1
0
Fork 0
Commit graph

39 commits

Author SHA1 Message Date
ThorstenB
ba257eeecf More spring-cleaning fun.
Use tiedPropertyLists, instead of manual tie/unties.
2012-03-07 20:48:00 +01:00
Erik Hofman
e6e09a8161 Also expose the true sun color in the property tree. 2011-12-17 10:57:08 +01:00
James Turner
8986c3488d Make sun-angle a plain property, so observers fire. 2011-10-12 09:17:58 +01:00
Erik Hofman
8f3cdc9404 Add a /rendering/scene/overcast option to color the skydome gray in case of overcast 2011-06-05 10:20:16 +02:00
Erik Hofman
8b72e13d2f As torten explains: it is probably not a good idea to ti /environment/relative-humidity since the FGEnvironment ties to this property too 2011-06-04 15:39:45 +02:00
Erik Hofman
c346bcee77 Add the /rendering/scene/scattering property to allow the weather system to contoll the amount of light scattering (or absorption) of the fog 2011-06-04 13:11:56 +02:00
Erik Hofman
f75656ea59 Allow for scenery de-saturation 2010-09-12 11:06:14 +02:00
James Turner
7f36caede6 Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
2010-08-04 09:16:37 +01:00
James Turner
47fd8a8a2a Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
This reverts commit 50eb95dcad.
2010-08-02 00:23:36 +01:00
James Turner
50eb95dcad Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
2010-08-01 20:33:11 +01:00
Tim Moore
9a94b26609 Changes for animated effects 2009-12-20 10:34:07 +01:00
ehofman
06187368d2 first stab at reorganizing fgUpdateSunPos() to make it use quats 2009-11-07 08:54:23 +01:00
ehofman
83675c7216 Changed my mind, the 'scene specular' color is actually the diffuse color and the sun specular color is the scene specular color 2009-08-23 21:43:08 +02:00
ehofman
25a99a2417 Expose the color of the sun (which is not the scene specular color anymore) 2009-08-23 21:43:08 +02:00
ehofman
30ae6e0564 Let the fog color transition into the sky dome to give a more natural effect 2009-04-15 23:19:30 +02:00
jmt
0f4f044a94 Kill off many Point3D includes, and a couple of uses in the HUD code.
Requires a SimGear update to get some new SGGeodesy helpers.
2008-12-26 12:28:05 +00:00
fredb
3db0cf1659 Remove unneeded inclusions of windows.h, GL.h and GLU.H 2008-07-27 15:18:34 +00:00
frohlich
d3fdf74e4f Modified Files:
light.cxx light.hxx sunsolver.cxx tmp.cxx: kick out sg.h
2007-01-30 20:14:25 +00:00
frohlich
bb7c889bbb Modified Files:
src/Time/tmp.cxx src/Time/light.hxx src/Time/light.cxx
	src/Main/renderer.cxx src/Cockpit/panel.cxx: Initialize sky colors
2006-11-10 05:37:50 +00:00
frohlich
cdb725528d Clean up scenery center handling. It is set now less often. 2006-07-27 16:36:22 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
ehofman
62a359cc4a Alex Romosan:
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.

Vassilii Khachaturov:

Dont use "const Point3D&" for return types unless you're absolutely sure.

Erik Hofman:

* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
  calculating it by hand every time.
2005-10-25 13:49:55 +00:00
curt
d05121ef46 Fix my mailing address by replacing it with my web page. 2004-11-19 22:10:41 +00:00
curt
4214cd6c10 Migrate FlightGear code to use "#include SG_GL*" defined in
"#include <simgear/compiler.h>".
2004-11-18 19:53:00 +00:00
ehofman
980012e168 Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:20:55 +00:00
ehofman
a33ad90ed7 Convert fgLIGHT to FGLight and make it FGSubsystem compatible. Let the subsystem manager handle it and let FGLight::update() handle the repositioning of the sun and the moon. 2003-09-20 09:38:32 +00:00
ehofman
6f8aa7b331 Change GLUT_H to FG_GLUT_H to prevent a naming clash with freeglut. 2003-08-21 09:12:12 +00:00
ehofman
6be8042a01 Updates for a better sunrise/sunset effect 2003-05-21 17:20:55 +00:00
ehofman
ff7408fdf2 Adjust sunset/sun rise color scheme 2003-05-16 16:33:23 +00:00
curt
43e48070fe - Some refactoring of the configure.ac script.
- Better Mac OS X support (they put glut.h in GLUT/glut.h) :-(
2002-12-10 20:50:48 +00:00
curt
f330ae1234 Patch to explicitely control the specular lighting component. 2002-07-21 15:40:51 +00:00
curt
a0d50000ba Modifications to coordinate with recent changes in simgear. 2001-05-15 22:30:39 +00:00
curt
61c8cefcf2 Working on modeling more realistic VOR and ILS ranges. 2001-03-14 07:25:14 +00:00
curt
febc9cf0b2 First quick hack at panel shading. 2000-05-27 06:40:55 +00:00
curt
1294aed465 One more pass at a reorg. 2000-02-16 23:01:03 +00:00
curt
485230b443 Code reorganization. 2000-02-15 03:30:01 +00:00
curt
095c069b39 Updated for plib-1.1.x 2000-02-04 22:50:04 +00:00
curt
ad7718ff02 Rewriting old mat3 stuff with plib's sg library. 1999-10-03 18:49:39 +00:00
Tim Moore
c90db01dc8 source tree reorganization prior to flightgear 0.7
SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00
Renamed from Simulator/Time/light.hxx (Browse further)