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9 commits

Author SHA1 Message Date
curt
8497f9b1ac FG_ to SG_ name changes. 2001-03-23 22:42:49 +00:00
curt
84440e9b5e Added support for specifying light coverage on a per material basis in the
materials file (contributed by David Megginson.)
2000-12-05 20:53:14 +00:00
curt
bb108c7917 Added a hardcoded "LIGHTING" material entry in the matlib.
Fixed a typo in creating textured ssg simple states.
Start looking at a faster method for generating surface lighting based on the
scenery triangles.
2000-12-04 05:23:06 +00:00
curt
445c4bbdb1 I guess we have to ref() ssgStateTable as well as ssgSimpleState. 2000-10-18 07:03:49 +00:00
curt
806511bd99 Added ref() count increment calls to all ssgSimpleState creation to prevent
them from being delete by ssg once nothing in the scene graph points to them.
2000-10-18 00:48:12 +00:00
curt
b48424236b Tweaks relating to texture repeating effects for runways and disabling mipmaps
(experimental).
2000-09-06 00:10:50 +00:00
curt
faeb25940e Add support in materials file for non-repeating textures. 2000-08-25 05:53:12 +00:00
curt
4c72f1df98 Updates to cloud code to add different basic cloud types. This isn't the
final list of cloud types, but servers as an example / template for someone
who wants to tweak this out and do it right.
2000-06-23 04:55:55 +00:00
curt
33bfe7587d Rewrites of material.[ch]xx and materialmgr.[ch]xx 2000-06-23 02:59:03 +00:00