curt
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3c398c79ca
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Lot's of tweaking with sky rendering and lighting.
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1997-12-19 23:34:03 +00:00 |
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curt
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46e6042aab
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Working on scene rendering order and options.
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1997-12-19 16:44:57 +00:00 |
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curt
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8b50eb1149
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First stab at sky dome actually starting to look reasonable. :-)
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1997-12-18 23:32:28 +00:00 |
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curt
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edc601667a
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Began working on rendering a sky.
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1997-12-17 23:13:34 +00:00 |
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curt
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d19c5f0b6f
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Add xgl wrappers for debugging.
Generate terrain normals on the fly.
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1997-12-15 23:54:25 +00:00 |
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curt
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d06b80036f
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Misc. tweaks.
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1997-12-15 20:59:08 +00:00 |
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curt
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40f0747fac
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Working on lightling and material properties.
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1997-12-12 19:52:47 +00:00 |
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curt
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09ee64ff67
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Fixed sun vector and lighting problems. I thing the moon is now lit
correctly.
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1997-12-11 04:43:53 +00:00 |
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curt
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28fad1d296
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Prepended "fg" on the name of all global structures that didn't have it yet.
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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1997-12-10 22:37:34 +00:00 |
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curt
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c8d2e72433
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Changes to integrate Durk's moon/sun code updates + clean up.
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1997-11-25 19:25:27 +00:00 |
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curt
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b1cf1fcee0
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minor tweaks.
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1997-11-15 18:16:34 +00:00 |
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curt
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b5293f1f44
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Working on new scenery subsystem.
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1997-10-30 12:38:35 +00:00 |
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curt
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c158d4bfd2
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Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
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1997-10-25 03:24:21 +00:00 |
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curt
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3fe61cf7ef
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Tweaks to get things to compile with gcc-win32.
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1997-09-23 00:29:27 +00:00 |
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curt
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31519b5cd1
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Continuing to try to align stars correctly.
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1997-09-22 14:44:19 +00:00 |
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curt
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1ba17de9ba
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Working on star alignment and time issues.
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1997-09-16 15:50:29 +00:00 |
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curt
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5d76cf2eaa
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More tweaking with stars.
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1997-09-05 14:17:26 +00:00 |
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curt
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b830d97782
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Shufflin' stuff.
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1997-09-04 02:17:18 +00:00 |
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curt
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7c5f7fdc85
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Restructured view calculation code. Added stars.
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1997-08-27 21:32:23 +00:00 |
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curt
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89a9811607
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Changed naming scheme of basic shared structures.
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1997-08-27 03:29:38 +00:00 |
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curt
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90e39d537f
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Merged in initial HUD and Joystick code.
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1997-08-25 20:27:21 +00:00 |
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curt
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f8f4cce744
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Initial revision.
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1997-08-23 01:46:20 +00:00 |
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