curt
68522eb75c
There were several typos in the unbinding section of FGInterface. This meant
...
that after a reset or reposition, several FDM variable were not unbound
correctly and left dangling pointing to unallocated memory. This wasn't
a crash type bug, but those properties then had bogus values. This
specifically prevented the turn coordinator gyro modeling from working after
a reset or reposition.
2003-03-30 02:26:05 +00:00
curt
2bf14d785f
Removed static inline qualifiers to the fgLoadAircraft definition.
2003-03-29 22:09:28 +00:00
ehofman
37c427558a
A first stab at an aircraft selection dialog
2003-03-29 15:04:52 +00:00
david
159bcc4401
Make the turn indicator more responsive.
2003-03-29 14:19:12 +00:00
curt
a552e3bc82
If the main frame rate is less than the requested io rate, don't send multiple
...
copies of the same data for the sole purpose of faking it.
2003-03-29 03:43:39 +00:00
curt
652863db06
Fix a typo (specified analog in channel 39 rather than 29.
...
Various other tweaks.
2003-03-29 03:39:52 +00:00
curt
7f28165daf
Added a property /sim/rendering/draw-otw which specifies whether or not
...
we want to draw the out-the-window view (defaults to true in properties.xml)
2003-03-29 03:21:48 +00:00
curt
db46791c48
Don't start paused for in air starts.
2003-03-29 03:19:35 +00:00
curt
fcf6021f76
Add a property which specifies if the current nav station has a glideslope.
2003-03-29 03:19:03 +00:00
curt
49cace7a21
Fixed intermittant marker beacon audio.
2003-03-29 03:18:17 +00:00
daveluff
657dfefec0
Calculate active runway in FGGround. It would be better to get the active runway from FGTower instead of duplicating the code to calculate it, but at the moment I can't guarantee that tower control at a given airport will be initialised before ground control, so this will have to do for now...
2003-03-28 15:25:48 +00:00
daveluff
b19e54c78a
Moved the RunwayDetails struct definition out of tower.hxx to ATC.hxx
2003-03-28 15:24:02 +00:00
daveluff
d936531600
Initialise user lon, lat and elev
2003-03-27 15:46:23 +00:00
daveluff
9efdc3030e
Some fixes to Alexander's pop-up dialog box
2003-03-27 15:45:48 +00:00
daveluff
e5dbeccc58
Log to SG_ATC instead of SG_GENERAL and cout
2003-03-27 15:45:20 +00:00
daveluff
55daa52f79
Pass dt to update(...)
2003-03-27 15:44:35 +00:00
daveluff
559b134878
Start interacting with ATC (still somewhat rudimentary)
2003-03-27 15:44:10 +00:00
daveluff
7fc214fab3
Progress towards interactive ATC...
2003-03-27 15:41:09 +00:00
curt
4eadfc4233
Added support for toe brakes
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Added support for instrument panel pots
Just default circuit breakers to on.
2003-03-27 02:57:31 +00:00
ehofman
2b151fd7f3
Latest MultiPlayer updates
2003-03-26 14:12:17 +00:00
ehofman
9914cfa93c
Latest MultiPlayer updates
2003-03-26 14:06:51 +00:00
daveluff
a4ea7c7561
Oops - let some DOS line endings creep in - quickly get rid of them before Erik notices...
2003-03-26 10:02:32 +00:00
ehofman
5355d1b048
Add a generic, configurable communiction output option
2003-03-25 18:47:30 +00:00
daveluff
81c9e14c7e
MSVC fix from Frederic Bouvier
2003-03-24 11:06:00 +00:00
daveluff
3be0e17e66
Remove un-needed typedef
2003-03-24 11:05:25 +00:00
ehofman
b71e0774d6
Make spoilers and speed-brake position accessible
2003-03-24 10:44:45 +00:00
ehofman
60283d19bb
Add speed-brake and spoilers controlls
2003-03-24 10:04:19 +00:00
tony
1a50c56d5e
Updates from JSBSim, including new turbine engine model from David Culp
2003-03-23 15:12:35 +00:00
ehofman
0fe7c2452c
MultiPlayer updates for MSVC from Frederic Bouvier
2003-03-23 10:08:47 +00:00
ehofman
ef37b45dc7
Frederic Bouvier's assorted set of MSVC fixes
2003-03-23 09:59:46 +00:00
ehofman
2d0cc7e1a8
Latest MultiPlayer updates
2003-03-23 09:51:28 +00:00
ehofman
1b450bee25
Make callsign parameter aware
2003-03-22 15:43:24 +00:00
ehofman
9ef6b16054
Remove old if..then..else kludge an favour of Frederic Bouvier's new code. This also fixes a problem with MultiPlayer options being defined in the wrong place
2003-03-22 14:52:15 +00:00
ehofman
0782e877a9
Add runtime log level support
2003-03-22 10:38:15 +00:00
ehofman
d2583bb172
Add comma to log statement
2003-03-21 22:22:33 +00:00
ehofman
46d48f7f98
Add logstream header files when using SG_LOG()
2003-03-21 21:12:12 +00:00
curt
3ade4d02e6
Removed SG_USING_STD(for_each) to make MSVC happy(er). :-)
2003-03-21 21:09:21 +00:00
curt
2e90248df8
Make error message slightly more informative.
2003-03-21 20:39:59 +00:00
curt
f4ccd7dfe2
Remove some compiler warnings.
2003-03-21 20:39:27 +00:00
ehofman
10e9877d83
Latest episode of the MultiPlayer saga
2003-03-21 20:33:41 +00:00
curt
4184882757
Add missing #include <algorithm> which provides a prototype for for_each()
2003-03-21 19:41:04 +00:00
ehofman
6e6bbc8197
Fix a small problem where multiplayer support was added to network support unconditionally
2003-03-21 18:47:24 +00:00
ehofman
4c55a5aeb4
Andy wrote:
...
This is just a port of an old 3D HUD patch to the new view code.
This pans the HUD with the view, by pasting it onto a quad fixed in front of the viewer. It also fixes the awful, arbitrary scaling problems the HUD code has. The old HUD only looks right when viewed at 1024x768 and 55 degree FOV. This works the scale out magically so that it looks right in all views. It also redefines the "<compression-factor>" tag in the ladder to (1) mean compression instead of expansion and (2) have non-psychopathic units (now "1" means 1 degree per degree). Fix this in your existing HUD ladder files before reporting bugs. It's definitely a cosmetic win -- the velocity vector points at the right thing and the horizon lines up properly.
Norman wrote:
I have created a modified version of Andy's patch that implements the 3D HUD as the 'normal' and the 2D HUD as the 'minimal' HUD. < i > and < shift I > keys
2003-03-21 15:02:23 +00:00
ehofman
a4d1b0902e
Give MultiPlayer support authority over NetworkOLK
2003-03-21 10:39:17 +00:00
ehofman
fc721442f4
Fix a nasty NetworkOLK/MultiPlayer configure problem
2003-03-21 09:57:38 +00:00
ehofman
076e9878d1
Fix a typo
2003-03-20 22:31:25 +00:00
daveluff
254dc934d1
Add a function to allow transmission of messages to AI entities - the actual implementation is a bit of a temporary hack at the moment
2003-03-20 11:53:44 +00:00
daveluff
6fef4d457b
Load ground ATC frequency data, and map all stations by bucket index
2003-03-20 11:51:44 +00:00
daveluff
ef3b5a4d61
Minor formatting changes
2003-03-20 11:50:34 +00:00
daveluff
3364b6f19d
Base length of time messages are displayed for on dt rather than iterations in order to de-couple it from frame rate
2003-03-20 11:22:08 +00:00