1
0
Fork 0
Commit graph

9715 commits

Author SHA1 Message Date
Henning Stahlke
73de375249 YASim declared get methods as const. (correction to previous commit) 2017-04-18 19:12:23 +02:00
James Turner
503907be34 Merge /u/jsb1685/flightgear/ branch yasim into next
https://sourceforge.net/p/flightgear/flightgear/merge-requests/87/
2017-04-18 09:05:57 +00:00
Henning Stahlke
3f0ef99c71 YASim: add MAC (mean aerodynamic chord) and c.g. calculations. 2017-04-17 22:52:26 +02:00
Henning Stahlke
574f2f907f YASim: add setAirFromStandardAtmosphere() to Class Model. 2017-04-17 20:10:46 +02:00
Henning Stahlke
7f5a91ea47 YASim: refactoring loadControls() 2017-04-17 20:09:44 +02:00
Henning Stahlke
dbfe9a7b41 YASim: clean up export of aero force and ground effect force to prop tree. 2017-04-17 19:54:26 +02:00
James Turner
b006ef5c78 Launcher: fix navaid map default scaling. 2017-04-15 14:18:02 +01:00
James Turner
f2d5f18da6 Title label for location airport/nav pages. 2017-04-15 14:18:02 +01:00
Florent Rougon
4259b548b0 Fix bugs due to incorrect use of SGPath::pathListSep
Before SimGear commit a962c90b30f36575d01162b64471fa77473237a0,
SGPath::pathListSep was a char in static memory that was not necessarily
followed by '\0'. As a consequence, using &SGPath::pathListSep as a
C-style string could result in a string containing the correct separator
*plus* whatever followed in memory until the first null byte...

SimGear commit a962c90b30 changes this situation by making
SGPath::pathListSep an array of two const chars: the path list separator
followed by a '\0'.

This commit simply adapts FlightGear to this change, which fixes a
couple of bugs where the separator was used, mainly unneeded NavCache
rebuilds due to the "apt.dat", "fix.dat" and "nav.dat" properties in the
SQLite database containing the correct paths separated by a possibly
incorrect separator string (there was no alteration of the cache
contents as far as I can tell, since the db property is only used to
check if the lists of apt.dat, fix.dat and nav.dat files have changed).
2017-04-15 09:53:16 +02:00
James Turner
5fa9242d7a Launcher: fix handling of prop custom args.
The parser wasn’t special case these, and they have to be handled
differently to work now.
2017-04-15 08:39:18 +01:00
James Turner
ec9989c244 FIx build issue with previous commit. 2017-04-14 22:16:22 +01:00
Richard Harrison
feca0a73ba Multiplay: Fix transponder property definitions 2017-04-14 19:46:12 +02:00
James Turner
95a6d31e18 Launcher: update all aircraft UI.
Replaces more complex previous attempt, which was also not hooked
up properly, ooops.
2017-04-14 18:31:23 +01:00
James Turner
c19fc6bc06 Launcher: add ‘show console’ setting on Windows
This entailed fixing the handling of the visibility property with an
override from the QWidget basic version.
2017-04-14 17:36:28 +01:00
Florent Rougon
eefa9a75f9 Fix crash in AI code when buggy groundnet declares pushback hold point on runway
Some buggy *.groundnet.xml files (as KSEA currently on TS) define the
pushback hold point for some parking positions as a node on a runway.
In this case, this the pushback hold point for parking
'North_Cargo_Ramp', defined as node 5344 in
Airports/K/S/E/KSEA.groundnet.xml, which is defined twice (second error),
first as:

<node index="5344" lat="N47 27.774559" lon="W122 18.465257" isOnRunway="1" holdPointType="PushBack"  />

and then as:

<node index="5344" lat="N47 27.725747" lon="W122 18.159649" isOnRunway="1" holdPointType="PushBack"  />

(due to code in flightgear/src/Airports/dynamicloader.cxx, it should be
the second one that wins, which is not on a runway but on apron in the
north cargo area)

As a consequence, when this gate is selected for an AI aircraft, the
pushback route has only one node (since the pushback hold point is then
the closest point to itself supposedly on runway!), and the
corresponding FGTaxiRoute instance has an empty 'routes' member
variable, which FGTaxiRoute::next() doesn't handle gracefully
(segfault).

It may be that an additional check/change could be desirable in
FGTaxiRoute::next() in such a case (one node and obviously no route in
the FGTaxiRoute instance), however I'm not sure how Durk wants this case
to be handled, since FGTaxiRoute::next() seems to iterate on nodes.

This fixes the bug reported at:

  https://forum.flightgear.org/viewtopic.php?p=308397#p308397 and
  https://sourceforge.net/p/flightgear/mailman/message/35776552/

Thanks to yanfiz and wkitty42 for the report, and to gooneybird for
inspecting the groundnet file.
2017-04-14 12:25:00 +02:00
Florent Rougon
caf3a4253d Use FGTaxiNode::getIndex() instead of FGTaxiNode::ident() in a dev warning
This is because FGTaxiNode::ident() is generally (always?) an empty
string for FGTaxiNode instances. This concerns the:

  unreferenced groundnet node: ...

warning. Also remove one tiny use of boost.
2017-04-14 12:21:54 +02:00
Florent Rougon
2373ee4f05 Fix build error due to sgstream.hxx now being in simgear/io/iostreams/ 2017-04-14 00:19:59 +02:00
James Turner
cf56ef1913 Migration test runs successfully now. 2017-04-13 13:14:53 +01:00
James Turner
ac38f29ae3 Launcher: exit/quit item on non-Mac
(Mac gets one automatically)
2017-04-13 13:01:29 +01:00
James Turner
5f8f2886dc Launcher: fix bugs around paths setting.
We now show paths in ‘view command line’ and set them through the
standard mechanism. Re-ordering the paths also notifies the rest of
the system correctly.
2017-04-13 12:55:51 +01:00
James Turner
dd0b9adbfc Comsetic launcher tweaks. 2017-04-13 09:19:19 +01:00
James Turner
3e1a701712 Migrate old autosave XML files. (Disabled for now)
Code and tests to demonstrate migrating of older auto-save files, with
blacklisting support to exclude properties. Disabled pending agreement
on the required blacklisting values.
2017-04-13 08:01:45 +01:00
Richard Harrison
a9a85a618e Remove duplicated properties from multiplayer defintions.
This may have impacted the ability of the binary search to function correct.
2017-04-13 06:08:36 +02:00
James Turner
9f47607c95 Revert "Remove the Ati viewport hack."
This reverts commit 5bf9b3cd02.
2017-04-12 11:13:14 +01:00
James Turner
8dbd3f8bd5 Fix QRC URL creation for older Qt versions 2017-04-11 08:06:45 +01:00
James Turner
fac0341e04 Kill use of private header. 2017-04-10 22:18:19 +01:00
James Turner
68ef30d3af Linux / Qt 5.2 fixes 2017-04-10 14:39:27 +01:00
James Turner
d1e9d357b9 Trying to reduce int types warnings. 2017-04-10 14:38:57 +01:00
James Turner
427f662dca Settings searching support.
Also tightened up the layouts.
2017-04-10 14:38:57 +01:00
James Turner
3732930269 QML-driven settings UI. 2017-04-10 14:38:57 +01:00
James Turner
5c713a6b55 Split the launcher main window into its own file.
Reduces QtLauncher.cxx down to the public API and the static helper
methods; the main window lives in its own file.
2017-04-10 14:38:57 +01:00
James Turner
4234876789 Move some Launcher helpers into their own files.
Suggested be Sebastian, and it’s a good idea indeed, the main
launcher file has grown slightly.
2017-04-10 14:38:57 +01:00
James Turner
bf1ffb8875 Proof-of-concept for new settings UI. 2017-04-10 14:38:57 +01:00
Florent Rougon
cf318f1cc5 Better setting of the process exit status for fgfs and fgviewer
Some pieces of code such as fgMainInit() and, by cascading effect,
fgInitHome(), were careful to return a meaningful value indicating
success or error, however the main() function in src/Main/bootstrap.cxx
ignored it royally so far.

main() now returns:
  - EXIT_FAILURE if fgMainInit() or fgviewerMain() throws an exception;
  - whatever said function returns otherwise.
2017-04-10 02:29:48 +02:00
Florent Rougon
4b494a69bd Rename fatalMessageBox() to fatalMessageBoxWithoutExit(), add exiting variant
- Rename fatalMessageBox() to fatalMessageBoxWithoutExit(). This should
  prevent the kind of bug that prompted this set of changes: someone
  calling fatalMessageBox(), assuming the program would stop at that
  point, whereas in reality it did not.

- Add new function fatalMessageBoxThenExit(). This is not vital of
  course, but allows one to spare one line here and there and to apply
  the DRY principle for such fatal exits.

- Replace every existing call to fatalMessageBox() with one or the other
  of the two new functions. Improve formatting along the way. This
  fixes a few bugs of the kind explained above.
2017-04-10 02:29:48 +02:00
Florent Rougon
680f940378 Revert commit "Make fatalMessageBox() end with std::abort() [...]"
This reverts commit 9e6a3ebc6b ("Make
fatalMessageBox() end with std::abort() and declare it [[noreturn]]").

After reflexion, it seems better to let fatalMessageBox() return,
because there is existing code that appears to be relying on this aspect
to do some work after having called fatalMessageBox() (cf. main() in
bootstrap.cxx). Also, the way of exiting from fatalMessageBox() after
commit 9e6a3ebc6b (std::abort()) was probably too brutal for a
controlled exit---as opposed to a terminate handler.
2017-04-10 02:29:48 +02:00
James Turner
09dd24c139 Fix build with Qt 5.2 2017-04-09 23:55:47 +01:00
Florent Rougon
9e6a3ebc6b Make fatalMessageBox() end with std::abort() and declare it [[noreturn]]
Many places calling fatalMessageBox() assume it doesn't return, so make
it behave this way. See discussion around:

  https://sourceforge.net/p/flightgear/mailman/message/35766691/

for some context.
2017-04-08 14:34:26 +02:00
Florent Rougon
5040e6c7f0 Don't call fatalMessageBox() from fg_terminate(), make it end with std::abort()
Basically, this is because fatalMessageBox() is only safe to call from
the GUI thread, however it seems fg_terminate() can be called from any
thread (according to C++11 semantics). Additionally, fatalMessageBox()
typically requires some work to happen in the GUI thread (event loop) in
order to display something, but we can't realistically expect this while
running a terminate handler just before the program dies.

See messages around
<https://sourceforge.net/p/flightgear/mailman/message/35775803/> for a
discussion of this subject.

+ Minor header cleanup (<locale.h> replaced with <clocale>, etc.)
2017-04-08 14:03:48 +02:00
Gary Preston
8958b4d130 Cleanup unused variable warning.
Remove, comment out or relocate variables as appropriate to silence
unused variable warning.
2017-04-06 18:26:18 +09:00
Gary Preston
d2ca422c8b Adjust if/else indentation to fix -Wmisleading-indentation 2017-04-06 18:26:01 +09:00
James Turner
dd0d03ea1d Fix build on Windows. 2017-04-05 21:34:48 +09:00
Richard Harrison
9ba1fbdb35 MP2017.2 V2 protocol enhancements
/sim/multiplay/protocol-version is either 1 or 2 and controls how packets are sent. V2 packets will only have the (motioninfo) basic properties visible to older clients.

New string encoding that is efficient.
Support short int encoding (pack a property and value into 4 bytes).
Allow properties to be transmitted using a different encoding to the property type in the tree.
Support scaled floats; most of the floats we transmit are small and thus can fit into a scaled short.
V2 protocol uses transmit so most properties are either scaled floats or short ints.

Allow the client to request a larger visibility range by setting /sim/multiplay/visibility-range-nm. This will transmit in the repurposed header field ReplyAddress - which has been renamed to RequestedRangeNm. This will require support from fgms to actually do anything.

Extra debugging options. The most useful (for aircraft developers) is the loopback bit, as this allows model multiplay testing without running two instances.
Update property /sim/multiplay/last-xmit-packet-len with the size of the packet transmitted

Debug level bits in property /sim/multiplay/debug-level
  bit 1 - loopback (show your own model as an MP model)
  bit 2 - dump outgoing packets
  bit 3 - dump incoming packets
  bit 4 - hexdump outgoing packets
2017-04-02 15:30:49 +02:00
Richard Harrison
fc78ef2e4e Fix null reference - happened to me once. 2017-04-02 13:54:40 +02:00
Richard Harrison
b020db5ce7 Multiplayer: ensure that avionics sounds are null for MP models. 2017-04-02 13:54:03 +02:00
Richard Harrison
5d2e596043 Multiplayer protocol enhancements (MP2017.2 V2)
/sim/multiplay/protocol-version is either 1 or 2 and controls how packets are sent. V2 packets will only have the (motioninfo) basic properties visible to older clients.

New string encoding that is efficient.
Support short int encoding (pack a property and value into 4 bytes).
Allow properties to be transmitted using a different encoding to the property type in the tree.
Support scaled floats; most of the floats we transmit are small and thus can fit into a scaled short.
V2 protocol uses transmit so most properties are either scaled floats or short ints.

Allow the client to request a larger visibility range by setting /sim/multiplay/visibility-range-nm. This will transmit in the repurposed header field ReplyAddress - which has been renamed to RequestedRangeNm. This will require support from fgms to actually do anything.

Extra debugging options. The most useful (for aircraft developers) is the loopback bit, as this allows model multiplay testing without running two instances.
Update property /sim/multiplay/last-xmit-packet-len with the size of the packet transmitted

Debug level bits in property /sim/multiplay/debug-level
  bit 1 - loopback (show your own model as an MP model)
  bit 2 - dump outgoing packets
  bit 3 - dump incoming packets
  bit 4 - hexdump outgoing packets
2017-04-02 13:52:43 +02:00
Richard Harrison
8494462a96 Fixed another crash in MP interpolation when data isn't available. 2017-04-02 02:22:52 +02:00
Richard Harrison
48b93ff982 Fix comments in message header to identify the reuse of an obsolete field 2017-04-02 02:22:51 +02:00
Richard Harrison
239334f4d1 The conditions were swapped for the total output and the hexdump 2017-04-02 02:22:50 +02:00
Richard Harrison
c5cc666288 Merge branch 'next-2' into multiplayer-dev 2017-04-02 02:22:48 +02:00