Vivian Meazza
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10866851de
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Add join manoeuvre/command to AIWingman. Rationalize more methods. Fix some more bugs
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2010-09-30 00:34:15 +02:00 |
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Vivian Meazza
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2758f07df0
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Use AIBase method setParentNode() vice the local method.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2010-09-17 21:17:56 +02:00 |
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Vivian Meazza
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bc12f0be21
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Walk the AImodels property tree only once at init, rather than at update. Should have a beneficial effect on frame rate, but in practice makes no discernible improvement. It is cleaner code though.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2010-09-02 09:24:45 +01:00 |
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Vivian Meazza
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9e44be1df7
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Merge branch 'next' of D:\Git_New\flightgear into next
Conflicts:
src/AIModel/AIBallistic.cxx
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2010-08-29 00:08:50 +01:00 |
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Vivian Meazza
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dff8099994
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Major update of Ballistic objects and submodels. Introduce submodels slaved to AI Objects. Remove deprecated code. Try to increase framerate. Use quaternion calculations for Initial Conditions.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2010-08-29 00:00:09 +01:00 |
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Vivian Meazza
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72c5a314e6
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Add aubmodels to AI objects
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2010-08-14 13:39:30 +01:00 |
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timoore
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79e251383b
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Wingman code from Vivian Meazza
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2008-02-15 11:06:27 +00:00 |
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