MSVC fix from Bernie Bright:
You can keep the enum private if you add the following declarations
immediately afterwards:
struct mouse;
friend struct mouse;
It seems that MSVC doesn't grant the nested mouse decl. any special
access privileges to its surrounding class.
(mainly in src/Input/input.cxx) will make src/GUI/mouse.cxx obsolete
and bring the mouse into the same input system as the joystick and
keyboard. This is just preliminary work allowing, covering mouse
clicks (no motion yet), and it actually crashes on a middle or right
click.
The new mouse support is disabled by default until it become stable;
to try it out, you need to configure --with-new-mouse.
(i.e. multiloop). Most subsystems currently ignore the parameter, but
eventually, it will allow all subsystems to update by time rather than
by framerate.
this way, keyboard buttons can work the same way as joystick buttons
- added declaration for FGBinding::fire(double); this adds a setting
property to the arguments passed to the command, so that it can use
the current axis position as part of its calculations
- added data structures from joystick.cxx
Fixed a few glitches in the autopilot keys
Added a #define to be able to make a compile time decision to revert to
older GPS like autopiolt behavior this define SHOULD become a property
so that it is run time switchable.