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193 commits

Author SHA1 Message Date
James Turner
723e631f87 Restore PUI scrolling event behaviour
Fixes zooming in the map, for example.
2017-11-15 16:35:07 +00:00
Alessandro Menti
89ca665bfb
PUICamera Linux compilation fixes
* Correct the filename case in the #include directive in PUICamera.cxx,
  so that compilation succeeds on case-sensitive filesystems.
* Add the PU_SCROLL_UP_BUTTON and PU_SCROLL_DOWN_BUTTON #defines, as
  they are missing from some systems which ship old versions of the PUI
  library.
2017-10-21 11:20:07 +02:00
James Turner
804dc4e74a Steps to make PUI optional, HiDPI tolerant.
Move all PUI event and rendering into a custom camera, which can be
rendered via an FBO to account for display-resolution scaling (HiDPI).

Start wrapping PUI calls in #ifdefs so PUI can be disabled at compile
time; a run-time switch is trivial now but not implemented yet.
2017-10-20 12:10:51 +01:00
James Turner
907420d3f4 Windows / non-Qt build fixes 2017-10-05 15:02:30 +01:00
James Turner
45cb6849b2 QtQuick drawable for OpenSceneGraph
Still work in progress, especially different threading modes are not
supported yet, and may crash doing QSG synchronisation.
2017-10-05 12:36:19 +01:00
James Turner
343fce4470 Improve mouse-warping with GraphicsWindowQt5 2017-10-03 08:21:15 +01:00
James Turner
c47325183c Simplify Qt version checks by requiring 5.4 2017-09-26 16:52:48 +01:00
Richard Harrison
2c8aad12ba Model relative property tree root binding.
Change fgcommand to take an optional property tree root element.

This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.

Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.

What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.

This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.

This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
2017-07-05 11:37:17 +02:00
James Turner
67dfff9a84 Fix for build with Qt 5.2 2017-06-19 19:32:15 +01:00
James Turner
f55fd3f10c Compat fixes for older Qt versions. 2017-06-11 23:15:52 +01:00
James Turner
9031182583 GraphicsWindowQt5: improved keyboard + modifiers
This fixes many kinds of input weirdness, caused by ‘stuck’ modifiers
being set internally, and causing input bindings to be excluded.
2017-06-11 23:11:33 +01:00
James Turner
aaddfdcea7 Different work-around for Qt < 5.5 2017-06-10 21:57:53 +01:00
Bertrand Coconnier
8667300483 Added missing header <memory> for Linux. 2017-06-10 18:03:03 +02:00
James Turner
b309b8a7ac Fix compilation with older OSG / Qt 2017-06-10 15:59:37 +01:00
James Turner
5e04aab318 QtGraphicsWindow: Remove deferred event support.
No longer needed, since we are using windows, not a widget.
2017-06-10 15:49:09 +01:00
James Turner
09972be25a Expose device-pixel-ratio to properties.
This allows scaling of the UI accordingly, to keep things usable on
HiDPi screens. (Note this is not fixed yet, but this is a step)
2017-06-10 15:48:11 +01:00
James Turner
4d900a5c26 Strong and stable ownership of the window, context
Use owning pointers in GraphicsWinQt to own the GLwindow and QOGLContext,
so shutdown is more orderly, especially when driven from the OSG or
window-manager, as opposed to an ‘internal’ quit.
2017-06-10 15:46:16 +01:00
James Turner
40cc4cc02c Let Qt pick the default window position.
(For GraphicsWindowQt5 only)
2017-06-08 15:18:23 +01:00
James Turner
bafcf2de38 GraphicsWinQt toggles fullscreen natively.
This also improves handling when starting full-screen, and keeps the
window and internal state in sync.
2017-06-08 14:51:38 +01:00
James Turner
444864c7ba GraphicsWindow using Qt5, work-in-progress.
Enable by setting:
	/sim/rendering/graphics-window-qt=1

Known issues with HiDPI scaling of PUI & Canvas, and probably many
other issues besides.
2017-06-07 08:23:17 +01:00
Alessandro Menti
7245357751
Mark enhanced lighting options and --adf as deprecated
Print an error message and exit if --{enable,disable}-enhanced-lighting
or --adf are used (those deprecated options will be removed in a future
version of FlightGear).
2017-06-04 16:56:17 +02:00
James Turner
e288ff7fe2 Use osg::createTexturedQuadGeometry
Simplifies splash screen code slightly.
2017-05-16 17:14:08 +01:00
James Turner
327f59a105 Fix new splash screen with Rembrandt enabled
Stray depth-test state was causing the splash quad to be discarded.
2017-05-11 23:02:40 +01:00
James Turner
00845b17b9 Prevent PUI menubar obscuring startup tips
Add an additional visibility flag to the menubar implementations, 
conditional on whether or not the menubar overlaps the window content.
(I.e for PUI but not Cocoa). This flag is linked to a new property
/sim/menubar/overlap-hide, which the renderer drives off the splash-
screen visibility.
2017-05-11 08:39:48 +01:00
Florent Rougon
7f59846644 Splash screen: support text encoded in UTF-8
This fixes handling of non-ASCII splashscreen text for me (Debian
GNU/Linux). The XML input files don't technically *have* to be encoded
in UTF-8, as long as they properly declare the encoding and it is
supported by Expat. Of course, we prefer UTF-8 nowadays.

With this commit, startup tips and splash screen progress strings
("Loading scenery", "Initializing subsystems", etc.) can at last be
written correctly in languages that need non-ASCII characters.

The Expat doc is unfortunately unclear on its *output* encoding, saying
the following (expat.h):

  The characters are passed exactly as they were in the XML document
  except that they will be encoded in UTF-8 or UTF-16.

The only relevant header I can see in SimGear is
3rdparty/expat/sg_expat_external.h, which has interesting stuff around
XML_UNICODE, however it doesn't seem to take position.

I fear that whether UTF-8 or UTF-16 is used for Expat's output (and thus
for what easyxml.cxx gives us) depends on how it was compiled. Let's
hope everyone has it compiled for UTF-8 output...
2017-05-10 16:59:29 +02:00
James Turner
9e122eaf81 Partial testing framework.
Compile a useful subset of FG as a shared library, and add two basic
uses of this to exercise some Flightplan / RoutePath / navaid
functions.

The test framework can/will be expanded incrementally from here, this
is just a starting point.
2017-03-25 15:35:26 +00:00
Stuart Buchanan
43a2b6fdac Rotate through tips based on execution count. 2017-03-23 21:11:46 +00:00
James Turner
c7f29699d3 Allow XML control over splash logo position.
As suggested by Chris, these are normalised and account for the logo
size after scaling, so 0.5 will centre, 1.0 is the right/bottom edge.

E.g. (in /sim/startup)
 <splash-logo-x-norm>0.5</splash-logo-x-norm>
 <splash-logo-y-norm>0.9</splash-logo-y-norm> 

Many values will overlap with other text, so use with care!
2017-03-15 12:01:29 +00:00
Florent Rougon
6e44fb1015 Fix unsigned int vs. int problem in SplashScreen::manuallyResizeFBO()
Justified because:

  osg::Camera::getNumChildren() returns an unsigned int, and
  osg::Camera::getChild() takes an unsigned int
2017-03-11 21:53:24 +01:00
James Turner
39b239957e Startup-tip system.
Replace the license / website text with a startup tip. Tips are shown
based on the day of the year, can be changed easily.
2017-03-03 23:21:18 +02:00
James Turner
3653508412 Build- and run-time concept of developer mode.
Make a single Cmake value to expose the build type to code, and use
this to default a run-time ‘developer-mode’ property, which can be
over-ridden from the command line.

Use this to drive the different warning levels. Policies subject to
review, especially whether nightly builds should default to 
developer mode or not.
2017-02-27 23:37:59 +00:00
James Turner
e74ebabc36 Fix compilation with OSG 3.2 2017-02-26 23:58:41 +00:00
James Turner
c316bd4af8 Mark nightly builds visually on the splash.
Ensure testers are in no doubt what they’re getting from a nightly
build.
2017-02-26 23:58:36 +00:00
Peter Sadrozinski
ec4b9f8542 Alternative terrain engine based on pagedLOD
- remove TileMgr from sub systems - add to btg terrain engine
2017-02-26 10:17:15 -05:00
James Turner
918db84ac4 New splash screen system.
Uses TTF fonts, and displays more information textually including
the application version and current aircraft.

Also rename FGRenderer::splashinit to preinit, as was suggested
a long time ago.
2017-02-25 21:47:58 +00:00
Torsten Dreyer
994ea1674b replace many auto_ptr by unique_ptr 2016-11-14 22:20:46 +01:00
James Turner
793c78512e Prettier terrasync progress on splash screen. 2016-11-07 15:29:17 +01:00
James Turner
23cc1974d7 Fix crash with multiple windows on Sierra. 2016-10-20 10:44:32 +01:00
Curtis L. Olson
af3945f7f7 Clean up some 'visually' misleading indentation (where the indentation suggests
a different logic flow than is actually there.)
2016-09-06 11:11:06 -05:00
Rebecca N. Palmer
34394c91a9 fix hang on exit when multithreaded (bug 1830) 2016-08-15 07:58:40 +01:00
James Turner
b06f4208e4 Adjustments to mouse picking API 2016-07-31 22:44:03 +01:00
James Turner
6d0c2070fd Use future-proof SGPath APIs.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
2016-06-28 10:08:38 +01:00
James Turner
16814800ce Use Paths instead of strings. 2016-06-22 17:36:05 +01:00
James Turner
9c612af124 Improved feedback from scenery download. 2016-06-09 11:04:32 +01:00
James Turner
ff7b82885f Fix for view look-at orientation bugs.
Force a manual re-calc of view parameters inside update. Will refactor
this in the future since shouldn’t really be necessary.

Ticket: https://sourceforge.net/p/flightgear/codetickets/1855/
2016-03-24 12:26:16 +00:00
James Turner
d0c341fa47 Guard against a crash. 2016-03-22 10:42:21 +00:00
James Turner
74f17d2882 Fix missing menubar on Mac in some setups
- Only clear the OSG ‘pose as standalone’ flag when we really show
  a dialog, as opposed to when we /might/ show.

Tested:
 - Qt build using launcher
 - No Qt build 
 - Qt build but launcher not requested
2016-03-19 14:46:11 +00:00
James Turner
de959a14f3 Rename Viewer/viewer.cxx to view
- keep class and file names in sync.
2016-02-17 21:25:39 +00:00
James Turner
1515154e12 View::updateData becomes a private helper. 2016-02-17 21:25:39 +00:00
James Turner
5b81333768 View offset/target-offset props are tied
- make these View properties work like all the others, i.e
  bound and unbound when the view changes.
2016-02-17 21:25:39 +00:00