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130 commits

Author SHA1 Message Date
curt
54fa3ae512 Make state management conform more to the example in the ssg docs. 1999-11-04 22:54:23 +00:00
curt
1d6675a895 Debug output tweaks. 1999-11-03 23:50:15 +00:00
curt
8ce39244df Start adding support for loading additional models per tile. 1999-11-03 20:59:34 +00:00
curt
eeaf652ddb Added some extra debugging infrastructure. 1999-11-03 16:18:19 +00:00
curt
7638109583 Better no-texture support contributed by David Megginson. 1999-11-01 19:17:43 +00:00
curt
cde20a9fd6 Better memory clean up and ocean texture generation. Moved cloud generation
calls up a level.
1999-10-27 00:51:42 +00:00
curt
a631bd2e55 Add a key mapping (F3) for taking a screen snap shot.
Keep track of and free index arrays that are fed to ssg.
Ssg branch deletion memory leak work around.
1999-10-26 03:45:33 +00:00
curt
37220833ed Added Durk's first stab at clouds.
Added Simulator/Clouds/
Durk fixed a problem in gui.cxx with cursor type.
Durk updated his time zone / time-offset command line parameters
Curt added a cheezy fade in/out as we transition through the cloud layer.
  We really need to fog the sky dome, sun, moon, stars as well.
Curt added --enable/disable-clouds and --clouds-asl= to control clouds.
1999-10-22 00:27:49 +00:00
curt
eb81fb7a2d Updates to tools to move the class FGArray into the lib area so it could
be used by multiple programs.
Fixed a triangle loading bug in obj.cxx introduced when I added tri-strip
  functionality.
1999-10-19 20:34:58 +00:00
curt
7a1e59ae4b Changes to properly handle new style tri-strips. 1999-10-18 14:57:38 +00:00
curt
805878ebaf Working on adding textured airport runways. 1999-10-18 04:55:58 +00:00
curt
8957e8e354 Fixed a typo. 1999-10-11 23:10:10 +00:00
curt
98af0b8924 Tweaks to scenery version number keyword. 1999-10-10 17:08:46 +00:00
curt
9f678a797f Work on better texture coordinate handling with the ability to scale textures
via a parameter in the materials file, while having the textures scroll
smoothly at any scaling.
1999-10-10 16:49:29 +00:00
curt
9a508406db MSVC++ portability tweaks. 1999-09-28 22:44:08 +00:00
curt
f9c9e8b49f Slight syntax change. 1999-09-09 14:19:04 +00:00
curt
0925492e4c Fixed a couple small bugs with fragment creation in on-the-fly generated
tiles.
1999-09-01 18:51:49 +00:00
curt
c3753bf620 Lighting/ssgSimpleState fixes.
obj.cxx added code to generate an ocean tile on the fly if no tile exists.
1999-08-31 23:23:04 +00:00
curt
fdbfd9c2f8 Minor tweaks to work around egcs compiler pickiness. 1999-08-12 21:08:37 +00:00
curt
7397860323 Fixed --shading-flat option so it sets the material properties correctly. 1999-08-11 18:35:23 +00:00
curt
afe8cc4d26 Updates to material properties so --disable-textures now works, although
textures still cannot be toggled on and off with F9 while the sim is running.
1999-08-11 16:52:15 +00:00
curt
243b73c10b Moving towards increased dependence on ssg. 1999-08-07 18:27:29 +00:00
curt
dec6e86f6e Mac portability tweaks. 1999-08-07 18:24:49 +00:00
curt
6efea97fb0 Don't make mismatched nodes/normals a fatal error ... 1999-07-04 07:33:29 +00:00
curt
f57f8ef7ce Fail on mismatch of nodes and normals. 1999-07-03 04:03:59 +00:00
curt
5329ce82c5 Ssg tweaks. Better handling of missing tiles. 1999-06-30 00:26:43 +00:00
curt
aa27214f65 Additional tweaks to fix the ssg texture (state) problems. Tweaked near
and far clip planes.  Adjusted rendering order so menus and hud get drawn
last.
1999-06-28 05:47:02 +00:00
curt
858f17b323 Changes to begin incorporating plib support for managing and rendering the
terrain.
1999-06-28 00:02:52 +00:00
curt
14a8533f63 Initial revision 1999-06-17 20:07:19 +00:00
Tim Moore
c90db01dc8 source tree reorganization prior to flightgear 0.7
SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00