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ehofman
7b824755ee Mathias Fröhlich:
I have prepared a patch that:
- Introduces a FGTileMgr::scenery_available method which asks the tilemanager
  if scenery for a given range around a lat/lon pair is already loaded and make
  use of that method at some -9999 meter checks.
- Introduces a FGScenery::get_elevation_m method which queries the altitude at
  a given position. In constrast to the groundcache functions this is the best
  choice if you ask for one *single* altitude value. Make use of that thing in
  AI/ATC classes and for the current views ground level. At the current views
  part the groundcache is reused if possible.
- The computation of the 'current groundlevel' is no longer done on the
  tilemanagers update since the required functions are now better seperated.

Alltogether it eliminates somehow redundant terrain level computations which
are now superseeded by that more finegrained functions and the existence of
the groundcache. Additionally it introduces an api to commonly required
functions which was very complex to do prevously.
2005-08-14 12:57:12 +00:00
ehofman
4df7a3e9f8 Mathias Fröhlich:
I have introduced the posibility to start directly on the carrier.

With that patch you will have a --carrrier=id argument where id can either be
the pennant number configured in the nimitz scenario or the carriers name
also configured in the carriers scenario.
Additionaly you can use --parkpos=id to select different positions on the
carrier. They are also configured in the scenario file.

That includes the switch of the whole FGInterface class to make use of the
groundcache.
That means that an aircraft no longer uses the current elevation value from
the scenery class. It rather has its own local cache of the aircrafts
environment which is setup in the common_init method of FGInterface and
updated either manually by calling
 FGInterface::get_groundlevel_m(lat, lon, alt_m);
or implicitly by calling the above method in the
 FGInterface::_updateGeo*Position(lat, lon, alt);
methods.
A call get_groundlevel_m rebuilds the groundcache if the request is outside
the range of the cache.

Note that for the real usage of the groundcache including the correct
information about the movement of objects and the velocity information, you
still need to set up the groundcache in the usual way like YASim and JSBSim
currently does.
If you use the native interface, you will get only static objects correctly.
But for FDM's only using one single ground level for a whole step this is IMO
sufficient.

The AIManager gets a way to return the location of a object which is placed
wrt an AI Object. At the moment it only honours AICarriers for that.
That method is a static one, which loads the scenario file for that reason and
throws it away afterwards. This looked like the aprioriate way, because the
AIManager is initialized much later in flightgears bootstrap, and I did not
find an easy way to reorder that for my needs. Since this additional load is
very small and does only happen if such a relative location is required, I
think that this is ok.

Note that moving on the carrier will only work correctly for JSBSim and YASim,
but you should now be able to start and move on every not itself moving
object with any FDM.
2005-07-03 09:39:14 +00:00
ehofman
7159e318e1 Mathias Fröhlich:
I have now split out the ground cache functions into src/FDM/groundcache.[ch]xx
Attached are the two files and the patch to integrate that cache into
FGInterface.

The code is nowhere used at the moment, the fdm's need to be updated to use
that ground cache. The JSBSim-dropin.tar.gz from Martins ftp server does this
for example.

The carrier's scenegraph is not yet processed to be visible for ground
intersection testing. So the only benefit up to now is that the api is set
up. Using this I can put the changes to make JSBSim work with that into
JSBSim's cvs. Also I aim to provide Andy a patch to make use of that with
YASim.
2004-11-22 10:10:33 +00:00
ehofman
337d0d1be6 Add some missing bits from Mathias' carrier code. 2004-11-20 12:44:42 +00:00
curt
d05121ef46 Fix my mailing address by replacing it with my web page. 2004-11-19 22:10:41 +00:00
curt
0490631250 Jim Wilson:
This update contains a change to not overwrite the altitude-ft preset during
"onground" start.  The change also prevents a ground trim issue with the
JSBSim fdm when a "reset" is done by FlightGear.
2004-04-05 16:47:13 +00:00
curt
f7fc455b0d Jim Wilson:
Remove some hardcoded dependencies between fdm, viewer and acmodel classes and
replaced them with property references.   Fix roll offset in viewer.
2004-03-19 03:30:18 +00:00
curt
3c7bdc31d9 Cosmetic changes for new code moved into simgear to make the naming scheme
better follow simgear conventions.
2003-05-13 03:18:42 +00:00
curt
51c04e9e4c - Added "SG" prefix to sound classes that recently moved to SimGear.
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
curt
575b3ac98c Working at unraveling and breaking dependencies inside of src/Model.
I split the FGModelPlacement code out into it's own set of source files.
I created two versions of the fgLoad3DModel() routine.  One that is
  unecumbered by a panelnode dependency and one that is.  acmodel.cxx is
  the only place that needs to load an aircraft with instrument panels.
model.[ch]xx are now pretty much free to move over into simgear.
loader.[ch]xx should be able to follow closely behind.
This will be a big step towards being able to move the material management
code over into simgear.
2003-05-08 20:28:46 +00:00
curt
2119db35c3 This is step "1" of probably "many" in the process of separating out the
scene management code and organizing it within simgear.  My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies.  Then it will be free to move over into the simgear package.

- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
  effect throughout the FlightGear code.
2003-05-06 23:46:24 +00:00
curt
68522eb75c There were several typos in the unbinding section of FGInterface. This meant
that after a reset or reposition, several FDM variable were not unbound
correctly and left dangling pointing to unallocated memory.  This wasn't
a crash type bug, but those properties then had bogus values.  This
specifically prevented the turn coordinator gyro modeling from working after
a reset or reposition.
2003-03-30 02:26:05 +00:00
ehofman
01be2ed8e4 Compiler warning fixes and small updates 2003-03-19 17:46:52 +00:00
ehofman
cb8b72744c Add mach number to the property tree 2003-03-19 16:06:17 +00:00
curt
fc095c7061 Avoid a potential segfault. 2003-02-03 21:57:25 +00:00
david
acbb9f5aff Renamed /velocities/side-slip-rad to /orientation/side-slip-rad.
Renamed /velocities/side-slip-deg to /orientation/side-slip-deg.

Renamed /velocities/alpha-deg to /orientation/alpha-deg.

Added /accelerations/ned/north-accel-fps_sec.

Added /accelerations/ned/east-accel-fps_sec.

Added /accelerations/ned/down-accel-fps_sec.

Renamed /accelerations/pilot/x-accel-ft_sec2 to
/accelerations/pilot/x-accel-fps_sec.

Renamed /accelerations/pilot/y-accel-ft_sec2 to
/accelerations/pilot/y-accel-fps_sec.

Renamed /accelerations/pilot/z-accel-ft_sec2 to
/accelerations/pilot/z-accel-fps_sec.
2003-01-26 15:53:35 +00:00
david
4526b1b8ee Remove redundant rate properties recently added. 2003-01-25 19:47:35 +00:00
david
f3b00f1598 Publish properties for accelerations and rates. 2003-01-25 17:25:30 +00:00
curt
52312f2a13 Restructuring some of the initialization code.
The general idea is to help clean up some aspects of the FDM init and be
able to provide startup conditions in a less ambiguous manner.

Previously, things like positions, orientations, and velocites were set on
"the bus".  These had to be read by the FDMs which then were supposed to
initialized themselves to those values and turn write around and start
modifying those values.  It was messy and cumbersome.

Now, all the initial fdm conditions are written to a sub-[property-]tree
under /sim/presets/

The values in /sim/presets/ always stay set to what the user has specified.
The user can change these at his/her liesure, and then request a "reset"
which will reset to the new conditions.  I don't even want to say how this
worked before. :-)

Now, an script, or gui interface can stage a set of initial conditions while
the sim is running (without disrupting it), and then call "reset" to commit
the change.

People who should worry about all this are FDM writters, and a small few
others who care about over all program structure and flow.
2002-11-15 21:13:29 +00:00
david
2bc7a538cf Eliminate dependency of flight.hxx on model.hxx, to avoid unnecessary
rebuilding.
2002-11-03 15:41:30 +00:00
curt
5a439826ff Andy Ross:
Make rotational rate FDM values available from the property tree.
This is required for some cool stuff I've been doing with the Harrier.
2002-10-29 19:27:05 +00:00
david
c3f4b63258 Remove dependency on acmodel.hxx out of flight.hxx (which is included
many places) and into the files that actually use it.
2002-08-07 01:30:21 +00:00
david
0c4c182f1e Fixed an uninitialized variable reported by Frederic Bouvier; this
could cause the FDM occasionally to get caught in a very long loop.
2002-06-28 19:06:23 +00:00
curt
b1674cb506 From: "Jim Wilson" <jimw@kelcomaine.com>
This is a new improved patch for the previous tile manager fixes.

Rather than building dependencies between FGlocation or the viewer or fdm with
tilemgr what I ended up doing was linking the pieces together in the Mainloop
in main.cxx.  You'll see what I mean...it's been commented fairly well.  More
than likely we should move that chunk somewhere...just not sure where yet.

The changes seem clean now. As I get more ideas there could be some further
improvement in organizing the update in tilemgr.  You'll note that I left an
override in there for the tilemgr::update() function to preserve earlier
functionality if someone needs it (e.g. usage independent of an fdm or
viewer), not to mention there are a few places in flightgear that call it
directly that have not been changed to the new interface (and may not need to be).

The code has been optimized to avoid duplicate traversals and seems to run
generally quite well.  Note that there can be a short delay reloading tiles
that have been dropped from static views.  We could call the tile scheduler on
a view switch, but it's not a big deal and at the moment I'd like to get this
in so people can try it and comment on it as it is.

Everything has been resycned with CVS tonight and I've included the
description submitted earlier (below).

Best,

Jim

Changes synced with CVS approx 20:30EDT 2002-05-09 (after this evenings updates).

Files:
http://www.spiderbark.com/fgfs/viewer-update-20020516.tar.gz
 or
http://www.spiderbark.com/fgfs/viewer-update-20020516.diffs.gz

Description:
In a nutshell, these patches begin to take what was one value for ground
elevation and calculate ground elevation values seperately for the FDM and the
viewer (eye position).  Several outstanding view related bugs have been fixed.

With the introduction of the new viewer code a lot of that Flight Gear code
broke related to use of a global variable called "scenery.cur_elev".

Therefore the ground_elevation and other associated items (like the current
tile bucket) is maintained per FDM instance and per View.  Each of these has a
"point" or location that can be identified.  See changes to FGLocation class
and main.cxx.

Most of the problems related to the new viewer in terms of sky, ground and
runway lights, and tower views are fixed.

There are four minor problems remaining.  1) The sun/moon spins when you pan
the "lookat" tower view only (view #3).  2) Under stress (esp. magic carpet
full speed with max visibility), there is a memory leak in the tile caching
that was not introduced with these changes.  3) I have not tested these
changes or made corrections to the ADA or External FDM interfaces.  4) The
change view function doesn't call the time/light update (not a problem unless
a tower is very far away).

Details:
FDM/flight.cxx, flight.hxx - FGInterface ties to FGAircraftModel so that it's
 location data can be accessed for runway (ground elevation under aircraft)
 elevation.

FDM/larsim.cxx, larcsim.hxx - gets runway elevation from FGInterface now.
Commented out function that is causing a namespace conflict, hasn't been
called with recent code anyway.

FDM/JSBSim/JSBSim.cxx, YASim/YASim.cxx - gets runway elevation from
FGInterface now.

Scenery/newcache.cxx, newcache.hxx - changed caching scheme to time based
(oldest tiles discard).

Scenery/tileentry.cxx, tileentry.hxx - added place to record time, changed
rendering to reference viewer altitude in order to fix a problem with ground
and runway lights.

Scenery/tilemgr.cxx, tilemgr.hxx - Modified update() to accept values for
multiple locations.   Refresh function added in  order to periodically make
the tiles current for a non-moving view (like a tower).

Main/fg_init.cxx - register event for making tiles current in a non-moving
view (like a tower).

Main/location.hxx - added support for current ground elevation data.

Main/main.cxx - added second tilemgr call for fdm, fixed places where viewer
position data was required for correct sky rendering.

Main/options.cxx - fixed segfault reported by Curtis when using --view-offset
command line parameter.

Main/viewer.cxx, viewer.hxx - removed fudging of view position. Fixed numerous
bugs that were causing eye and target values to get mixed up.
2002-05-17 17:25:28 +00:00
curt
47825dcbae Moved "scenery" from being declaried in scenery.cxx to being declared
in globals.hxx.
2002-05-14 05:22:52 +00:00
david
5a849b66e8 Major overhaul:
- changed FGSubsystem::update(int) to
  FGSubsystem::update(delta_time_sec); the argument is now delta time
  in seconds rather than milliseconds

- added FGSubsystem::suspend(), FGSubsystem::suspend(bool),
  FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with
  default implementations; is_suspended takes account of the master
  freeze as well as the subsystem's individual suspended state

- the FDMs now use the delta time argument the same as the rest of
  FlightGear; formerly, main.cxx made a special case and passed a
  multiloop argument

- FDMs now calculate multiloop internally instead of relying on
  main.cxx

There are probably some problems -- I've done basic testing with the
major FDMs and subsystems, but we'll probably need a few weeks to
sniff out bugs.
2002-05-11 16:28:50 +00:00
david
d0eaafb1e1 Patches from Tony Peden to separate property XML I/O operations into a
separate header file.  This change will help integrate properties into
JSBSim.

Also, I (David Megginson) removed most of the SimGear include
statements from globals.hxx, reducing the amount of recompilation
every time SimGear changes.  This required making minor changes to a
lot of files that were depending on the side-effects of the inclusions
in globals.hxx.
2002-03-16 00:18:38 +00:00
curt
4cbfe4b724 Moved JSBSim.cxx and JSBSim.hxx into src/FDM/JSBSim subdirectory
(similar to how YASim is setup.)
2002-02-24 20:53:46 +00:00
david
6c978b02f8 Patches from Tony Peden:
Attached are patches for adding the command line options to set initial
glideslope and climb rate. This was really easy to do as all the pieces
were in place.  It works well with JSBSim because the trimming routine
finds the right throttle and elevator settings. It should work with
LaRCsim as well, but it has no trimming routine so there will be some
dynamics at startup.  I don't know what YASim will do.
2002-02-18 19:18:51 +00:00
david
93c69c4bc3 Changes from Tony Peden to fix reinit crashes (and eliminate the force
altitude function).
2002-02-17 21:05:27 +00:00
curt
dc85f0c634 Be more robust when FlightGear changes it's mind about the local ground
elevation.
2002-02-16 17:38:29 +00:00
curt
08bbb83b8e A grab bag of tweaks and patches from Norman Vine.
- Better mingwin/cygwin support
- Various gui tweaks and code clean ups
- Initialization clean ups
- Hitlist/scenery tweaks
- other misc. stuff.
2002-02-05 20:54:08 +00:00
david
80b4567d54 Removed FGEngInterface and FGGearInterface after consultation with
FDM people.  FlightGear now supports an unlimited number of fuel
tanks.  Also added correct fuel-flow reporting for piston engines, and
tracked new features in SimGear property support.
2002-01-19 05:34:03 +00:00
david
cf7f829130 Added ability to set engine RPM from FlightGear. 2002-01-14 14:23:53 +00:00
david
aabdd355f0 Modified FGSubsystem::update() to take an int parameter for delta time
(i.e. multiloop).  Most subsystems currently ignore the parameter, but
eventually, it will allow all subsystems to update by time rather than
by framerate.
2001-12-22 17:33:27 +00:00
curt
37c2b6002c Rename FGInterface::_updatePosition() ->
FGInterface::_updateGeocentricPosition() for clarity.  Also added an
  FGInterface::_updateGeodeticPosition() since it is useful.
A few clean ups to native_fdm.cxx and raw_fdm.hxx.
2001-12-12 05:18:46 +00:00
curt
e27a88756c Changes from Norman Vine that 'almost' get 'reset' and 'goto apt' working.
Note there is still a problem when doing a 'reset' after doing
a 'goto'.   Curt says: I also see that doing two subsequent reset's on a
JSBSim model results in a segfault in a deconstructor deep inside JSBSim.
2001-12-07 22:38:19 +00:00
curt
e1ac99d5c9 ** src/Cockpit/panel.cxx
- delete table in destructor

** src/FDM/flight.cxx
- bind engine properties in FGInterface::bind, and publish properties
  for all engines rather than just engine 0

** src/Main/fg_props.cxx
- removed all engine properties; now bound in FGInterface::bind

** src/Sounds/fg_fx.cxx
- support multiple engine and cranking sounds

** src/Sounds/fg_fx.hxx
- support multiple engine and cranking sounds
2001-11-30 20:55:14 +00:00
curt
6bc2f59572 Sync with latest JSBSim CVS 2001-11-12 16:06:29 +00:00
curt
5fe0f04702 Updates to JSBSim and FDM interface. 2001-11-06 22:33:05 +00:00
curt
c8f21829d4 Attempting to simplify JSBSim initialization. 2001-10-29 04:38:25 +00:00
curt
2b056c8452 This set of changes touches a *lot* of files. The main goal here is to
fix startup sequence problems where we initialize the FDM before we know
the desired starting altitude.

These changes delay fdm initialization until the local tile has been loaded
and we can do a real intersection and find the true ground elevation.

In order to do this, I depend more on the property manager as glue, rather
than the FGInterface.

There are some glitches still when switching to a new airport or reseting
the sim.  I will work on addressing these, but I need to commit the changes
so far to keep in sync with other developers.
2001-10-28 16:16:30 +00:00
curt
a691a3a3f6 Changes to better support arbitrary external flight models. 2001-09-04 14:38:15 +00:00
curt
98b90a2a37 - make certain UVW velocities don't overright airspeed-kt at startup 2001-07-16 04:34:46 +00:00
curt
f2515f709e Updated so load/save will work. 2001-07-13 21:45:48 +00:00
curt
4e74c02688 Fix a comment. 2001-07-13 05:12:53 +00:00
curt
ac1342de59 Made the following properties archivable:
- /position/latitude-deg
- /position/longitude-deg
- /position/altitude-ft
- /orientation/roll-deg
- /orientation/pitch-deg
- /orientation/heading-deg
- /velocities/speed-north-fps
- /velocities/speed-east-fps
- /velocities/speed-down-fps
(TODO: add rotational velocities)
2001-07-12 23:35:18 +00:00
curt
72a95d570c ** Properties Renamed
- /autopilot/locks/nav1 => /autopilot/locks/nav[0]
- /autopilot/settings/altitude += "-ft"
- /autopilot/settings/climb-rate += "-fpm"
- /autopilot/settings/heading-bug += "-deg"
- /consumables/fuel/tank1/level => /consumables/fuel/tank[0]/level-gal_us
- /consumables/fuel/tank2/level => /consumables/fuel/tank[1]/level-gal_us
- /engines/engine0/cht => /engines/engine[0]/cht-degf
- /engines/engine0/egt => /engines/engine[0]/egt-degf
- /engines/engine0/fuel-flow => /engines/engine[0]/fuel-flow-gph
- /engines/engine0/mp => /engines/engine[0]/mp-osi
- /engines/engine0/rpm => /engines/engine[0]/rpm
- /environment/clouds/altitude += "-ft"
- /environment/magnetic-dip += "-deg"
- /environment/magnetic-varation += "-deg"
- /environment/visibility += "-m"
- /environment/wind-down += "-fps"
- /environment/wind-east += "-fps"
- /environment/wind-north += "-fps"
- /orientation/heading += "-deg"
- /orientation/heading-magnetic += "-deg"
- /orientation/pitch += "-deg"
- /orientation/roll += "-deg"
- /position/altitude += "-ft"
- /position/altitude-agl += "-ft"
- /position/latitude += "-deg"
- /position/longitude += "-deg"
- /radios/adf/frequencies/selected += "-khz"
- /radios/adf/frequencies/standby += "-khz"
- /radios/adf/rotation += "-deg"
- /radios/nav1/* => /radios/nav[0]/*
- /radios/nav2/* => /radios/nav[1]/*
- /radios/nav[*]/dme/distance += "-nm"
- /radios/nav[*]/frequencies/selected += "-mhz"
- /radios/nav[*]/frequencies/standby += "-mhz"
- /radios/nav[*]/radials/actual += "-deg"
- /radios/nav[*]/radials/selected += "-deg"
- /sim/view/goal-offset += "-deg"
- /sim/view/offset += "-deg"
- /steam/adf += "-deg"
- /steam/airspeed += "-kt"
- /steam/altitude += "-ft"
- /steam/gyro-compass += "-deg"
- /steam/gyro-compass-error += "-deg"
- /steam/mag-compass += "-deg"
- /steam/vertical-speed += "-fpm"
- /velocities/airspeed += "-kt"
- /velocities/side-slip += "-rad"
- /velocities/speed-down += "-fps"
- /velocities/speed-east += "-fps"
- /velocities/speed-north += "-fps"
- /velocities/uBody += "-fps"
- /velocities/vBody += "-fps"
- /velocities/wBody += "-fps"
- /velocities/vertical-speed += "-fps"
2001-07-02 22:27:24 +00:00
curt
9ff7217961 Fix a JSBSim airport elevation bug. 2001-06-26 22:16:02 +00:00
curt
c086f3e0e5 Property node patches by David Megginson. 2001-06-12 05:18:43 +00:00