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8 commits

Author SHA1 Message Date
James Turner
c1eca1ff6b Refactor SGSky handling and ownership - sink into Renderer, remove global variable 'the sky', and hence clean up main loop and subsystem creation a little more. 2011-11-05 17:11:52 +00:00
Torsten Dreyer
76ea9a7968 Remove unused class SGEnviro
This class and their source files visual_enviro.[h|c]xx were
unused since OSG transition. It's only functionality was to
keep a variable for the enable-state of rendering of precipitation.
This has now been moved to SGPrecipitation.
This patch also removes all references to this class and
visual_enviro.hxx. Wxradar needs a new implementation for cloud
echoes which probably should be part of fgclouds.

See also SimGear commit 4e6159aa07f2817c09fad72db64d713e47f6f3da
2011-05-06 14:12:17 +02:00
Torsten Dreyer
fe00f76684 Precipitation: use /environment/[rain|snow]-norm
Don't use the properties in /environment/metar but the properties
unter /environment, so these values can be set from other environment
controllers.
2010-12-21 09:59:23 +01:00
timoore
19d9287d3a Expose precipitation property
from Vivian Meazza
2008-11-25 22:50:04 +00:00
fredb
0fbf965b39 Patch from Nicolas Vivien : don't pour rain above cloud layers, turn rain into snow when temperature is below 0°C 2008-11-02 09:45:31 +00:00
fredb
278ab25f21 Win32 fix 2008-03-09 22:09:17 +00:00
timoore
b8de58bcdd cleanup of precipitation contribution
Reindent to Stroustrup style.

Make FGPrecipitationMgr an SGSubsystem and remove all references to it
in main.cxx and renderer.cxx.

Use SGGeod::makeZUpFrame instead of a private function in
tileentry.cxx. Rewrite that function, WorldCoordinate, to use
makeZUpFrame too.
2008-03-04 09:03:54 +00:00
timoore
eb26cb3590 precipitation effects from Nicolas Vivien 2008-03-04 09:02:24 +00:00