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6 commits

Author SHA1 Message Date
curt
5fecec2bba More night ground lighting tweaks. 2000-12-06 22:16:12 +00:00
curt
40d68c5627 Tweaks to get lights to fade in quantity-wise as well as brightness-wise. 2000-12-06 13:57:29 +00:00
curt
a775392e31 Bring lights in in stages as it get's darker. 2000-12-04 23:25:05 +00:00
curt
f14e155533 Tweaks to ground lighting infrastructure. 2000-12-04 22:36:18 +00:00
curt
d3c4018baa Started laying out the infrastructure for handling lighting.
Started experimenting with ground lighting.
2000-12-04 05:24:38 +00:00
curt
39632b90b8 Rewrote the tile scheme to use a "map" structure rather than "vector"
structure.  The new approach is simpler, more flexible, and more dynamics.
We can now dynamically size the tile cache up and down.  Also, the range
of tiles to load is now dependent on visibility and is calculated to always
bring in enough tiles.
2000-12-03 20:15:46 +00:00