Requires FGData commit: 0565eaab10a5d466cd485766b17d1870936a0a57
(which actually renames the file).
Also disables the preferences-load command since I don’t believe it
would actually be safe to reload the defaults without doing a simulator
reset (aircraft -set.xml values would be overwritten, for example)
1. The variables SIMGEAR_CORE_LIBRARIES and
SIMGEAR_CORE_LIBRARY_DEPENDENCIES are
no longer set... hence the need to hard-code 'SimGearCore'
in the target_link_libraries()
2. And -lfreetype means the linker must know the specific
link path to it, while the variable FREETYPE_LIBRARIES
contains the fully qualified path to the library.
3. Improved the 'found glut' message to show exactly what
was found, and being used... This is due to the user possibly
also have the near binary compatible glut32.lib found, which
will fail in the link due to some freeglut extensions have been
used.
4. Adding the define -DFREEGLUT_LIB_PRAGMAS=0 is
necessary to stop the freeglut headers from using a MSVC pragma
to declare the library, which will /not/ not be found...
5. In Windows the glew library is not -lGLEW, and even if it
was, it would not be found, without adding a link_directories(
path/to/library ),
while the GLEW_LIBRARIES variable has the fully qualified path.
Add option --print-solidness
without this option, behaviour of fgelev is unchanged
with this option the word "solid" gets printed behind the elevation if the
material at the given location is solid. A hyphen (-) gets printed otherwise
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
Kévin Seroux:
As reported here (http://forum.flightgear.org/viewtopic.php?f=32&t=26629),
the FGCom standalone client use 100% of the CPU when it is in OBS mode. The fact to add the shortest sleep time
(1ms) has solved the problem. With this patch, I run FGCom with 1% of CPU usage instead of 100%.
Various stgmerge enhancements to make it functional:
- Now runs against an entire tile directory, reading each stg file
- optionally optimizes the mesh (untested)
- outputs to a second directory
- control over the size of merged meshes
default of 10 if given.
This improves performance _a lot_ if massively probing across
a bucket border as it prevents constant terrain unloading/reloading.