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Author SHA1 Message Date
Torsten Dreyer
4e89d05fb4 YASim: implement a versioning system
user attribute "version" of the airplane element of the YASim config file
to define the version this config uses.
Example:
<airplane mass="1344" version="YASIM_VERSION_CURRENT">

Initially, the following can be used:
YASIM_VERSION_ORIGINAL - The original version of YASim as implemented up to
                         FlightGear 3.0.0
YASIM_VERSION_32 - The version of YASim implemented in FlightGear 3.2.x
                   (and the development version 3.1.x)
YASIM_VERSION_CURRENT - The current and latest version of YASim.
2014-04-20 20:58:12 +02:00
timoore
62bca8368e YASim flap changes from Vivian Meazza 2008-09-29 08:00:20 +00:00
david
7228024ed5 Added a "twist" attribute for wings to allow for washout (or washin,
if desired) in the stall.  This allows for fairly docile stalls when
desired, as on trainers (you also need to limit the elevator lift).
2003-02-18 16:50:07 +00:00
andy
fe4e83a10b Added a tunable "induced drag" number to aircraft. One of the things that
isn't well-constrained by the solution process is the drag-vs-aoa curve.
The default value that YASim picked was very steep, and resulted in most
of the jets flying their approaches *way* behind the power curve.  This
changes the default to be more forgiving, and adds an "idrag" tunable
to the configuration file for tweakers.

Also, change the default gear springiness to be less stiff.
2002-11-30 02:24:16 +00:00
andy
764eb2a2e7 Automatically generate "contact" points for collision detection. Implemented
as extra (and invisible) gear objects.
2002-02-20 07:12:27 +00:00
curt
e08d4359cd Tweaks to fix directory change. 2001-12-06 18:16:22 +00:00
curt
4c422bbe6d Updated to YASim-0.1.1 2001-12-06 18:13:24 +00:00
curt
5b84ae51a5 Initial revision of Andy Ross's YASim code. This is (Y)et (A)nother Flight
Dynamics (Sim)ulator.  Basically, this is a rough, first cut of a "different
take" on FDM design.  It's intended to be very simple to use,
producing reasonable results for aircraft of all sorts and sizes,
while maintaining simulation plausibility even in odd flight
conditions like spins and aerobatics.  It's at the point now where one
can actually fly the planes around.
2001-12-01 06:22:24 +00:00