Latest MultiPlayer updates 2003-03-26 14:06:51 +00:00
daveluff
a4ea7c7561 Oops - let some DOS line endings creep in - quickly get rid of them before Erik notices... 2003-03-26 10:02:32 +00:00
ehofman
5355d1b048 Add a generic, configurable communiction output option 2003-03-25 18:47:30 +00:00
daveluff
81c9e14c7e MSVC fix from Frederic Bouvier 2003-03-24 11:06:00 +00:00
daveluff
3be0e17e66 Remove un-needed typedef 2003-03-24 11:05:25 +00:00
ehofman
b71e0774d6 Make spoilers and speed-brake position accessible 2003-03-24 10:44:45 +00:00
ehofman
60283d19bb Add speed-brake and spoilers controlls 2003-03-24 10:04:19 +00:00
tony
1a50c56d5e Updates from JSBSim, including new turbine engine model from David Culp 2003-03-23 15:12:35 +00:00
ehofman
0fe7c2452c MultiPlayer updates for MSVC from Frederic Bouvier 2003-03-23 10:08:47 +00:00
ehofman
ef37b45dc7 Frederic Bouvier's assorted set of MSVC fixes 2003-03-23 09:59:46 +00:00
ehofman
2d0cc7e1a8 Latest MultiPlayer updates 2003-03-23 09:51:28 +00:00
ehofman
1b450bee25 Make callsign parameter aware 2003-03-22 15:43:24 +00:00
ehofman
9ef6b16054 Remove old if..then..else kludge an favour of Frederic Bouvier's new code. This also fixes a problem with MultiPlayer options being defined in the wrong place 2003-03-22 14:52:15 +00:00
ehofman
0782e877a9 Add runtime log level support 2003-03-22 10:38:15 +00:00
ehofman
d2583bb172 Add comma to log statement 2003-03-21 22:22:33 +00:00