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curt 1998-08-26 22:30:38 +00:00
parent 9d608dd593
commit fec4bef345
2 changed files with 4 additions and 10 deletions

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@ -2,6 +2,8 @@
| Done | Done
-------------------------------------------------------------------------- --------------------------------------------------------------------------
7/21/98 - add a --enable/disable-sound option.
7/11/98 - Ground collision detection 7/11/98 - Ground collision detection
7/3/98 - Generate and store the transform matrix when rendering by 7/3/98 - Generate and store the transform matrix when rendering by

View file

@ -15,8 +15,6 @@
kind of like the xgl stuff. The debugging version can do kind of like the xgl stuff. The debugging version can do
bounds checking and such. bounds checking and such.
7/21/98 - add a --enable/disable-sound option.
6/10/98 - problem with view culling when not looking forward. Need to 6/10/98 - problem with view culling when not looking forward. Need to
generate the correct matrix and work it into the calculations. generate the correct matrix and work it into the calculations.
@ -37,14 +35,11 @@
4/14/98 - Convert gl__() calls in Cockpit/ to xgl__() calls 4/14/98 - Convert gl__() calls in Cockpit/ to xgl__() calls
12/29/97 - Add a mechanism to parse command line options 12/29/97 - Add a mechanism to parse additional command line options?
* (done) A simple clear-screen sky.
* (done) No fog.
* No astronomy. * No astronomy.
* Less detailed terrain. * Less detailed terrain.
* Texture - but no MIP-mapping. * Texture - but no MIP-mapping.
* Texture - but no bilinear blending. * Texture - but no bilinear blending.
* (done) No texture.
12/29/97 - sky tweaking 12/29/97 - sky tweaking
Steve Baker writes: Steve Baker writes:
@ -78,6 +73,3 @@
We can then tweak that file to set up all the conditions. The We can then tweak that file to set up all the conditions. The
realtime system interpolates the horizon colours all around the edge realtime system interpolates the horizon colours all around the edge
of the sky. of the sky.
12/29/97 - glut windows or something for panel area - consider 3d
panels, careful of texture memory problems.