1
0
Fork 0
Commit graph

4884 commits

Author SHA1 Message Date
curt
af66e80358 John Wojnaroski:
latest version is attached to reduce need to search property
tree each frame. I don't think this will break any Fg code and
opengc has been updated a while back and have had no complaints ;-) so it
should be a no impact change, hopefully.
2004-01-23 21:02:09 +00:00
daveluff
845ba951e4 Melchior found another way to crash it 2004-01-23 18:38:02 +00:00
ehofman
74d163b51b Rather define our own truncf implementation for BSD alikes 2004-01-23 18:27:55 +00:00
ehofman
44108678f7 BSD doesn't have truncf(), it does have floorf() however 2004-01-23 18:05:05 +00:00
daveluff
a739fad664 Lots of changes to the ATC/AI system for initial revision of random AI GA VFR traffic 2004-01-23 17:18:24 +00:00
daveluff
afb654a068 Initial revision of class for AI VFR GA traffic 2004-01-23 17:16:15 +00:00
daveluff
4fa02012dc Don't loose the elevation in ATC projection conversions 2004-01-23 17:14:08 +00:00
ehofman
02cf3373d5 Use fgGetBool to assign a boolean variable 2004-01-23 09:46:56 +00:00
ehofman
863b0c9432 Make the AI models a bit more intelligent. The Gear should be extended and retracted automatically, the navigation lights turn on when sun-angle-rad > 1.57, strobe and beacon are always on and make sure all properties are returned in the right unit format. 2004-01-22 21:13:47 +00:00
ehofman
6ba351cfc6 Make it possible to truncate the result of a number-value text chunk calculation rather than rounding it by specifying <truncate>true</truncate> inside the chunk. 2004-01-22 18:42:42 +00:00
andy
0a9a72f209 Don't default to exactly zero RPM if the RPM property isn't there.
The engine model doesn't like that.
2004-01-21 22:51:21 +00:00
ehofman
79ef949e17 Check for less than -1.0 also. 2004-01-19 14:26:24 +00:00
ehofman
fbd21c499f Turn the console colors back to default before continueing 2004-01-19 13:51:05 +00:00
ehofman
ce66c93d6c Fix a problem where the dot product might possibly be greater than 1.0 causing a NaN for the following acos() 2004-01-19 13:46:47 +00:00
ehofman
7720fd5f99 Document support for formation-lights 2004-01-17 10:38:52 +00:00
ehofman
491e7c6fea Fix a posible devide by zero situation 2004-01-15 18:10:00 +00:00
ehofman
2c59d1621f MSVC fix 2004-01-15 10:18:51 +00:00
curt
95440173ca Curt Olson:
Sync with most current JSBSim CVS.
2004-01-14 22:09:39 +00:00
ehofman
8e5a884428 Add support for an offset for number-value typed text chunks 2004-01-13 18:28:46 +00:00
curt
9c49534907 Attempt #1 to sort out confusion between left / right / parking brake
controls in the cockpit vs. which wheels they apply to.  FlightGear now
sets /controls/gear/brake-left, /controls/gear/brake-right, and
/controls/gear/brake-parking.  It should be up to the FDM to sort out
which wheels under which circumstances are affected by these controls
and ultimately what happens to the physical motion of the aircraft.
2004-01-12 17:39:41 +00:00
andy
ba44655796 Attenuate turbulence near the ground. Tweak turbulence numbers. 2004-01-12 04:03:55 +00:00
curt
492d5fbd8d Fix a small mistake in the scene graph arrangement for vasi lights. 2004-01-11 19:45:29 +00:00
andy
dfffe9c924 Move the turbulence "airmass" according to the local wind.
Clean up and better document the magic numbers in Turbulence.cpp
2004-01-10 22:34:49 +00:00
ehofman
3150506b26 Remove a stale source file 2004-01-09 22:39:32 +00:00
ehofman
ab5f7f259d Hide the binary executables from CVS 2004-01-09 22:32:24 +00:00
ehofman
57220efd9b Add the math library for architextures that needs it 2004-01-09 22:29:22 +00:00
ehofman
18eb0a35a2 Rename utils/3dconvert to utils/Modeller and add Jim Wilson's animassist utility 2004-01-09 21:19:44 +00:00
andy
ce91286e19 First cut at a turbulence model for YASim. It's a
perlin/scale-invariant vector field implemented as a 2D lookup table.
Seems to work OK, but needs testing and feedback.
2004-01-09 17:05:26 +00:00
ehofman
1fa7a1464f Name the property sun-angle-rad instead of sun-pos-rad to make it a bit more descriptive 2004-01-07 22:51:28 +00:00
ehofman
46877af1a7 Make sure FlightGear quits when a specified aircraft configuration file was not found 2004-01-07 13:03:44 +00:00
ehofman
f279f4b065 Chnage the name to reflect the real unit of radians instead of degrees 2004-01-07 09:26:17 +00:00
ehofman
519fd99106 Make the position of the sun above the horizon available in the proprty tree 2004-01-07 09:21:35 +00:00
curt
de7d16cd27 Modified Files:
net_ctrls.hxx net_fdm.hxx net_fdm_mini.hxx net_gui.hxx

I, Curtis Olson, being the primary author of these header files, hereby
release them into the public domain to facilitate interfacing FlightGear
with other external code (which might need to remain proprietary or may
be licensed under some not quite GPL compatible terms.)
2003-12-30 20:46:50 +00:00
curt
461baef128 Add a small optimization to reduce the amount of vasi computation that is
done every frame.
2003-12-30 15:12:04 +00:00
curt
a80b033104 Smarter vasi/papi coloring. 2003-12-30 07:04:40 +00:00
curt
3d7f467c61 First stab at correct vasi/papi coloring. This is still rough and doesn't
account for variation in lighting alignment, but it's more useful than the
previous attempt which was based on a misunderstanding of how environment
mapping worked.
2003-12-30 05:57:25 +00:00
andy
2166dd70a8 Forgot to implment the Node.getChild(name, index) form of the function 2003-12-29 22:52:21 +00:00
curt
c09aeb9bef Updated Andrei's entry. 2003-12-29 20:54:12 +00:00
ehofman
02623bedbc Reset /sim/crashed upon reset 2003-12-29 10:10:35 +00:00
ehofman
2f764eb319 Make sure the mouse mode can be overriden by a commandline option 2003-12-28 17:42:26 +00:00
ehofman
4cc853e2a2 MIPSpro 7.4 fixes 2003-12-27 22:27:27 +00:00
ehofman
22b5b1c405 Oops, make sure that one of the default splash screens gets used when the splash-texture is undefined 2003-12-22 21:59:43 +00:00
ehofman
465d13b045 Add support for an aircraft specific splash screen 2003-12-22 21:49:11 +00:00
ehofman
5a6858609d Fix a typo 2003-12-22 20:18:33 +00:00
andy
d14bba8458 Fix for a premature deletion bug. The _arg SGPropertyNode* is passed
to handlers which might want to assign it to a SGPropertyNode_ptr for
reference counting (Nasal does, for instance, to prevent garbage
collector interactions).  If that smart pointer is then destroyed,
that will free this object while it is still live.

Simply use a SGPropertyNode_ptr here; the code ends up smaller as a
bonus, since FGBinding no longer has to deallocation for _arg.
2003-12-22 19:18:22 +00:00
andy
a59a272702 Yank more debug code. 2003-12-22 19:02:20 +00:00
ehofman
2d7a6e475d Split up model[] into ship[], aircraft[], ballistic[] and model[] (for unspecified models). 2003-12-22 12:30:35 +00:00
ehofman
298f53edef Tidy up the code a bit more, move /ai/model[] to /ai/models/model[] and make sure there can be more than one model subtree. 2003-12-22 10:24:15 +00:00
ehofman
c1eb54ae0a Use some C++ FOOmagic to get the lat and lon updated in the property tree properly 2003-12-21 22:16:57 +00:00
ehofman
9bc2517417 Make the AI model export it's internal state to the property tree under /ai/model[] using the same naming convention as used for the regular FDM. Also make sure the model animations are relative the the /ai/model[] node. 2003-12-21 20:12:55 +00:00