1
0
Fork 0
Commit graph

4138 commits

Author SHA1 Message Date
david
8eb735d149 I wrote:
> Jim Wilson wrote:
 > > How hard would it be to have a property that toggles hotspot
 > > visibility?  It'd be nice to be able to turn it on and have yellow
 > > rectangles show up on the hotspots...
 >
 > That's not a bad idea.

It's actually an astoundingly good idea, and implementable over lunch
to boot. :)

Try the attached patch, which predicates the boxes on the
/sim/panel-hotspots property.  I mapped a toggle event on this to a
spare joystick button, and had fun. :)

[dpm: bound to Ctrl-C]
2002-11-17 00:04:57 +00:00
david
a53ccae248 Make sure led_font isn't used unless it's initialized. 2002-11-16 22:13:49 +00:00
david
de0f20aa22 Reduce POFF_UNITS from 40 to 4, following Andy Ross's suggestion (to
avoid having the 2D instruments obscure 3D objects in front of them):

It's related to depth buffer precision.  On my Geforce cards (2MX and
3), it never happens with the 24 bit depth buffer you get by default
at 32bpp.  At 16bpp, it picks a slimmer depth buffer (probably 16 bit)
and the texture layers bleed through.

The code is using a pretty big argument to glPolygonOffset, and I've
never investigated how small it can be.  If someone has a little time
the next time they see this issue, try changing the value of
POFF_UNITS at the top of Cockpit/panel.cxx.  Decrease it until the
textures *just* start to interfere with each other, and post the value
that works for you.
2002-11-16 22:08:22 +00:00
david
4d1e05804f Patch from Frederic Bouvier:
I have discovered recently that plib has ulIsAbsolutePathName
in ul.lib so you can try this patch.
2002-11-16 22:01:15 +00:00
curt
35f24baf32 Clean ups to the code that determines initial position based on command
line options or defaults.
2002-11-16 21:34:51 +00:00
curt
b3935aa01f Make the routines that scan the command line options and config files more
general so we can eliminate the option specific versions of these.
2002-11-16 20:41:00 +00:00
curt
52a322decc Some various massaging and clean ups of initialization code. 2002-11-16 20:17:11 +00:00
david
c5ebb65efd Turn off runway lights during the day, except in less than 5km
visibility (that should be lower, but it will do for now).
2002-11-16 11:56:15 +00:00
curt
52312f2a13 Restructuring some of the initialization code.
The general idea is to help clean up some aspects of the FDM init and be
able to provide startup conditions in a less ambiguous manner.

Previously, things like positions, orientations, and velocites were set on
"the bus".  These had to be read by the FDMs which then were supposed to
initialized themselves to those values and turn write around and start
modifying those values.  It was messy and cumbersome.

Now, all the initial fdm conditions are written to a sub-[property-]tree
under /sim/presets/

The values in /sim/presets/ always stay set to what the user has specified.
The user can change these at his/her liesure, and then request a "reset"
which will reset to the new conditions.  I don't even want to say how this
worked before. :-)

Now, an script, or gui interface can stage a set of initial conditions while
the sim is running (without disrupting it), and then call "reset" to commit
the change.

People who should worry about all this are FDM writters, and a small few
others who care about over all program structure and flow.
2002-11-15 21:13:29 +00:00
david
bb9b1ae3c7 Correct offset-deg in a rotate animation so that it is added after the
factor (otherwise, it's not in degrees).

Allow 2D panel inclusions to be named (and further animated).
2002-11-13 16:45:21 +00:00
andy
e8e1a087fe Add "spring" and "damp" tunables to gear objects. 2002-11-09 21:08:10 +00:00
curt
3640aca191 Robert Deters:
Attached is more UIUC revisions.  Actually it is only an updated
uiuc_wrapper.cpp.  Thanks
2002-11-08 17:05:56 +00:00
curt
4a2c47d9d7 Robert Deters:
Latest revisions of the UIUC code.
2002-11-08 17:03:49 +00:00
david
49a8c070f3 Moved command information into user data. 2002-11-08 16:33:00 +00:00
david
8205c4e030 Separated out GUIWidget class to manage a top-level widget. 2002-11-08 15:24:14 +00:00
david
3e217ba909 Instead of reading $FG_ROOT/gui.xml, recursively read all files under
the $FG_ROOT/gui/ directory; that way, each dialog can have a separate
configuration file, and management should be simpler.
2002-11-08 02:03:56 +00:00
david
4d292daeaa Added button actions so that property fields can be applied or
updated.
2002-11-07 22:59:46 +00:00
david
2de88f278b Started new, XML-configurable GUI subsystem. 2002-11-07 16:27:47 +00:00
david
0de065b0ec Added fgLoadProps to load properties from a path relative to FG_ROOT. 2002-11-06 18:57:31 +00:00
david
a8f40e0771 Fixed bug in timed update cycling. 2002-11-06 16:04:04 +00:00
david
e9dc716221 Added a new TimedAnimation, using the type "timed" and the property
duration-sec.  This animation may have any number of child objects,
and each one will be displayed for the requested duration before
moving on to the next one.

Added Animation::init for initialization after children have been
added to an animation.

Added a default implementation of Animation::update, and removed all
of the empty ones in derived classes.

Removed tabs from model.cxx.
2002-11-06 15:47:40 +00:00
andy
7b7de3d3e0 Blindingly stupid ground effect bug. It interpolated in the wrong direction
(zero at ground, maximum at 1-span!)
2002-11-05 21:36:47 +00:00
david
dd10ae6ba8 Patch from Andy Ross:
Indeed, there was no check for panel visibility in the input code.  I
guess we've never noticed because nothing was fighting for the same
real estate in the past.  This one-liner appears to fix the problem.

[also converted all tabs to spaces for Norm Vine]
2002-11-05 02:28:07 +00:00
curt
b57a78e637 Cleaned up some debugging output. 2002-11-04 16:58:54 +00:00
curt
925126fa6b Add support for drawing ODALS approach lighting. 2002-11-04 16:34:42 +00:00
david
f2a5f98532 Patch from Jim Wilson:
That's a little too small to resolve differences at 16bpp. Try the
patch below.  It decreases the lifting substantially.  You will see
a slight increase in z-buffer flickering but it isn't bad.  Note
that we removed the "distance" component the other day,  the purpose
of it was to lift the lights higher when viewed at shallow viewing
angles.  The distance component is critical for the street lights that
can be very long distances away.

But with the distances we're working with here it really doesn't
do all that much.  The factor used in this patch is about as shallow
a lift as can be used when looking straight down at the airport.  At
24bpp there's no effect from incorporating a distance component.

The choice is to reintroduce a distance component...one that works (and
only for 16bpp), or alter the factor used in the patch below to strike an
acceptable balance between different viewing angles when in 16bpp mode.
2002-11-04 02:17:13 +00:00
david
68d44ac103 Removed debug print statements.
Added ability to set a name for an animation and refer to it in
subsequent animations.
2002-11-03 15:48:08 +00:00
david
351a4d5c09 Streamline to create fewer branch nodes. This involves moving some
objects around when an animation specifies more than one object.
2002-11-03 15:42:11 +00:00
david
2bc7a538cf Eliminate dependency of flight.hxx on model.hxx, to avoid unnecessary
rebuilding.
2002-11-03 15:41:30 +00:00
david
f06a658bee Modified /sim/current-view/axes/long and /sim/current-view/axes/lat to
use the user-configurable view defaults.
2002-11-02 21:43:15 +00:00
curt
dbf997a2d3 Put taxiway lights in their own scene graph so we can adjust their brightness
(or fog punch through) independently from the ground or runway lighting.
2002-11-01 21:56:48 +00:00
curt
eb0c92f8ff Fix a couple oversights in the runway light lifting formula. 2002-10-30 22:56:22 +00:00
curt
94a36038d2 Remove distance component from runway lifting function. Only use the AGL
component.  This seems to work pretty well and simplifies things a fair bit.
2002-10-30 21:59:05 +00:00
curt
72017fc671 Andy Ross:
The biggest and coolest patch adds mouse sensitivity to the 3D
cockpits, so we can finally work the radios.  This ended up requiring
significant modifications outside of the 3D cockpit code.  Stuff folks
will want to look at:

+ The list of all "3D" cockpits is stored statically in the
   panelnode.cxx file.  This is clumsy, and won't migrate well to a
   multiple-aircraft feature.  Really, there should be a per-model list
   of 3D panels, but I couldn't find a clean place to put this.  The
   only handle you get back after parsing a model is a generic ssg
   node, to which I obviously can't add panel-specific methods.

+ The aircraft model is parsed *very* early in the initialization
   order.  Earlier, in fact, than the static list of allowable command
   bindings is built in fgInitCommands().  This is bad, as it means
   that mouse bindings on the instruments can't work yet.  I moved the
   call to fgInitCommands, but someone should look carefully to see
   that I picked the right place.  There's a lot of initialization
   code, and I got a little lost in there... :)

+ I added yet another "update" hook to the fgRenderFrame routine to
   hook the updates for the 3D panels.  This is only required for
   "mouse press delay", and it's a fairly clumsy mechanism based on
   frame rate instead of real time.  There appears to be delay handling
   already in place in the Input stuff, and there's a discussion going
   on about different mouse behavior right now.  Maybe this is a good
   time to unify these two (now three) approaches?
2002-10-29 19:44:03 +00:00
curt
5a439826ff Andy Ross:
Make rotational rate FDM values available from the property tree.
This is required for some cool stuff I've been doing with the Harrier.
2002-10-29 19:27:05 +00:00
david
9a5080b6ad Fixed jump around the north indication. 2002-10-27 20:32:34 +00:00
andy
f80b8660bf Fix coordinate conventions for reporting pilot acceleration. Add a few
digits to the c.g. report.
2002-10-27 04:30:34 +00:00
david
fa87fe5c1d Modified for simpler command-manager interface. 2002-10-26 01:19:23 +00:00
david
4497c6d9e9 Documentation on adding new built-in commands to FlightGear. 2002-10-26 01:18:52 +00:00
david
d43dfa54df Major code simplification. 2002-10-25 22:19:51 +00:00
curt
4c2e97be18 Default to experimental point lighting disabled. 2002-10-24 14:05:40 +00:00
curt
ae46fe825f Erik Hofman: Irix build fixes. 2002-10-24 14:02:19 +00:00
curt
a9b9e9d155 Tweak red and blue runway light colors a bit more. 2002-10-24 14:02:06 +00:00
curt
786e58aa1a Removed some left over debugging output. 2002-10-24 12:12:14 +00:00
curt
bbf33cc7cb White space tweak ... 2002-10-24 12:11:55 +00:00
curt
d62b1a0a66 Fix a subtle bug in the partial ssg tree deleter which was leaving some
parts of the tree left over at the end which the failsafe was catching, but
this could impose a huge framerate hit if the missed portion of the tree
was large enough (and it very often was.)
2002-10-24 03:38:14 +00:00
curt
aff9655029 Tweak lighting colors a bit. Add a slight yellow tint to "white" lights.
Add a slight orange tint to "yellow" lights.  Brighten the blue lights a bit
to make them more visible.
2002-10-23 16:29:53 +00:00
curt
2214f540e2 Fixed the DG heading bug hold to work with the new DG instrumentation.
It was slightly goofed up before by about the amount of the magnetic
variation.
2002-10-23 16:27:30 +00:00
curt
66e8d3fe65 Updates to how we structure runway lighting in the scene graph so we can get
the range selector to work on a per runway (or per lighting group) basis.
2002-10-22 20:47:14 +00:00
curt
95f46806c2 Tone down the relative intensity of the taxiway lights. 2002-10-22 04:12:33 +00:00