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Author SHA1 Message Date
david
aabdd355f0 Modified FGSubsystem::update() to take an int parameter for delta time
(i.e. multiloop).  Most subsystems currently ignore the parameter, but
eventually, it will allow all subsystems to update by time rather than
by framerate.
2001-12-22 17:33:27 +00:00
curt
e1ac99d5c9 ** src/Cockpit/panel.cxx
- delete table in destructor

** src/FDM/flight.cxx
- bind engine properties in FGInterface::bind, and publish properties
  for all engines rather than just engine 0

** src/Main/fg_props.cxx
- removed all engine properties; now bound in FGInterface::bind

** src/Sounds/fg_fx.cxx
- support multiple engine and cranking sounds

** src/Sounds/fg_fx.hxx
- support multiple engine and cranking sounds
2001-11-30 20:55:14 +00:00
curt
4b5bcd0f0a Cosmetic changes. 2001-10-29 04:37:24 +00:00
curt
eacec814e1 Fixed a typo in an #if ... 2001-10-26 22:58:28 +00:00
curt
535d708ee0 Various MSVC patches. 2001-10-24 21:25:11 +00:00
curt
cb0aa1baa1 Added panel jitter support dependent on cockpit forces (visual force feedback) 2001-10-05 20:26:21 +00:00
curt
79b25c850e - modified to use pointers to bindings to avoid copying 2001-08-10 05:16:41 +00:00
curt
b077c3a8a0 - added support for conditions
- added support for group layers
2001-08-03 00:17:58 +00:00
curt
0f156c7280 - modified PanelAction to use FGBinding, like keyboard and joystick
events
- removed all classes derived from PanelAction (no longer needed)
2001-07-27 21:59:53 +00:00
curt
96b88e539f Move FGControls declaration to globals.hxx 2001-07-22 19:51:16 +00:00
curt
4bd5a0ab29 Made the following properties archivable:
- /sim/panel/visibility
- /sim/panel/x-offset
- /sim/panel/y-offset
2001-07-12 23:34:16 +00:00
curt
af2a0da64c Patches contributed by Norman Vine to do ultra-hires tiled screen dumps. 2001-06-26 18:23:07 +00:00
curt
6814f9966b - changed to favour height over width when the aspect is less than
4:3, to avoid a gap on top (suggested by Norm Vine)
2001-06-20 20:50:49 +00:00
curt
46b82360b0 Fixed a couple items for Norman's large resolution print routines. 2001-06-13 20:31:49 +00:00
curt
5f71bca303 Fixed panel edge artifacts (due to forced wrapping of background texture) 2001-06-12 19:07:13 +00:00
curt
72c7dc57fd replaced SGValue with SGPropertyNode throughout. 2001-06-12 05:15:48 +00:00
curt
b2f604ad00 Reduce output verbosity. 2001-06-01 17:55:49 +00:00
curt
5893de13ff 1. Fixed FGInput bug preventing same key from being bound separately
with different modifiers (the format of the key bindings has changed
again slightly, adding a <code>..</code> element; see keyboard.xml for
details).

2. Modified FGInput to try default modifiers for ctrl, shift, and alt
when the initial bindings fail (i.e. you don't have to specify
mod-shift explicitly for upper-case 'P' any more).

3. Fixed problems with properties and panel reloading reported by
Martin Dressler and John Check.

4. Updated preferences.xml to get rid of obsolete references to
/controls/brakes/left and /controls/brakes/right (as reported by John
Check).


There were also two non-bugs reported by John Check:

(a) Differential braking doesn't work (John was using the obsolete
properties from #4 above).

(b) Duplicates show up in the property tree using the telnet interface
(the property tree doesn't show indices, and John was seeing separate
entries for each possible engine, etc.).
2001-05-29 22:31:04 +00:00
curt
b1af3904c8 Updates from David Megginson. 2001-05-15 23:08:25 +00:00
curt
f1b1077d93 More fg -> sg namespace changes in simgear. 2001-03-25 14:20:12 +00:00
curt
17c96ae69e SG_ namespace 2001-03-24 04:48:44 +00:00
curt
576432ec75 David Megginson writes:
FGOptions is history, and the modules are (starting) to use the property
manager directly.  Let me know if I left any files out.

Inevitably, there will be some problems with broken options, etc.,
that I haven't found in my tests, but I'll try to fix them quickly.
We also need to stress that the property names currently in use are
not stable -- we need to reorganize them a bit for clarity.
2001-01-13 22:06:39 +00:00
curt
469703dd0c Internal interface changes by David Megginson. 2001-01-11 22:44:18 +00:00
curt
5175227e3b Tweaks. 2000-11-03 23:04:23 +00:00
curt
08fd9cc36d Moved fov and win_ration from FGOptions to FGViewer so we can control these
on a per view basis.
Fixed some compile warnings in Main/*.cxx
2000-11-01 23:27:32 +00:00
curt
0175b4cd25 Continued FGViewer cleanups. FGViewer is now a base class so that we can
derive specific viewer classes from it.  Here's what I currently have in mind:

FGViewer
  |
  |-> FGViewerPRH     (current system with orientation specified in
  |                    LaRCsim Euler angle convention)
  |
  |-> FGViewerLookAt  Feed in a position, view direction, and up vector
  |
  |-> FGViewerHPR     (similar to PRH, but using ssg hpr euler angle
  |                    convention)
  |-> others?
2000-10-25 22:59:02 +00:00
curt
152a5902c8 Moved winWidth and winHeight out of FGViewer since these are set on a
per-application level.  We can have multiple viewers ...
Cleaned up fov mistake on startup with panel activated.
2000-10-19 23:09:33 +00:00
curt
01c44cbb99 Code clean ups relating to FGOptions ... and moved it into globals-> space. 2000-10-19 21:24:43 +00:00
curt
ce574d59f5 The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:

a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD       - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display      - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches               - main.cxx

ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.

flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD

Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
 code.

hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.

options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows

options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.

views.cxx
---------
Added code to retrieve view offset for window.

Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
curt
2eda8480e9 Some changes contributed by David Megginson to allow for more interesting
external views.
2000-10-18 21:19:30 +00:00
curt
5018278831 Panel tweaks to support "shaped" panels.
Additional HUD support for waypoints.
JSBSim updates.
2000-10-13 23:34:54 +00:00
curt
f6fac40a11 David Megginson writes:
I have a scrollable panel working (it didn't take long in the end).  A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8.  The user can also scroll the panel down to get a bigger
external view.  Mouse clicks seem still to be working correctly.

To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property.  Note that
none of these show up in the regular FGFS property manager.

Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.

I have also made some patches to main.cxx and views.cxx to do two
things:

1. Expand or shrink the external view as the panel moves up and down.

2. Set the window ratio correctly, so that we don't get an oval sun
   and flat clouds when the panel is visible (the problem before was
   integer division, so I added casts).

Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet.  As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
curt
8d1295119f Updates from David Megginson relating to the property manager. 2000-09-30 03:35:38 +00:00
curt
e7df2d5dc8 Sep. 22, 2000 panel updates from David Megginson to make the new config file
panel be the default (sp_panel.* RIP).
2000-09-22 17:20:56 +00:00
curt
be88681d69 MacOS changes by Darrell Walisser. 2000-09-13 21:51:07 +00:00
curt
a2cd367ab5 Sep 8, 2000 panel updates from David Megginson. 2000-09-08 20:47:18 +00:00
curt
e891f2ff05 20000905 changes from David Megginson to impliment a data file configurable
instrument panel.
2000-09-06 00:07:48 +00:00
curt
016cd935ef Updates from David Megginson:
I've done some substantial reengineering of the 2D panel: except for the
radios, the whole panel is built from a large table now.  I'd be
grateful if you could add these changes to the main distribution.

Since I always like to provide some eye-candy with my updates, I've
fixed the ADF gauge to be more usable by slimming the needle and adding
markings every 45 deg (you'll need to use the attached textures).
2000-06-14 20:59:51 +00:00
curt
febc9cf0b2 First quick hack at panel shading. 2000-05-27 06:40:55 +00:00
curt
9dc5c9ca22 Instrument panel updates from David Megginson.
- the panel uses much, much less texture memory, and draws much
  faster, at least on my hardware

- there is a wet (magnetic) compass at the top of the panel

- the gyro compass shows true heading again, but don't get used to it:
  we're going to set it up to drift soon

- there are TO/FROM flags on NAV1 and NAV2 (but no GS flag yet)

- the ADF looks a little more realistic (if you can forgive the ugly
  needle)

- when the HUD is not open, the framerate is moved to the right side
  of the screen so that it won't be obscured by the mag compass
2000-05-15 16:33:42 +00:00
curt
a975fd77c5 User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
  the heading (to the bug on the gyro), can lock to NAV1, and can lock
  the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
  and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
  NAV1

Code

- I've created a new module, sp_panel.[ch]xx, that constructs the
  default single-prop panel; this works entirely outside of FGPanel,
  so it is possible to construct similar modules for other sorts of
  panels; all code specific to the default panel has been removed from
  panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
  selected radial (they will differ with ILS); the NAV gauges should
  not spin around automatically to show the actual radial (we need to
  do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
  memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
curt
921beb96d7 First stab at NAV1 and GS hold modes for the autopilot. 2000-04-30 22:21:47 +00:00
curt
3ecf1b8dce Autopilot "class-ification".
Separated out gui parts of autopilot control from the actual autopilot code.
2000-04-30 06:51:49 +00:00
curt
418279fdd4 Panel updates from David Megginson. Radials can now be adjusted on the fly
by clicking on the knob on the instrument panel.
2000-04-27 22:45:48 +00:00
curt
87d4e7b5d4 David Megginson: I've created a couple of very simple textures: one for
the NAV face, and one for a NAV needle (just a thin, slightly blurry red
line for now).  I'm attaching my two new textures, together with my newest
panel.cxx (modified from Alex's to use the new textures).  Obviously,
there's a lot more to do, including TO/FROM indicators, but this is a
start, and it's fun.
2000-03-26 17:19:39 +00:00
curt
9517c0b82d NAV1 is now the ILS-28R on airport KMYF,
NAV2 is now the VOR radial 068 from MZB,
ADF  is now the Compass locator on the outer marker.
This combination is more than the legally required to
fly any of KMYF-ILS-28R, KMYF-LOC-28R KMYF-NDB28.
If you don't have access to the approach plates
and would like them, let me know and I'll scan them
(and put them on the webpage area).

The approaches do work; I've checked them all out in
terms of altitude profile, centerlines and other stuff.

In real life, the radar vectoring will basically abandon you
overhead KSEE airport at 4000 ft heading 210 or so.  Sometime
later you'll be turned to a heading of 260 if the controller
doesn't have too much else to do, just before you hit the
extended centerline.  You can't rely on that though.
Maintain 3500ft until established, 2100 ft until the outer marker,
If non-precision, maintain 1340 until crossing the radial,
then 900 thereafter until you miss, based on time from the NDB.
The miss takes you heading 270 to intercept a radial which this
hacky implementation will not let you set up the computer for.

The hacky math implementation does not take range and/or signal
strength into account, so you can fly to San Diego from England
by following the needle indication on the ADF.  It is also
fairly inaccurate math; about as accurate as the real-life signals.
When we have a _real_ radio module, I will be very happy to
throw all that code away.  For now, it makes it demonstratable.

Please notice the nastiness involving the "VARY_E" constant.
This is _not_ something that will go away with the radio module.
As far as I know, we don't have a routine that calculates
magnetic variation as a function of global position.
We will need one, probably within the next two months.
2000-03-26 16:52:36 +00:00
curt
a940c7293e Added Alex's patches for more accurate instrument modeling (compass, vsi,
altitute)
2000-03-21 20:51:03 +00:00
curt
a9f48c0dac Rendering tweaks. 2000-03-17 06:16:15 +00:00
curt
c2226f6e34 Added bfi.[ch]xx (Big Flat Interface) to give a consistant access point
to shared state inside Flight Gear.
2000-02-26 18:01:13 +00:00
curt
06f56d1465 Updates from David Megginson.
Externally: added a chronometer and a control-position indicator a la
MSFS, along with dummies for the radio-nav gauges.

Internally, substantially reworked the code so that the individual gauges
can be table- (and eventually, file-) driven.
2000-02-21 22:00:24 +00:00
curt
1294aed465 One more pass at a reorg. 2000-02-16 23:01:03 +00:00
curt
485230b443 Code reorganization. 2000-02-15 03:30:01 +00:00
curt
7da417530f Panel code reorganization contributed by David Megginson:
I've reorganized the code in panel.cxx and panel.hxx so that it will
be a little easier to extend the panel later if someone wants to.
It's still basically Friedemann's code at the core, but I've
repackaged it into a saner class hierarchy and encapsulated as much as
I could (there are still a couple of circular dependencies that need
swatting).  If someone wants to modify it to use SSG or to add new
gauges, it should be a lot easier now.

There are no user-visible changes.
1999-12-23 17:37:18 +00:00
curt
26193c5b19 PVE serial output tweaks.
Other minor tweaks.
1999-10-01 20:07:44 +00:00
Tim Moore
c90db01dc8 source tree reorganization prior to flightgear 0.7
SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00
Renamed from Simulator/Cockpit/panel.cxx (Browse further)