ThorstenB
ba257eeecf
More spring-cleaning fun.
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Use tiedPropertyLists, instead of manual tie/unties.
2012-03-07 20:48:00 +01:00
Erik Hofman
e6e09a8161
Also expose the true sun color in the property tree.
2011-12-17 10:57:08 +01:00
James Turner
8986c3488d
Make sun-angle a plain property, so observers fire.
2011-10-12 09:17:58 +01:00
Erik Hofman
8f3cdc9404
Add a /rendering/scene/overcast option to color the skydome gray in case of overcast
2011-06-05 10:20:16 +02:00
Erik Hofman
8b72e13d2f
As torten explains: it is probably not a good idea to ti /environment/relative-humidity since the FGEnvironment ties to this property too
2011-06-04 15:39:45 +02:00
Erik Hofman
c346bcee77
Add the /rendering/scene/scattering property to allow the weather system to contoll the amount of light scattering (or absorption) of the fog
2011-06-04 13:11:56 +02:00
Erik Hofman
f75656ea59
Allow for scenery de-saturation
2010-09-12 11:06:14 +02:00
James Turner
7f36caede6
Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
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Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
2010-08-04 09:16:37 +01:00
James Turner
47fd8a8a2a
Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
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This reverts commit 50eb95dcad
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2010-08-02 00:23:36 +01:00
James Turner
50eb95dcad
Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
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Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
2010-08-01 20:33:11 +01:00
Tim Moore
9a94b26609
Changes for animated effects
2009-12-20 10:34:07 +01:00
ehofman
06187368d2
first stab at reorganizing fgUpdateSunPos() to make it use quats
2009-11-07 08:54:23 +01:00
ehofman
83675c7216
Changed my mind, the 'scene specular' color is actually the diffuse color and the sun specular color is the scene specular color
2009-08-23 21:43:08 +02:00
ehofman
25a99a2417
Expose the color of the sun (which is not the scene specular color anymore)
2009-08-23 21:43:08 +02:00
ehofman
30ae6e0564
Let the fog color transition into the sky dome to give a more natural effect
2009-04-15 23:19:30 +02:00
jmt
0f4f044a94
Kill off many Point3D includes, and a couple of uses in the HUD code.
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Requires a SimGear update to get some new SGGeodesy helpers.
2008-12-26 12:28:05 +00:00
fredb
3db0cf1659
Remove unneeded inclusions of windows.h, GL.h and GLU.H
2008-07-27 15:18:34 +00:00
frohlich
d3fdf74e4f
Modified Files:
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light.cxx light.hxx sunsolver.cxx tmp.cxx: kick out sg.h
2007-01-30 20:14:25 +00:00
frohlich
bb7c889bbb
Modified Files:
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src/Time/tmp.cxx src/Time/light.hxx src/Time/light.cxx
src/Main/renderer.cxx src/Cockpit/panel.cxx: Initialize sky colors
2006-11-10 05:37:50 +00:00
frohlich
cdb725528d
Clean up scenery center handling. It is set now less often.
2006-07-27 16:36:22 +00:00
mfranz
c9813d1b5d
new FSF address
2006-02-21 01:16:04 +00:00
ehofman
62a359cc4a
Alex Romosan:
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* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.
Vassilii Khachaturov:
Dont use "const Point3D&" for return types unless you're absolutely sure.
Erik Hofman:
* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
calculating it by hand every time.
2005-10-25 13:49:55 +00:00
curt
d05121ef46
Fix my mailing address by replacing it with my web page.
2004-11-19 22:10:41 +00:00
curt
4214cd6c10
Migrate FlightGear code to use "#include SG_GL*" defined in
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"#include <simgear/compiler.h>".
2004-11-18 19:53:00 +00:00
ehofman
980012e168
Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups
2003-09-24 17:20:55 +00:00
ehofman
a33ad90ed7
Convert fgLIGHT to FGLight and make it FGSubsystem compatible. Let the subsystem manager handle it and let FGLight::update() handle the repositioning of the sun and the moon.
2003-09-20 09:38:32 +00:00
ehofman
6f8aa7b331
Change GLUT_H to FG_GLUT_H to prevent a naming clash with freeglut.
2003-08-21 09:12:12 +00:00
ehofman
6be8042a01
Updates for a better sunrise/sunset effect
2003-05-21 17:20:55 +00:00
ehofman
ff7408fdf2
Adjust sunset/sun rise color scheme
2003-05-16 16:33:23 +00:00
curt
43e48070fe
- Some refactoring of the configure.ac script.
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- Better Mac OS X support (they put glut.h in GLUT/glut.h) :-(
2002-12-10 20:50:48 +00:00
curt
f330ae1234
Patch to explicitely control the specular lighting component.
2002-07-21 15:40:51 +00:00
curt
a0d50000ba
Modifications to coordinate with recent changes in simgear.
2001-05-15 22:30:39 +00:00
curt
61c8cefcf2
Working on modeling more realistic VOR and ILS ranges.
2001-03-14 07:25:14 +00:00
curt
febc9cf0b2
First quick hack at panel shading.
2000-05-27 06:40:55 +00:00
curt
1294aed465
One more pass at a reorg.
2000-02-16 23:01:03 +00:00
curt
485230b443
Code reorganization.
2000-02-15 03:30:01 +00:00
curt
095c069b39
Updated for plib-1.1.x
2000-02-04 22:50:04 +00:00
curt
ad7718ff02
Rewriting old mat3 stuff with plib's sg library.
1999-10-03 18:49:39 +00:00
Tim Moore
c90db01dc8
source tree reorganization prior to flightgear 0.7
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SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00