Avoid a per-update() lookup of the AI controls properties. As part
of this, bypass updatePrimaryTargetValues for the user aircraft,
where it doesn’t make sense.
We previously ignored mp packets if their .time was very different from local
time, but this stops time-compensation (e.g. with simple-time) from working and
is unnecessary because we clean up old packets anyway.
Also removed unnecessary erase of mp packets after interpolation.
When we fail to find the request aircraft, ensure we log the paths
to Sentry. If the user didn’t supply any aircraft paths at all, or
was using a hangar aircraft, adjust the error dialog text, to make
it a bit clearer what is going wrong.
Otherwise a SGSharedPtr is implicitly created on ai_list.push_back(model). It's not clear to the caller that FGAIManager takes care of the passed raw pointer.
Also fixes a bug for swift using the passed dangling pointer after the created SGSharedPtr of FGAIManager got out of scope and deleted the resource.
As this commit mainly addresses the swift crash (also for backport to LTS) it doesn't fix other calls to ::attach(..) which might also use the raw pointer afterwards.
Use a transient index for the poly-lines. This avoids NavCache disk
contention when multiple copies of FG race after the rebuild completes.
Should reduce locking errors early in startup.
Some propellers could start windmilling very easily under mild wind conditions (11 kts). And in stronger wind the propeller could even generate some power and torque strong enough to turn the aircraft upside down.
This was due to the combination of:
- Propellers generating power (wind turbine) for advance ratio higher than 1.0 (is it plausible !?!)
- Powers and torques computed with ludicrously small RPMs.
So this commit basically filters out extremely small RPMs in order to avoid huge numbers resulting from division by small values.
Some spacecraft send out-of-range engine numbers from the JSBsim side.
Should probably be fixed in JSBsim itself but let’s check here to
keep compat with existing FDMs.
out command, in option curently overwrite the rate given by the out option
eg: --multiplay=out,20,localhost,5000 --multiplay=in,,,5003 end with a tx
rate of "0" and this end with the default value 10 later
Disable error-reports in ‘developer-mode’, and only consider aircraft
errors critical if they happen before postinit().
Add logic to show the correct report when a popup is clicked.
- Lower the allowable minimum propeller inertia from 1e-3 to 1e-6
- Account for the vehicle angular rates in the computation of propellers local velocities.
- Apply the engine torque to the vehicle (The aerodynamic torque was applied until now but it is the engine generated torque that the aircraft is actually submitted to)
- Prevent FGPiston from sending negative powers to thrusters
- Fixed FGMagnetometer : no need to update the magnetic field every time step.
- FGMassBalance: remove a direct reference to FGGroundReactions
FGRenderer::update() happens after the CameraGroup is updated, which causes the
Compositor to use the previous frame cull mask. Setting the cull masks
explicitly during FGRenderer::update() fixes the issue.