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Add documentation about directional sound.

This commit is contained in:
ehofman 2004-09-08 11:47:37 +00:00
parent af7c5e48be
commit fd7046d227

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@ -224,6 +224,34 @@ Configuration description:
<z>
Z dimension offset
<orientation>
Specify the orientation of the sounds source.
The zero vector is default, indicating that a Source is not directional.
Specifying a non-zero vector will make the Source directional.
<x>
X dimension angle (0.0 - 360.0)
<y>
Y dimension angle (0.0 - 360.0)
<z>
Z dimension angle (0.0 - 360.0)
<inner-cone>
The inner edge of the audio cone in degrees (0.0 - 360.0).
Any sound withing that angle will be played at the current gain.
<outer-cone>
The outer edge of the audio cone in degrees (0.0 - 360.0).
Any sound beyond the outer cone will be played at "outer-gain" volume.
<outer-gain>
The gain at the outer edge of the cone.
<reference-dist>
Set a reference distance of sound in meters. This is the
distance where the gain/volume will be halved. This can be