curt
a7357e2de0
Autopilot altitude increment fixes.
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Screen snapshot fixes.
$FG_SCENERY fixes
FGIOChannel api tweaks.
2000-07-14 21:19:18 +00:00
curt
71747eb892
Added support for $FG_SCENERY and --fg-scenery=path
2000-07-14 16:57:55 +00:00
curt
39ae3864de
Cleaned up all the old fragment and material_mgr stuff which originated
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from the pre-ssg / render everything ourselves days. Replaced with a
material library manager that is much better suited for working in the
context of ssg. This simplified and cleaned up a ton of old junk.
2000-06-23 00:30:04 +00:00
curt
b074559216
MSVC5 portability changes contributed by Bruce Finney.
2000-05-24 06:10:01 +00:00
curt
1294aed465
One more pass at a reorg.
2000-02-16 23:01:03 +00:00
curt
485230b443
Code reorganization.
2000-02-15 03:30:01 +00:00
curt
9a207fb4e1
MacOS fixes contributed by Darrell Walisser on 1/26/2000.
2000-02-10 23:37:56 +00:00
curt
095c069b39
Updated for plib-1.1.x
2000-02-04 22:50:04 +00:00
curt
bd198f503b
Began work on adding support for loading additional 3d models per tile.
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Began work on my own ssgLOS() (line of sight) routine.
1999-11-03 21:01:59 +00:00
curt
eb02aba5c8
More tile memory clean ups.
1999-10-27 00:52:25 +00:00
curt
a631bd2e55
Add a key mapping (F3) for taking a screen snap shot.
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Keep track of and free index arrays that are fed to ssg.
Ssg branch deletion memory leak work around.
1999-10-26 03:45:33 +00:00
curt
87e3a7decb
Tweaked some log messages.
1999-09-01 18:52:31 +00:00
curt
58a8b0d103
Minor tweaks.
1999-08-14 22:07:35 +00:00
curt
a5f19c7a7c
Removed extra square array of indirection indices between what's visible
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and where these things are in the cache. We just let ssg sort out what needs
to be drawn based on visual range.
1999-08-08 15:23:39 +00:00
curt
8d58f64257
Fixed a tile caching bug. When I was freeing tiles to make room in the
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cache, I was only checking currently visible tiles, rather than checking
all the cache entries.
1999-07-25 01:52:36 +00:00
curt
e5a87cf9fa
(Hopefully) fixed bug which caused corrupt entries to be loaded into the
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scene graph when a tile shift occured while the tile load queue was not
empty.
1999-07-04 07:37:30 +00:00
curt
39b3602dce
Ssg tweaks.
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Better handling of missing tiles.
Added a range selector so we can completely ignore tiles that are beyond
our visibility range.
Added a routine to prep the ssg nodes before rendering by updating the
transform and range selector values.
1999-06-30 00:28:20 +00:00
curt
0ae48876a7
More ssg tweaks.
1999-06-29 14:57:00 +00:00
curt
a85b537e75
Fear the penguin ...
1999-06-28 14:18:14 +00:00
curt
858f17b323
Changes to begin incorporating plib support for managing and rendering the
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terrain.
1999-06-28 00:02:52 +00:00
Tim Moore
c90db01dc8
source tree reorganization prior to flightgear 0.7
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SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00