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13652 commits

Author SHA1 Message Date
James Turner
2e438e357e Launcher: fix scenery path re-ordering 2018-06-13 11:03:06 +01:00
James Turner
c3414a63c2 Fix the launcher summary license link 2018-06-13 10:55:04 +01:00
James Turner
29ec23e582 Ensure launcher terraysync setting is used
Terrasync state is auto-saved, so we need to force the value each start,
to avoid a previous value getting used.
2018-06-13 10:52:35 +01:00
James Turner
b2f90fbfa4 Launcher: location page in QtQuick
This moves the last page into QQ2 implementation, in preparation
for making the top-level UI be a QQuickWindow.
2018-06-13 10:01:04 +01:00
James Turner
7e8b1b67e7 JS comparison type safety warning fixes 2018-06-13 10:01:04 +01:00
James Turner
e3fd7f7d61 Launcher warns when setting conflicting args
Display a warning when the user tries to set arguments in additional
settings which the launcher will also set / conflict with. Blacklist
is still evolving, and we don’t actually prevent the user from running,
since maybe they are doing something special
2018-06-13 10:01:04 +01:00
Stuart Buchanan
42c3a366a3 Add ENABLE_STGMERGE option to build stgmerge tool 2018-06-12 20:16:35 +01:00
Ganael Laplanche
b9b393a355 Use all linker flags from pkgconf, including library path 2018-06-12 12:10:31 +02:00
Ganael Laplanche
bc01619fe1 jsSetError() takes only two arguments (unlike ulSetError()) 2018-06-12 12:10:00 +02:00
Ganael Laplanche
327d8021d0 Add missing defines and includes from removed ul.h 2018-06-12 12:09:41 +02:00
Edward d'Auvergne
112d64f828 TestSuite: Helper functions for setting up a dummy renderer and FGScenery. 2018-06-07 11:17:04 +02:00
Edward d'Auvergne
3c9d3590d4 TestSuite: Migration of the Navaids tests into the CppUnit infrastructure. 2018-06-06 20:39:25 +02:00
Stuart Buchanan
236b7c0f83 Multiple LoD levels of MP Aircraft
At a basic level, the implementation supports two levels of LoD:

FAR from /sim/rendering/static-lod/ai-range-bare to /sim/rendering/static-lod/ai-range-detailed.
NEAR from /sim/rendering/static-lod/ai-range-detailed to 0.

(First of many digressions:  If /sim/rendering/static-lod/ai-range-mode-pixel=true then instead of measuring LOD distance in meters, the size of the object in pixels is used, so the ranges are different)

The models that are loaded for FAR and NEAR depend on a combination of the availability of a model in /AI/AIrcraft/ and FG_AIRCRAFT directories.

If /sim/rendering/static-lod/ai-range-detailed=false then an AI aircraft will be used in preference for both NEAR and FAR.

If /sim/rendering/static-lod/ai-range-detailed=true then an AI aircraft will be used for FAR, and an FG_AIRCRAFT for NEAR.

Obviously if only an AI or a FG_AIRCRAFT model are available, that will be used for the entire NEAR+FAR range.
2018-06-05 21:58:03 +01:00
Edward d'Auvergne
a22c53a807 TestSuite: Temporary fix for CTests yet to be ported into the CppUnit framework. 2018-06-05 14:33:01 +02:00
Erik Hofman
d043a20d3f Better AeonWave detection 2018-06-05 09:40:29 +02:00
Erik Hofman
2edf1443d3 Detect AeonWave and if it is installed use it, otherwise fall back to OpenAL. Also let get_available_devices() use C++ strings instead of const char* 2018-06-02 14:06:36 +02:00
James Turner
100155e37e Launcher: improve state handling
Fix some dumb bugs and improve selection of states inside the launcher
2018-06-01 15:11:30 +01:00
James Turner
b52cdf8723 Vector helipad symbol
Nicer rendering when zooming in, and easier to indicate the selected
helipad, in the same was as runways
2018-06-01 15:11:30 +01:00
Richard Harrison
ff302a307d Canvas Screen image provider:
Change delay to 15 seconds; and alert that there is a delay.

The 15 second delay should be sufficient to allow the compressor to finish processing; and in anycase this is running in a thread and therefore shouldn't freeze the whole sim for the delay period.
2018-06-01 00:45:40 +02:00
Richard Harrison
f17685ca79 Merge /u/geoffmc/flightgear/ branch msvc-build2 into next
https://sourceforge.net/p/flightgear/flightgear/merge-requests/133/
2018-05-31 22:39:11 +00:00
James Turner
19ec0027e8 Launcher: heliport / helipad fixes 2018-05-31 22:12:08 +02:00
James Turner
3da6d42945 Launcher: fix location not saving
When the history was empty, the ‘don’t re-insert’ logic was breaking,
because the beginning and end of the vector range were equivalent.
2018-05-31 22:12:08 +02:00
Geoff McLane
5d19a88446 Use SGTimeStamp::sleepForMSec(55) to replace sleep/Sleep 2018-05-30 11:59:25 +02:00
Erik Hofman
dcec806337 Allow for multiple named chatter queue's 2018-05-29 09:31:01 +02:00
James Turner
e7cb004690 Merge /u/thomass-22/flightgear-fork/ branch CanvasImageByHttp into next
https://sourceforge.net/p/flightgear/flightgear/merge-requests/131/
2018-05-28 21:02:45 +00:00
James Turner
a5aa6fb61b Cleanup the resource manager when deleting globals 2018-05-28 22:43:05 +02:00
James Turner
6906ce40fd Launcher: show navaid diagram for lat-lon position
Another change broke showing the navaid diagram when entering a lat,lon
position in the launcher
2018-05-28 22:43:05 +02:00
Stuart Buchanan
9de3672b62 Property to toggle between preferred MP models
/sim/multiplay/use-detailed-models can be used to set whether
we will prefer models from Aircraft/ (true) or from AI/ (false).

Default (set in defaults.xml in fgdata) is true.
2018-05-28 20:54:09 +01:00
James Turner
ea9ae959e4 PUI: simplify dialog binding handling
Fixes a perf issue when opening and closing dialogs which uses
bindings, reported by Michael Danilov - huge thanks for his help
in tracking this down.

This bug was caused by the SGBinding ‘don’t delete properties’ change,
since the PUI code was copying nodes to work-around that problem. With
SGBinding fixed, the copying caused huge numbers of nodes under
/sim/bindings/gui
2018-05-28 19:51:41 +02:00
James Turner
16b8335a5e Launcher MP fixes:
- connecting works
- no instant exit with an invalid/missing server
2018-05-28 18:39:35 +02:00
James Turner
054c4bec0f Bug-fix: for RMB-look / PUI interaction issue
When releasing the RMB over a PUI dialog, we no longer get stuck in
drag mode due to the buttons map getting out of state. This is slightly
ugly work-around, better fix to follow hopefully (needs better OSG
integration)
2018-05-23 14:16:48 +01:00
Edward d'Auvergne
c8729be38f Init: Minor log formatting fixes. 2018-05-23 12:19:23 +02:00
James Turner
1b5d557c86 Fix launcher adding aircraft folder with ‘Aircraft’ subdir
We validate the modified path but didn’t actually use it.
2018-05-23 10:24:11 +01:00
James Turner
dc6a884928 Generalise AI-model search ordering in AIBase
Make the policy of using models in FGData/AI more flexible, with the
option to prefer normal data sources. Keep the existing behaviour for
everything except multiplayer aircraft, where we now prefer the data
model (presumably, an installed aircraft) over the AI one.
2018-05-23 09:46:05 +01:00
James Turner
87e461bb7e Hopefully fix FreeBSD joystick support 2018-05-21 17:17:42 +02:00
Torsten Dreyer
b64f04a7d8 new version: 2018.3.0 2018-05-19 21:02:38 +02:00
Torsten Dreyer
5cbfec7aee new version: 2018.2.1 2018-05-19 21:02:38 +02:00
Richard Harrison
5988fe24ab Multiplayer: use previously duplicated bits for bools [91] and [92]
bool[42] and bool[72] used to have two bits (i.e. transmitted twice). This was not harmful just wasteful.

Mapped the first of the duplicated bits of each of these to new bools at the end of the list. These two properties will not be compatible with pre 2018.2.
2018-05-17 09:32:42 +02:00
James Turner
8986abeb52 Fix PUI mouse for non-pass-through mouse modes
As reported by Michael Danilov, ensure sticky mouse modes for view and
flight controls don’t send button events to PUI
2018-05-14 14:41:06 +01:00
James Turner
6f5fa7a3c0 Tweak to splash authors display appearance
Handle long author tags better for 2018.2 (real solution coming in
the next version with improved author meta-data)
2018-05-14 13:00:39 +01:00
Richard Harrison
5fe24f741c Multiplayer: fix bool transmission when all 0
If all bools in a block are 0 the block would never be transmitted, i.e. fix a bug whereby each block of 0..30 used to need at least one true value to transmit the block.
2018-05-13 06:45:44 +02:00
Richard Harrison
d6556f5c94 Multiplayer: consistent callsign in properties.
To ensure consistent properties also tie the callsign to where it would be in a local model.
2018-05-13 06:45:44 +02:00
James Turner
1555e1d6cb Launcher: fixes for lingering previews
Also better fix for some ‘assign Qurl from undefined’ warnings
2018-05-09 20:11:58 +01:00
James Turner
8738e18921 Launcher: spinner when adding a catalog 2018-05-09 19:43:44 +01:00
James Turner
57a866fc60 Scrollbar for launcher settings 2018-05-09 19:35:24 +01:00
James Turner
b6f7f17c5c Launcher: fix warning about Qurl / undefined 2018-05-09 19:35:12 +01:00
James Turner
607cef530a Add the default tutorial airport to the launcher 2018-05-08 23:18:19 +01:00
James Turner
d4cd82b521 Fixes for Qt 5.4 compat 2018-05-08 22:17:07 +01:00
James Turner
ee48fddd5e Compute scrollbar extent using alternate props
This computation is close enough, and removes the need for private
headers.
2018-05-08 22:16:53 +01:00
James Turner
0da17d895c Fix ‘add-default-catalog’ flow from aircraft list 2018-05-08 06:52:07 +01:00