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Author SHA1 Message Date
James Turner
582c1e8df8 Tidy new_gui header 2010-09-30 23:10:00 +01:00
jmt
73334cf61b Bugfix #35 / denker #20F:
Guard against invalid font names in panel XML files, and make font name
comparisons case-insensitive so that 'helvetica', 'Helvetica' or 'HELVETICA'
work as expected.
2010-02-11 00:20:59 +01:00
ehofman
14885374de header cleanups 2008-07-31 12:04:32 +00:00
fredb
7c8c8ff381 FGFontCache::initializeFonts() now portable across platform through the use of plib 2008-06-07 08:10:46 +00:00
timoore
18bece731a Fix GUI and HUD text rendering problems.
After the changes that moved the GUI and HUD to a slave camera, the
texture-based fonts wouldn't display. The main fixes here are making
sure that the TXF textures are all loaded into the font cache early,
and explicitly setting the active texture unit in the GUI / HUD
drawImplementation.
2008-06-06 19:02:17 +00:00
timoore
a251fd35cb Include <iostream> and using declarations as needed.
SimGear no longer includes iostream and avoids using declarations in
header files, so various fixups are needed.
2008-06-02 21:07:35 +00:00
timoore
6cd9794b0c Add a subclass of fntTexFont that defers font loading
Loading is deferred until the first render so that it has a chance of
happening in the proper graphics context.
2008-05-06 21:31:01 +00:00
mfranz
2100394117 - require plib 1.8.5
- switch puList to puaList
- drop src/GUI/puList.[ch]xx
- remove #ifdefs, FIXMEs, and workarounds that have accumulated over time
- warnings--
2008-03-11 15:58:57 +00:00
durk
f5e9e1898f Miscellaneous tweaks and Bugfixes. Mostly memory leaks ported from the plib
version
* Delete ai list objects in ~ATC/AIMgr.cxx:AIMgr::~AIMgr()
* Delete colors in GUI/new_gui.cxx: NewGui::~NewGui.cxx
* Delete memory allocated to the class member "route" in
  Instrumentation/gps.cxx
* Delete all globals (except a few "unsafe" ones that still cause segfaults
  and need further examination.
* Use an SGShared pointer for navaid memory allocation, so that pointers to
  individual navaid objects can be included safely in multiple navaid lists
2007-10-20 08:36:21 +00:00
frohlich
2f8beb56ea Modified Files:
src/GUI/new_gui.cxx src/GUI/new_gui.hxx src/Main/main.cxx
 	src/Main/renderer.cxx src/Main/renderer.hxx
	src/Main/splash.cxx src/Main/splash.hxx
	src/Scenery/scenery.hxx: Move splash screen into the scenegraph.
2007-05-03 18:12:29 +00:00
mfranz
d9cbdb53ff drop plib render callback, validate <format> in setupObject(), and apply
it in copy_to_pui()
2007-04-02 12:12:23 +00:00
mfranz
37acfd4e25 add signal on GUI reinit; needed for reloading Nasal loaded XML dialogs 2007-03-28 20:33:18 +00:00
mfranz
229d499f7b oh, and by the way: this destructor didn't do anything useful :-) 2006-06-21 21:17:21 +00:00
mfranz
124dfab5ae umm ... fix a tiny leak :-) 2006-06-21 19:53:47 +00:00
mfranz
355f86d6cf FGFontCache: add getter for the fntTexFont component of a cached font 2006-06-06 12:49:42 +00:00
mfranz
43b66ac74b don't choke on invalid nodes 2006-06-05 21:55:18 +00:00
mfranz
47223b0442 make FGFontCache independent of NewGUI and allow early construction in
FGGlobals
2006-06-05 20:23:56 +00:00
mfranz
eb19c2650d newgui.[ch]xx: implement FGDialog *NewGUI::getDialog(cont string&)
fg_command.cxx: add possibility to "dialog-apply" or "dialog-update"
                an arbitrary active (= open) dialog or widget
2006-04-28 10:27:54 +00:00
mfranz
ca46e8d5d5 rename NewGUI::getDialog() to NewGUI::getDialogProperties()
getDialog wrongly implies that it returns an FGDialog, and we might later
need a real getDialog.
2006-04-28 09:59:31 +00:00
mfranz
9604277484 create /sim/gui if it doesn't exist 2006-03-19 07:10:10 +00:00
mfranz
e4f08637f7 move gui styles from /sim/gui[n] to /sim/gui/style[n] to make /sim/gui
free for other gui related properties
2006-03-09 23:04:41 +00:00
mfranz
e51cd8eaf5 make room for more font specifications in style files 2006-02-04 13:06:47 +00:00
mfranz
f729ec6013 cosmetics 2006-01-26 22:22:37 +00:00
mfranz
e2016f9568 fix FGFontCache and make use of it (this allows to assign bitmap fonts
in dialogs)
2006-01-26 21:40:37 +00:00
mfranz
cff9e51840 reinit(): destroy, reload and re-open dialogs (menu: Debug -> GUI Reload)
redraw(): redraw gui without distroying dialogs (fgcommand "gui-redaw"/Shift-F10)

This change makes sure that Nasal-generated and dynamic dialogs can be
re-opened correctly when cycling through themes.
2005-11-09 17:16:59 +00:00
mfranz
c6a1ba7f97 don't destroy iterated map entries; delete _menubar; restore closed
non-nasal dialogs
2005-11-08 18:18:55 +00:00
mfranz
4cc3beff42 Don't use the [] notation here to test for the existence of a map member,
because this creates an empty entry if it didn't exist. This made the
activation of the dialog mandatory before the next gui subsystem update()
happened. Otherwise fgfs segfaulted.
2005-11-08 11:05:50 +00:00
mfranz
ec2ff6ae50 We never want to know if a dialog is there or not. If we ask for one and
it isn't there, this is a bug. Thus centralize the error message so that it
doesn't have to be repeated everywhere. Of course, the calling code should
still consider that a returned property node may be 0.
2005-10-22 16:51:27 +00:00
mfranz
685076e9ce Add method to get the property root node of named dialogs. This is
necessary to edit dialog contents from C++, and will allow us to
finally let all the hardcoded dialogs be handled by the "gui"
subsystem.
2005-10-20 11:15:00 +00:00
ehofman
dafa6ced1b Mathias Frhlich:
I have done a valgrind run in flightgear. Just start it up and close it at the
fist change I had about half an hour later.

source-leak.diff:
   Also two minor ones, but leaks ...
2005-10-14 16:25:14 +00:00
ehofman
0666590909 Fix a segmentation fault when switching to a new style and selecting a new dialog. I still need to find out why getColor doesn't work properly. 2005-07-18 10:00:02 +00:00
ehofman
0ec8fa64a4 IRIX fixes.
Somehow the MIPSpro compiler doesn't like an STL map entry being called
using a variable when the reference is an object and not a pointer to an
object.

Preliminary support for a fontcache is added which prevents fonts from
being loaded more than once and takes care of freeing them up again.
The fontcache isn't used yet since there seems to be a problem somewhere.
2005-07-18 09:18:24 +00:00
mfranz
3e38a4d415 - suppress CygWin warnings (Vivian Meazza) 2005-07-13 11:43:00 +00:00
mfranz
036fbdb18e make /sim/current-gui an integer 2005-07-13 10:57:27 +00:00
mfranz
591001a24e - make tabula rasa on re-init
- check /sim/current-gui for where to get gui colors (default "/sim/gui[0]")
- call getFont() with gui font address (default "/sim/gui[0]/font")
2005-07-13 10:16:42 +00:00
mfranz
eefd7dee8c - fix alpha handling (hopefully)
- remove another leftover debugging line
2005-07-13 06:37:39 +00:00
mfranz
387888862c - let FGColor setters/mergers report if they found something merge-worthy
- tune "use-<color>-node-for-pucol" masks
2005-07-11 08:01:28 +00:00
mfranz
18a874f1b2 disable automatic re-opening of dialogs on re-init; this does currently
not work correctly (forgets the bindings)
2005-07-08 16:42:26 +00:00
mfranz
8d2f921618 rename VERA_12B font to SANS_12B (as in sans-serif). This is a "Grotesk"
font similar to Helvetica/Swiss. The license doesn't allow to redistribute
modified fonts under the original name. While it's only a converted font,
and not manually modified, it can no longer be seen as original. Changes
so far are (a) conversion from vector to bitmap, (b) different empty space
width, (c) different & constant gap value, without other kerning information.
Further changes may be necessary in the future.
2005-07-08 13:28:40 +00:00
mfranz
f0b6030d31 Harald JOHNSEN:
[new_gui is] "using copies of puFont objects that are not yet initialized, I
think that dependant of link order (and so tor execution order) it can
work or not. Changing puFont font by puFont *font should work in all cases."
2005-07-08 11:15:17 +00:00
mfranz
e1a5398e4f - add gui color support: maintain color map with default colors and all
colors from /sim/gui/colors/ into map;
- set default color scheme
- handle fonts
- implement color class
- close all dialogs on reinit, set up style again, and then reopen all
  (non-nasal generated) dialogs again
2005-07-07 21:28:15 +00:00
ehofman
019a7a186b Melchior FRANZ:
showDialog() is careful not to create a new FGDialog() if a dialog with the
same name is already open (active). But at this point it is already too late:
newDialog(), which was called shortly before, has already overwritten the
dialog properties. This leads to animated garbage in the best case, and a
segfault in format_callback() in the worst case.

- GUI::newDialog(): Don't you overwrite properties of an active dialog!
- GUI::readDir(): You may do that, but delete the old dialog first!
  (necessary for reloading the GUI)

- FGDialog::makeObject(): only set format_callback() with setRenderCallback()
  if the property is "live". Otherwise, only call it once at construction
  time. This isn't only a performance improvement. Without this the label
  was growing until it hit the limit (256).
2005-03-29 08:35:13 +00:00
andy
bc22a50cde Fix the slider to request a non-zero length, and make its width a
little larger.

The text widget can now be meaningfully associated with a property; in
PUI, it's "value" isn't the same thing as its label, but we can hack
things to treat them symmetrically.

Commit an experimental "live" property that can be set on widgets to
cause them to update their values every frame.  This works great for
text widgets, as above.  Note that this synchronization is input-only:
no support is provided (or needed -- the GUI only changes when the
user does something) for writing those properties out every frame.
2004-05-14 17:16:35 +00:00
ehofman
e30112a5ca Frederic Bouvier:
this patch is to clear a problem that I sometimes
encounter : FG locks when hitting the cancel button
of a dialog. In fact, an interator is always invalid
when it was used to erase a member of a collection.
The braces are here to help my debugger, and I also
removed a warning about unused variable.
2004-04-05 11:29:12 +00:00
andy
0b3159ec0c Add a new command, "dialog-new", allowing external code (e.g. Nasal
scripts) to create dialogs at runtime.  Augment "dialog-close" to take
a name argument, allowing code other than PUI callbacks to close
dialogs.

The changes to the GUI directory to enable this are actually minor,
basically amounting to using SGPropertyNode_ptr reference counting
(the GUI subsystem no longer "controls" the dialog property trees, so
it can't delete them).
2003-12-08 02:05:10 +00:00
ehofman
980012e168 Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:20:55 +00:00
ehofman
ea24640f96 MSVC6 updates 2003-04-13 21:25:46 +00:00
david
726d97be3c Removed old menubar option. 2003-04-01 15:50:51 +00:00
david
8e659f84fa No longer recursively search $FG_ROOT/gui/dialogs/ for configuration
files; all of them must be at the top level.

Do not attempt to parse a configuration file unless it ends with
".xml".
2003-01-24 02:43:52 +00:00
david
d819c42184 Remove another deprecated command, and fix things up so that dialogs
reload properly on a reinit.
2003-01-21 15:44:21 +00:00