curt
70fae724a7
Moved global ref point and radius (bounding sphere info, and offset) to
...
data file rather than calculating it on the fly.
Fixed polygon winding problem in scenery generation stage rather than
compensating for it on the fly.
Made a fgTILECACHE class.
1998-05-20 20:53:53 +00:00
curt
7f1d04962e
Beginning to add support for view frustum culling.
...
Added some temporary code to calculate bouding radius, until the
scenery generation tools and scenery can be updated.
1998-05-16 13:09:57 +00:00
curt
37df3de51d
Root path info moved to fgOPTIONS.
1998-05-13 18:25:34 +00:00
curt
5a4b56c58e
Playing around with texture coordinates.
1998-05-02 01:52:14 +00:00
curt
401b414feb
Added a command line rendering option specify smooth/flat shading.
1998-04-30 12:35:26 +00:00
curt
96525339ed
Tweaked texture parameter calculations to keep the number smaller. This
...
avoids the "swimming" problem.
Type-ified fgTIME and fgVIEW.
1998-04-28 01:21:42 +00:00
curt
0b782544a3
Edited cvs log messages in source files ... bad bad bad!
1998-04-25 22:06:24 +00:00
curt
10fb3d1a0c
Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
...
Tweaked the scenery file extentions to be "file.obj" (uncompressed)
or "file.obz" (compressed.)
1998-04-24 00:51:07 +00:00
curt
aba1974dad
C++ - ifing the code a bit.
1998-04-22 13:21:26 +00:00