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Author SHA1 Message Date
Richard Harrison
2c8aad12ba Model relative property tree root binding.
Change fgcommand to take an optional property tree root element.

This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.

Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.

What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.

This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.

This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
2017-07-05 11:37:17 +02:00
Florent Rougon
4b494a69bd Rename fatalMessageBox() to fatalMessageBoxWithoutExit(), add exiting variant
- Rename fatalMessageBox() to fatalMessageBoxWithoutExit(). This should
  prevent the kind of bug that prompted this set of changes: someone
  calling fatalMessageBox(), assuming the program would stop at that
  point, whereas in reality it did not.

- Add new function fatalMessageBoxThenExit(). This is not vital of
  course, but allows one to spare one line here and there and to apply
  the DRY principle for such fatal exits.

- Replace every existing call to fatalMessageBox() with one or the other
  of the two new functions. Improve formatting along the way. This
  fixes a few bugs of the kind explained above.
2017-04-10 02:29:48 +02:00
Florent Rougon
680f940378 Revert commit "Make fatalMessageBox() end with std::abort() [...]"
This reverts commit 9e6a3ebc6b ("Make
fatalMessageBox() end with std::abort() and declare it [[noreturn]]").

After reflexion, it seems better to let fatalMessageBox() return,
because there is existing code that appears to be relying on this aspect
to do some work after having called fatalMessageBox() (cf. main() in
bootstrap.cxx). Also, the way of exiting from fatalMessageBox() after
commit 9e6a3ebc6b (std::abort()) was probably too brutal for a
controlled exit---as opposed to a terminate handler.
2017-04-10 02:29:48 +02:00
Florent Rougon
9e6a3ebc6b Make fatalMessageBox() end with std::abort() and declare it [[noreturn]]
Many places calling fatalMessageBox() assume it doesn't return, so make
it behave this way. See discussion around:

  https://sourceforge.net/p/flightgear/mailman/message/35766691/

for some context.
2017-04-08 14:34:26 +02:00
James Turner
ad43d52070 Fix message-box crash in non-Qt builds.
Only affects Linux where we have no fallback UI option.

https://sourceforge.net/p/flightgear/codetickets/1900/
2016-10-20 20:27:47 +01:00
Erik Hofman
c17c3595c8 Set /sim/rendering/initialized to true at the appropriate moment and use it instead of /sim/initialized for the messagebox 2016-07-21 13:55:31 +02:00
Erik Hofman
08916602bb Make sure FlightGear is initialized before using the PUI dialog box, dump the the console otherwsise 2016-07-21 13:42:09 +02:00
Erik Hofman
e2216891be Move the PUI dialog code to James' new messagebox code and use that one instead for SG_LOG_POPUP to get a native popup window if available and fall back to a PUI one if not 2016-07-21 08:56:05 +02:00
James Turner
ecb8ec57c0 FlightGear path API tweaks 2016-07-15 10:16:08 +01:00
Rebecca N. Palmer
997a431d53 {fatal,modal}MessageBox: Use Qt on Linux when available
(console error messages are invisible when started from an icon)
2015-11-24 07:24:32 +00:00
James Turner
4df9c61d2a Check for and warn about old nVidia drivers.
(Had a bug report with someone using 189 drivers on Windows!)
2014-01-27 17:27:12 +00:00
James Turner
45d67406a4 CrashRpt tweaks, checking.
- show a message box if setup fails
- log setup status
2014-01-22 22:33:30 +00:00
James Turner
136cd6ac51 Message box support.
This allows us to display a platform-native dialog for problems
which occur early in startup (before we can show a PUI/Canvas dialog).

In particular this improves feedback where FG_HOME, FG_DATA or
aircraft selection is wrong, all of which happen very early in startup.
2013-11-14 22:02:29 +00:00