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Author SHA1 Message Date
curt
6ec192a890 minor tweaks ... 1997-11-15 18:05:05 +00:00
curt
177d6d3021 Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer.  Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
curt
af4e04b9df Initial revision. 1997-10-29 23:05:14 +00:00