curt
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bb108c7917
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Added a hardcoded "LIGHTING" material entry in the matlib.
Fixed a typo in creating textured ssg simple states.
Start looking at a faster method for generating surface lighting based on the
scenery triangles.
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2000-12-04 05:23:06 +00:00 |
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curt
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445c4bbdb1
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I guess we have to ref() ssgStateTable as well as ssgSimpleState.
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2000-10-18 07:03:49 +00:00 |
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curt
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806511bd99
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Added ref() count increment calls to all ssgSimpleState creation to prevent
them from being delete by ssg once nothing in the scene graph points to them.
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2000-10-18 00:48:12 +00:00 |
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curt
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b48424236b
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Tweaks relating to texture repeating effects for runways and disabling mipmaps
(experimental).
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2000-09-06 00:10:50 +00:00 |
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curt
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faeb25940e
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Add support in materials file for non-repeating textures.
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2000-08-25 05:53:12 +00:00 |
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curt
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4c72f1df98
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Updates to cloud code to add different basic cloud types. This isn't the
final list of cloud types, but servers as an example / template for someone
who wants to tweak this out and do it right.
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2000-06-23 04:55:55 +00:00 |
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curt
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33bfe7587d
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Rewrites of material.[ch]xx and materialmgr.[ch]xx
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2000-06-23 02:59:03 +00:00 |
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