Thomas Geymayer
1a0fcd5f56
NasalCanvas: Clean up and expose Element node ghost
2012-11-16 12:34:38 +01:00
Thomas Geymayer
0761af344d
Visual Studio bug workaround
2012-11-15 12:43:35 +01:00
Thomas Geymayer
859e92a8ed
Experiment with exposing more canvas methods
2012-11-15 12:43:34 +01:00
Thomas Geymayer
892806cb3f
More cleanup an move of helper classes to simgear
2012-11-15 12:43:34 +01:00
Thomas Geymayer
724d54b3a3
Clean up and some more testing
2012-11-15 12:43:34 +01:00
Thomas Geymayer
863cd6a290
Canvas/Nasal and Nasal/C++ binding experiments
2012-11-15 12:43:34 +01:00
Thomas Geymayer
c79510ef34
Fix include and compiler warning
2012-11-04 23:03:06 +01:00
Thomas Geymayer
28779e7a51
Update for new simgear Canvas system.
...
A refactored version of the Canvas system can now be found in
SimGear.
2012-11-04 14:18:31 +01:00
ThorstenB
fa0a7f8700
Avoid compiler warnings.
2012-09-17 13:45:31 +02:00
James Turner
f94b2d127b
Avoid a naming clash on 'canvas'
2012-08-03 10:21:26 +01:00
James Turner
f703882ffa
Skeleton Nasal-Canvas integration.
...
This code is non-functional, but contains most of the stubs to show what's required to add property get/set access, convert to from ghost & C++ types, and manage ownership. Element derived classes & inheritance (e.g., methods on image/path/map elements) will follow, along with some actual functionality!
2012-08-02 12:18:38 +01:00