the current timestamp used in mp protocol and in AImultiplayer is not a good one:
it can pause, or even change speed if we change warp value.
we want it to be used for network protocol lag and jitter estimation, and
a time flowing linearly on both side is needed, here's a first introduction
of this timestamp relates to real elapsed time.
here it's initialised to the system clock, then follow the monotonic clock.
in future improvement, it will allow time synchronisation betwen mp players,
to have a very good close formation flight experience.
The "Airbus" callouts ("2500", "hundred above", "retard") are not issued
by the original mk-viii unit, but adding support helps with better
simulation for Airbus a/c. The new callouts are disabled by default, and
are enabled by a specific setting of the GPWS "category-4" configuration
value (see Wiki).
- /sim/multiplay/transmit-filter-property-base can now filter based on property index; or have the previous mode of transmitting only generics by setting to 1.
- Move emesary MP bridge property base index to 12000 - to allow filtering of all except these (to reduce packet size).
- Modify global_mouseInput in init() and in shutdown(), because *these*
are the places where FGMouseInput is enabled or disabled.
- reinit() does shutdown() followed by init().
Note: the commented-out block starting with "FIXME: memory leak" that is
removed here was just an outdated comment, because SGBindingList
is an std::vector<SGBinding_ptr>, where SGBinding_ptr is a smart
pointer type (SGSharedPtr<SGBinding>). In other words, there was
no leak in this place---at least, not recently.
Create the FGMouseInputPrivate instance in FGMouseInput::init() instead
of in FGMouseInput's constructor. This will allow straightforward
implementation of reinit() via shutdown() and init().
Also get rid of the 'initialized' bool, since bool(d) is now equivalent
(d being the std::unique_ptr<FGMouseInputPrivate> data member of
FGMouseInput).
Using std::vector<mouse_mode> instead of std::unique_ptr<mouse_mode[]>
would have been possible of course, but a bit more awkward as
vector<>::size() returns an std::size_t but all the "adjacent" code is
based on the 'int' type.
Octal escape sequences can be as short as 2 bytes (\0, ..., \7),
therefore they allow one to generate shorter files than hex escapes, for
the same resource contents. The line lengths won't be as even, but this
is purely cosmetic, virtually no one will ever read the resource data
string literals, so this is quite a negligible drawback compared to the
advantage of using less space in the Git repository every time resource
files are committed.
These files were originally included for special trim routines. But these routines are no longer maintained in JSBSim and have already been partially removed from FlightGear.
If running with the launcher, and FG-home is read-only, show a warning
to the user, since this is probably a surprise to them.
(In non-launcher mode we don’t show the box, since it’s more likely to
be an intentional duplicate launch)
The previous priority was PRIORITY_NORMAL, which happens to be higher
than PRIORITY_DEFAULT. Even though the add-on resource provider should
be quite fast at rejecting resource paths that don't start with
'[addon=', I currently can't see any reason that justifies to give it a
higher priority than other paths added to the simgear::ResourceManager
with addBasePath(..., PRIORITY_DEFAULT).
This is another place where the add-on code uses regexps, and so far I
had forgotten to add the fallback code for compilers that don't support
<regex> as per the C++11 standard.
This method takes a string such as "this/is/a/relative/path" and returns
"[addon=ADDON_ID]this/is/a/relative/path", substituting the add-on
identifier for ADDON_ID.
This way, add-on authors don't even have to know the special syntax
'[addon=ADDON_ID]relative/path' used for add-on-specific resource paths,
and don't need to hardcode their add-on identifier inside each such path
either.