* Use aircraft specific time-stamps for blocking taxiways
* Issue a stop instruction well-ahead of moving onto a blocked taxiway. This still needs some more braking power.
* Improved groundnetwork routing algorithm. Don't uncesscarily block taxiways. Instead, use a "just-in-time" blocking system. The unblocking algorithm still needs some work, but the current version is already a major improvement over the previous version.
* Some tweaks to the handover from ground to tower controller. Aircraft could refuse to take-off of even refuse to taxi onto the runway. This now seems to be solved.
Add a new way to configure multi screen systems.
The new version allows easier configuration of displays
that need to fit at the edges as well as configurations
where the screens match at reference points.
This kind of screen configuration will again zoom.
If set to true, the decision about the near and far
planes in the viewer are still adapted to not clip away
everything before the configured near plane.
Our nav.dat.gz seem to have many bugs regarding paired LOC/DME where
the DME is missing.
A feature has recently been introduced to always use a LOC frequency
as a DME to avoid these issues. However many LOC station do not have
a DME paired at their frequency and this behaviour might be as confusing
as having no DME where one should be.
Before we get new/bugfree navdata, a property can be set to select
the desired behaviour:
if /sim/realism/dme-fallback-to-loc is true or absent, LOC will be
treated as DME (realism is off)
if /sim/realism/dme-fallback-to-loc is false, LOC will be NOT be
treated as DME (realism is on)
Replace deprecated "old-help-dialog" command with generic "open-browser".
Can also be used to add links to aircraft manuals in the menubar (local
file or http) , i.e.
<binding>
<command>open-browser</command>
<path>Aircraft/ogeL/FlightManual.html</path>
</binding>
* Landing AIAircraft now land properly!!!
* Fixed problems with takeoff scheduling.
* Untangled several vertical speed calculation algorithms.
* No more bent-over-backwards and jump-in-the-air AI aircraft initializations.
* Fixed intermixed target speed and target altitude during climb phase.
* Implemented beginnings of a "line up and wait" procedure.
* Tried to use actual runway elevation for calculating the decent profile.