ThorstenB
b16338598a
Use more specific log classes.
...
Log class filters work better when different modules
use different classes :).
2011-10-11 21:55:50 +02:00
ThorstenB
558f0c2d8f
multiplay manager: option to disable freeze-on-replay feature
2011-10-02 13:23:31 +02:00
Anders Gidenstam
90b35f2cbe
Added /scenery/events as a new MP enabled property for sharing scenery events.
2011-10-01 00:17:23 +02:00
James Turner
51e307a742
Make errno dependency explicit, since raw_socket.hxx won't expose it, soon.
2011-08-23 10:25:17 +01:00
ThorstenB
d76a0b09f8
Use SG_LOG(&strerror) instead of "perror".
...
Also clean-up some error messages.
2011-08-20 23:13:42 +02:00
ThorstenB
104507ad8b
#410 : multiplay manager reporting errors
...
receive on a non-blocking socket may return 0, which does not indicate an
error - and does not mean "errno" was upated. So do not check "errno",
errors there belong to calls elsewhere...
Error message apparently triggered constantly with FG2.4.0 on Windows.
2011-08-18 22:36:44 +02:00
James Turner
1c8d8e7908
More CMake headers support
2011-07-19 07:58:03 +01:00
James Turner
029d2b00eb
Tone down some log output for the release, especially related to airways/navaid loading.
2011-06-25 16:18:07 +01:00
ThorstenB
863551a932
fix #142 : initial window position
...
Be (at least a bit) smarter with initial x/y position
Also some minor type/comment issues.
2011-05-29 18:46:11 +02:00
Frederic Bouvier
11bb6ef146
Fix linux build - auto_ptr<> needs <memory>
2011-05-29 09:34:56 +02:00
James Turner
9c983359aa
Move all MP code in src/MultiPlayer.
...
Allow the subsystem to be (re-)inited at runtime.
2011-05-29 00:04:30 +01:00
ThorstenB
8962477cfa
Fix huge multiplayer memory leak.
...
Almost all FGPropertyData elements received via MP were leaked.
Property data is now cleanly deallocated in the FGExternalMotionData destructor.
Thanks to Jester for reporting rising mem consumption in MP mode.
2011-02-16 00:49:00 +01:00
ThorstenB
5268b3c6ed
Report stopped MP transmission at higher log level,
...
it's too important to be a "debug only" message.
2011-01-23 15:24:28 +01:00
ThorstenB
feab53b462
Added sanity checks to MP receive/send.
...
Stop invalid data (NaN values) from being sent or received via MP.
2011-01-23 15:07:09 +01:00
James Turner
a91ec5f9f9
Initial work on CMake build files, with considerable help from Olaf Flebbe.
2010-12-19 15:06:04 +00:00
ThorstenB
da32e9332c
Freeze MP position during replay.
...
Now you can replay and watch your favourite landing
101 times without pi**ing off everyone else playing MP. :)
2010-11-15 23:28:51 +01:00
Christian Schmitt
0a5e86f4e6
remove old .cvsignore files
2010-11-11 01:16:29 +01:00
James Turner
0e53e2cbb1
PLIB net removed from FlightGear
2010-10-24 07:10:51 +01:00
James Turner
94a3471956
Merge commit 'refs/merge-requests/7' of git://gitorious.org/fg/flightgear into topics/merge7
2010-10-19 09:05:51 +01:00
James Turner
0c342308eb
Make MultiPlayer a well-behaved subsystem.
2010-10-05 23:17:32 +01:00
Thorsten Brehm
c71fcbf10d
Simplified pointer-aliasing patch.
...
Removed introduction of a new union and reused existing one.
2010-09-28 08:50:54 +02:00
Thorsten Brehm
5a7f838ff2
Fixed all type-casts violating the strict-aliasing rule.
...
=> Removes compiler warnings and optimization problems.
2010-09-27 23:48:20 +02:00
Csaba Halasz
fdbfd6fd0b
Merge commit 'refs/merge-requests/1552' of git@gitorious.org:fg/flightgear into next
...
Conflicts:
src/MultiPlayer/multiplaymgr.cxx
2010-09-09 00:48:17 +02:00
Anders Gidenstam
a9062080b0
Restored line endings in src/MultiPlayer/multiplaymgr.cxx.
...
Please check that the line endings are not messed up before mergeing.
2010-09-02 20:07:34 +02:00
Vivian Meazza
9018d65c52
Add contrail as a standard property
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-02 09:25:53 +01:00
Vivian Meazza
792cb2701f
Add tanker property to list of standard properties
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-30 17:16:30 +01:00
Mathias Froehlich
721ae71cd7
Use simgear abstraction instead of directly osg for the AIBase class.
2010-06-16 07:00:18 +02:00
Tim Moore
63434ceef8
Merge branch 'timoore/fire-fix' into next
2010-03-05 18:17:39 +01:00
Tim Moore
b88fa3e1bf
add back wildfire multiplayer property
...
This was deleted by accident when I moved property types to their own
namespace.
2010-03-05 18:17:19 +01:00
V Meazza
3492c681cb
Change Log Message status from ALERT to DEBUG
...
Signed-off-by: V Meazza <vivian.meazza@lineone.net>
2010-02-14 19:25:12 +01:00
Tim Moore
be4b46b894
change back unsigned byte count to signed (multiplaymgr)
...
Also, small fixes to generic protocol from AndersG
2009-08-27 00:12:44 +02:00
Tim Moore
5b29cd4cc0
fix warnings in Multiplayer, Scripting, and Time
2009-08-24 18:07:19 +02:00
Tim Moore
7d6c567fde
Refer to property types using props:: namespace
...
BOOL, FLOAT etc. conflict with typedefs in windows.h.
2009-07-17 14:54:12 +02:00
timoore
4cc3084256
SGPropertyNode::Type moves to simgear::props namespace
2009-07-16 12:10:47 +02:00
fredb
97c214e4fc
Suppress warnings
2009-06-15 10:29:45 +02:00
mfranz
5b32c9ab1c
degrade MP chat messages from SG_ALERT fo SG_WARN
...
(they should not drown real error messages)
2009-04-01 09:23:54 +02:00
frohlich
a99ea1c7b5
Port over remaining Point3D usage to the more type and unit safe SG* classes.
...
Remove leftover headers from plib/sg.
Modified Files:
src/AIModel/AIBase.cxx
src/AIModel/AIFlightPlanCreateCruise.cxx
src/ATCDCL/AIEntity.cxx src/ATCDCL/AIEntity.hxx
src/ATCDCL/AIGAVFRTraffic.cxx src/ATCDCL/AIGAVFRTraffic.hxx
src/ATCDCL/AILocalTraffic.cxx src/ATCDCL/AILocalTraffic.hxx
src/ATCDCL/AIMgr.cxx src/ATCDCL/ATC.hxx
src/ATCDCL/ATCDialog.cxx src/ATCDCL/ATCProjection.cxx
src/ATCDCL/ATCProjection.hxx src/ATCDCL/ATCutils.cxx
src/ATCDCL/ATCutils.hxx src/ATCDCL/approach.cxx
src/ATCDCL/commlist.cxx src/ATCDCL/ground.cxx
src/ATCDCL/ground.hxx src/ATCDCL/tower.cxx
src/ATCDCL/tower.hxx src/Airports/calc_loc.cxx
src/Airports/dynamics.cxx src/Airports/groundnetwork.cxx
src/Airports/parking.cxx src/Airports/runwayprefs.cxx
src/Airports/simple.cxx src/Cockpit/cockpit.cxx
src/Cockpit/hud.hxx src/Cockpit/hud_card.cxx
src/Cockpit/hud_rwy.cxx src/Environment/environment.cxx
src/FDM/UFO.cxx src/FDM/SP/MagicCarpet.cxx src/GUI/dialog.hxx
src/Instrumentation/HUD/HUD.hxx
src/Instrumentation/HUD/HUD_runway.cxx
src/Instrumentation/KLN89/kln89.cxx src/Main/fg_init.cxx
src/Main/viewer.cxx src/Main/viewmgr.cxx
src/Model/panelnode.cxx src/MultiPlayer/mpmessages.hxx
src/Scenery/tilemgr.cxx src/Traffic/SchedFlight.cxx
src/Traffic/TrafficMgr.cxx
2009-03-18 08:00:08 +01:00
frohlich
f9f9350b96
Adapt to SGTimeStamp changes.
...
Modified Files:
configure.ac src/Cockpit/panel.cxx src/FDM/Makefile.am
src/FDM/flight.hxx src/FDM/ExternalNet/ExternalNet.hxx
src/Instrumentation/marker_beacon.cxx src/Main/Makefile.am
src/Main/fg_init.cxx src/Main/main.cxx
src/MultiPlayer/multiplaymgr.cxx src/Time/fg_timer.cxx
utils/GPSsmooth/MIDG_main.cxx utils/GPSsmooth/UGear_main.cxx
utils/GPSsmooth/gps_main.cxx
2009-03-18 08:00:08 +01:00
Tim Moore
157eb857ef
Merge branch 'topic/multiplayer' into next
2009-02-06 12:18:09 +01:00
Tim Moore
0cbfd8bdb5
MP cleanup
...
Expand the message union to provide member functions that return pointers into
the message buffer.
2009-02-06 11:59:40 +01:00
Tim Moore
e83caa6321
Fix various mp bugs.
...
In multiplaymgr.cxx:
The length of a string property that is too big was written out in the message
even though the string was truncated. Also, it was possible to overrun the
message buffer.
In incoming messages, null-terminate the callsign to prevent any funny
business. Don't believe invalid string lengths. Turn the warning about unknown
properties from a warning into info; there are too many buggy clients out there,
not to mention people who add their own MP properties (hi vivian :)
2009-02-06 08:50:14 +01:00
Tim Moore
8a756eee54
Merge branch 'maint' into next
2009-01-15 16:16:08 +01:00
Tim Moore
45194f8e81
Pad T_PositionMsg to a multiple of 8 bytes, and check for messages that aren't.
...
T_PositionMsg had different sizes on 32 and 64 bit systems, which is bad when
a struct is put directly into an network message.
Try to work around this difference in old clients still on the network.
2009-01-15 16:03:34 +01:00
Tim Moore
e108eddc22
FGMultiplayMgr: use binary search to find a property by id
2009-01-15 13:05:23 +01:00
mfranz
cd4b05909d
add property for wildfire propagation
2009-01-12 13:04:52 +01:00
mfranz
5a3f00bcac
add some more generic multiplay properties (now 20 of each type; was 10)
2008-11-12 14:53:03 +00:00
mfranz
30b8cde4c0
add surface-positions/wing-pos-norm, surface-positions/wing-fold-pos-norm
2008-10-09 16:13:50 +00:00
durk
301054204e
James Turner: Improved runway management code:
...
- Runways are now part of an airport, instead of a separate list
- Runways are no longer represented as a boring struct, but as a class
of their own.
-Improved runway access to unify various runway access methods.
2008-08-14 18:13:39 +00:00
ehofman
667e64e1eb
- remove the SG_GLxxxx_H #defines, since OSG provides its own versions
...
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
extensions.hxx was pulling in all of Carbon to the global namespace
- very scary. As a result, I now need to explicitly include CoreFoundation
in fg_init.cxx.
- change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00
ehofman
d9bfd5a425
This should apply, and everything should build cleanly, in isolation from the
...
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.
There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
2008-07-25 18:38:29 +00:00