david
fccea06ed3
Roll out last change for now. It kills the mag compass on the default
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172, and seems to have unpredictable results depending on the drawing
order.
2003-09-01 22:03:46 +00:00
ehofman
7a29fc0613
Average sunlight and ambient light instead of multiplying it
2003-08-29 22:13:05 +00:00
curt
27a36e6059
- The latest volley in the FlightGear lighting wars.
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- Ambient is based off the lookup table only.
- Diffuse is based off of the lookup table, but multiplied by a combination
of sun/fog colors.
The result is a bit more ambient light at dusk and night since the world is
never 100% dark. And we still get nice sunset/sunrise colored illumination
of surfaces that are directly illuminated by the sun.
2003-08-29 21:24:13 +00:00
curt
1cbcd89e5e
I had to make a small mod to the runways.dat format, code changes to handle
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that.
2003-08-29 20:27:48 +00:00
ehofman
1dea70fffa
Use the glPointParameter function pointer rather than the function itself
2003-08-29 16:50:20 +00:00
ehofman
82ba3ebbde
Remove a possible glut dependency and do some code cleaning
2003-08-29 16:46:21 +00:00
ehofman
3ba01fa762
New automake, new problems. Add $base_LIBS for programs since $LIBS isn't substituted automatically anymore
2003-08-29 09:03:49 +00:00
curt
ff2740f085
Remove the last traces of metakit (hopefully) :-)
2003-08-29 04:42:43 +00:00
curt
314c324556
Depricated ...
2003-08-29 04:12:34 +00:00
curt
e6859e4fe0
Redo the runway database scheme to use a flat/ascii file and load the entire
...
database into memory at the start. This should completely eliminate any
dependencies we have on metakit.
2003-08-29 04:11:23 +00:00
curt
f0ddd9048f
Fix a small oops on my part.
2003-08-28 21:05:01 +00:00
curt
212f5d66bf
Depricated ...
2003-08-28 21:04:12 +00:00
curt
6665d7d609
Remove one dependence on MetaKit.
2003-08-28 20:53:08 +00:00
curt
b23183f018
Put the id of the tile we are flying over into the property tree for
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convenience of debugging.
2003-08-28 20:52:34 +00:00
curt
c86c81dad0
Minor tweak.
2003-08-28 20:52:05 +00:00
ehofman
69d0052375
Fix an undeclared function refference in one of the supported compiler environments
2003-08-25 12:41:40 +00:00
ehofman
ced6b4f520
Updates needed for z-ordewring of the cloud layers
2003-08-22 08:05:00 +00:00
ehofman
9c2cc7c309
Rename every instance of GLUT_H to FG_GLUT_H to prevent a freeglut naming clash
2003-08-22 08:03:10 +00:00
ehofman
6f8aa7b331
Change GLUT_H to FG_GLUT_H to prevent a naming clash with freeglut.
2003-08-21 09:12:12 +00:00
ehofman
32cb0df98e
Add support for moving cloud layers
2003-08-19 13:06:51 +00:00
ehofman
fb3717003e
Fix some network layer issues. Some htonl() calls didn't use the return value.
2003-08-18 11:11:08 +00:00
ehofman
c745a8f956
Add a comment on how to enable an alternative HOT algorithm that enables one to fly underneath static objects
2003-08-18 09:34:12 +00:00
ehofman
a3fb470f7c
Fix a bug where a test was perfromed on a variable that wasn;'t even initialized (and wrong) and add support for tab and space as a seperator
2003-08-18 09:26:26 +00:00
ehofman
0caaeffbc6
Some small (linux) fixes
2003-08-17 10:03:36 +00:00
ehofman
5ae096b225
Reorganization of main.cxx
2003-08-17 09:54:41 +00:00
ehofman
830ce9108c
Disable depth buffer writes for 2D insturments. This should prevent z-buffer fighting
2003-08-16 11:35:04 +00:00
ehofman
be863ee240
Work around a problem in certain NVidia adapters hat don't support fgPushAttrib(FG_FOG_BIT)
2003-08-15 17:47:34 +00:00
ehofman
99a85c780c
Add a description for using extensions and a description of the generic protocol configuration file
2003-08-15 16:17:37 +00:00
curt
0179cab894
Norman Vine:
...
Attached patch gets rid of all mention of GLUT from the cockpit directory.
2003-08-12 15:57:17 +00:00
curt
bcb10efa50
Remove several unneeded glut dependencies. Note, this doesn't signal an
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immediate end to glut, only that I'm going through and cleaning up (and
taking inventory of the actual glut dependencies in case I want to investigate
SDL.)
2003-08-11 21:50:22 +00:00
curt
80e98bdc57
Compiler squawked because a typed function had no return, create a dummy value
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to return.
2003-08-11 19:33:49 +00:00
curt
e5221f3758
Fix some compiler warnings.
2003-08-11 19:31:50 +00:00
ehofman
fc29f5d522
Back out the patch that made fgLoadAircraft a static function
2003-08-11 17:34:16 +00:00
ehofman
0f6b618381
Make the aircraft loader function static
2003-08-11 08:50:30 +00:00
ehofman
0a7cc77d5e
Initialize some variables
2003-08-11 08:35:29 +00:00
ehofman
1263b55c8e
Fix a problem with MSVC and fix some typos
2003-08-09 13:31:44 +00:00
curt
02b758c87b
Oops, fix a typo.
2003-08-09 02:45:23 +00:00
curt
b206ef0a4b
Add support for specifying a ";" delimited list of scenery locations to
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search when loading scenery tiles. (I am not set on using ";" as the
delimiter because it is a command separator in unix, but ":" is a critical
part of the windows file naming scheme (c:\foo\bar) so that is even worse.)
Example:
--fg-scenery=/stage/fgfs04/curt/Scenery-0.9.1/Scenery;/stage/helio1/curt/Scenery
-0.7.9
2003-08-08 20:11:22 +00:00
ehofman
85feefa59f
Add partial support for using textures as a basis for cloud field geenration
2003-08-07 12:38:17 +00:00
david
1d4a7659fc
Fix drag when engine is shut down, by avoiding negative RPM.
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The Propeller class ignored negative RPM but still returned a torque
value, which ratcheted up a higher and higher negative RPM until drag
overwhelmed the aircraft.
In reality, the propeller should windmill at a reasonable postive RPM,
introducing a constant drag on the aircraft -- the propeller should
*not* stop unless the plane is flying very slowly. That's a future
project.
2003-08-06 21:38:01 +00:00
curt
c2684e9bc6
Norman Vine:
...
Add commands to increase/decrease the fog visibility.
2003-08-06 17:13:42 +00:00
curt
7b5997e9dc
Changed "GL/glut.h" to <GL/glut.h>
2003-08-05 14:49:01 +00:00
ehofman
67b4184f4b
The test didn't work out well
2003-08-04 19:07:12 +00:00
ehofman
6834e86f94
Add 3d cloud support back in
2003-08-04 17:57:15 +00:00
ehofman
7ede111d12
Add a /test/scene_lighting property to switch between new and old behavior
2003-08-04 09:34:55 +00:00
ehofman
3d07fa8bda
Update the ambient, diffuse and specular scenery colors to match the real world more closely
2003-08-03 09:54:02 +00:00
ehofman
a315df50f8
Update scene lighting
2003-08-02 12:45:15 +00:00
curt
807c4047dd
Add support for communicating a flap motor failure.
2003-08-01 19:37:20 +00:00
curt
562ce6f5e2
Ooops, I added another item to what I write to the buffer, but
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forgot to make it big enough to hold the new item. This was manifesting
itself as a crash on reset (if the ExternalPipe FDM was being used.)
2003-08-01 17:06:11 +00:00
curt
55f97b218e
Interpolate failure conditions since they are part of the struct (more
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of a formality for consistancies sake than a useful thing.)
2003-08-01 00:25:10 +00:00