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Author SHA1 Message Date
ehofman
029dda3297 In the process of changing, adding and removing files the last few years
there was the situation where four directories contained jst two files,
of which three directories were aircraft related, and one directory contained
test code from Curt that might be better of in SimGear anyhow.

This is just a patch to move a bunch of files to new locations. In case of
local changes to any of them you can do the following:

move replay.[ch]xx from src/Replay to src/Aircraft
move control.[ch]xx from src/Control to src/Aircraft
move ssgEntityArray.[ch]xx from src/Objects to simgear/screen

In addition it has been decided only to use .[ch]xx files in all directories
unless it's contained within an FDM specific directory, in which case the
author is free to do whatever (s)he wants.

In this repspect the following files have been renamed in src/Multiplayer:

tiny_xdr.[ch]pp has become tiny_xdr.[ch]xx
multiplaymgr.[ch]pp has become multiplaymgr.[ch]xx
2005-11-01 13:41:49 +00:00
ehofman
eed55b48b7 Oliver Schroeder:
This is mainly an intermediate patch. I've restructured the network code.
2005-10-30 18:01:51 +00:00
ehofman
22423d0bab Use our own stdint.hxx implementation. 2005-09-22 11:47:58 +00:00
ehofman
ab7489e20d Add a byte swap test utility. 2005-09-20 09:35:20 +00:00
ehofman
7311d05c87 Oliver Schroeder:
I have prepared a new patch for multiplayer, which fixes endianess issues with
multiplayer code. It's basically identical to the patch I sent before my
vacation, but contains minor fixes.

Multiplayer should now be working under all unix-like environments and windows
native. The basic trick is to let configure check for endianess of the host
system.

It will not work on system not using configure in the build process (excluding
windows), ie. possibly MACOS. For those system we should provide #ifdefs in
tiny_xdr.hpp.


Erik:
I've updated the patch to use the Plib utils package for endian swapping an
used a preprocessor directive to detect endianess.
2005-09-18 12:37:18 +00:00
ehofman
e46c59d4d0 Add multiplayer support from Duncan McCreanor and Diarmuid Tyson 2003-03-19 20:45:09 +00:00