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Author SHA1 Message Date
curt
bcca6a88a4 - changed MAX_GEAR to an enum to avoid upsetting non-conformant C++
compilers
2001-11-20 22:03:40 +00:00
curt
36de63366b I just nailed an especially annoying tile cache scheduling bug.
What was happening was that we screwed up and scheduled tiles for
(lon,lon) rather than (lon,lat) ... note the typo.  This generated
bogus tile id's which the system happily accepted, put into the tile
cache system, and attempted to load.  The problem was that these bogus
tile id's were negative where as all valid tile id's should be >= 0.

These negative tile id's up the logic used to remove tiles from the
cache.  When identifying tiles for removal, we look for the furthest
tile away from us by starting out the furthest id at -1 and if we find
something further, we update the furthest tile id.  Then at the end we
check if the furthest tile id >= 0 to see if we found anything we
could remove.  However, the furthest tile id was these bogus tiles
with negative tile id's so the system always assumed there was nothing
appropriate for removal.  This made it impossible to ever remove a
tile from the cache meaning it quickly filled up and no more tiles
could be loaded.

I fixed the one instance of scheduling tiles for a bogus location, and
added a sanity check so if it ever happens again we'll bomb with an
appropriate error message.
2001-11-12 22:05:47 +00:00
curt
bc20e9b490 - added support for new sounds: flaps, wheel rumble, squeal
- cache property nodes to avoid hash lookups
2001-11-06 22:32:26 +00:00
curt
7172d31e71 Additional changes including updates to JSBSim to try to get interface and
initial trimming to work.
2001-10-29 19:00:24 +00:00
curt
15f02e9dd6 Sound manager changes from David Megginson. 2001-10-29 04:40:43 +00:00
curt
250bab5089 Initial revision of fg_fx.[ch]xx 2001-10-28 16:27:16 +00:00