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16 commits

Author SHA1 Message Date
ThorstenB
b16338598a Use more specific log classes.
Log class filters work better when different modules
use different classes :).
2011-10-11 21:55:50 +02:00
Durk Talsma
f84d9d4757 A fairly major interal reorganization of the AI code
- Change AIFlightPlan::waypoint into an independent class FGAIWaypoint
 - Don't update leg count until the aircraft has passed the last waypoint that was created by the corresponding leg
 - Clear ground network rendering for controllers that are no longer active.
2011-07-31 19:27:44 +02:00
ThorstenB
ca3cabc60a Kill some unnecessary include dependencies.
Speed-up compilation when working on tilemanager.
2010-11-19 13:44:52 +01:00
Vivian Meazza
abd1d983c6 Rationalize methods.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-30 01:08:50 +02:00
Durk Talsma
df00df3feb - Fix compiler warnings. 2010-09-27 17:48:38 +02:00
Vivian Meazza
1dc3ecf016 Make AI Objects of type Wingman, Escort, and GroundVehicle able to be stationed or formated to any AI Object type which can be named - Carrier, Ship, Tanker, Wingman etc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
f08012d14f Remove debugging statement.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
2758f07df0 Use AIBase method setParentNode() vice the local method.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:17:56 +02:00
Vivian Meazza
bc12f0be21 Walk the AImodels property tree only once at init, rather than at update. Should have a beneficial effect on frame rate, but in practice makes no discernible improvement. It is cleaner code though.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-02 09:24:45 +01:00
Vivian Meazza
72c5a314e6 Add aubmodels to AI objects
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-14 13:39:30 +01:00
ehofman
8da2f1a31b Use SGPropertyNode_ptr wherever possible 2010-01-17 00:03:06 +01:00
Tim Moore
d096455b7f Add support for high speed trains. Change update rate to main frame rate, and move framerate-heavy functions to a 20Hz update cycle. Jitter is much reduced, at a small cost to framerate
Signed-off-by: v meazza <vivian.meazza@lineone.net>

Conflicts:

	src/AIModel/AIGroundVehicle.cxx
2009-11-01 00:15:14 +01:00
v meazza
e91b5a8804 remove debug message
Signed-off-by: v meazza <vivian.meazza@lineone.net>
2009-10-14 10:40:47 +02:00
Tim Moore
d59088dc1a Try to improve frame rate and reduce jitter
Signed-off-by: v meazza <vivian.meazza@lineone.net>

Conflicts:

	src/AIModel/AIGroundVehicle.cxx
2009-09-30 08:08:09 +02:00
vmeazza
5c7d8c7b68 Add support for tunnel, y-offset and limit update rate
Signed-off-by: vmeazza <vivian.meazza@lineone.net>
2009-09-18 20:03:38 +02:00
Tim Moore
acbcf94bde AIGroundVehicle from Vivian Meazza 2009-08-25 12:52:50 +02:00