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18 commits

Author SHA1 Message Date
curt
1cbe332e1c Debugging various problems with prepairing input that triangle() can
handle.
1999-05-19 02:51:07 +00:00
curt
9d9c1676c0 Working on adding true coast lines with all non-land areas now becoming
ocean.
1999-05-13 02:37:40 +00:00
curt
c062fe49c4 Start of support for precalculating texture coordinates.
Try to avoid a situation where you cycle between too many nodes and two few
  nodes with just a single increment of error level.
1999-05-12 02:09:02 +00:00
curt
bc91f0ce1c Borland portability fixes contributed by Charlie Hotchkiss. 1999-05-08 02:33:13 +00:00
curt
9488efde97 master.cxx (outer shell for doing mass scenery generation) now working. 1999-05-06 11:45:55 +00:00
curt
f5bb467c57 Added master.cxx, prepairing main.cxx to be called by other programs. 1999-05-06 02:19:39 +00:00
curt
c5b835c97b Initial revision. 1999-05-06 02:19:11 +00:00
curt
39c2919f5a Basic tile edge matching now seems to be working. 1999-05-04 20:53:08 +00:00
curt
dd516b37d9 More work on tile add matching. Added second triangulation. Now need to
debug to see why none of it works! :-)
1999-05-04 12:40:18 +00:00
curt
bab8b9cadf More changes to split up tiles, munge in the previously existing shared
pieces, and reassemble, so we are ready to retriangulate.
1999-05-04 04:12:07 +00:00
curt
869e47fca4 Continued work ... 1999-05-03 23:12:08 +00:00
curt
65a220fb25 Added construct.cxx 1999-05-03 11:29:36 +00:00
curt
1e6be4b238 More tweaks ... 1999-05-03 11:28:14 +00:00
curt
5308916996 Added construct.[ch]xx as a data repository class to hold all the data that
needs to be passed back and forth during the scenery assembly.
1999-05-02 22:10:51 +00:00
curt
f2fb1eb99a Restructuring code and data to facilitate the tile edge matching process. 1999-05-02 18:41:24 +00:00
curt
134d7cf480 Renamed constuct.cxx to main.cxx 1999-05-02 15:22:21 +00:00
curt
f5067f82cb Removed in-src cvs logs. 1999-04-06 23:37:07 +00:00
curt
29f6d05875 Initial revision 1999-04-05 21:32:32 +00:00