Add documentation about directional sound.
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@ -224,6 +224,34 @@ Configuration description:
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<z>
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Z dimension offset
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<orientation>
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Specify the orientation of the sounds source.
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The zero vector is default, indicating that a Source is not directional.
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Specifying a non-zero vector will make the Source directional.
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<x>
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X dimension angle (0.0 - 360.0)
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<y>
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Y dimension angle (0.0 - 360.0)
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<z>
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Z dimension angle (0.0 - 360.0)
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<inner-cone>
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The inner edge of the audio cone in degrees (0.0 - 360.0).
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Any sound withing that angle will be played at the current gain.
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<outer-cone>
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The outer edge of the audio cone in degrees (0.0 - 360.0).
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Any sound beyond the outer cone will be played at "outer-gain" volume.
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<outer-gain>
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The gain at the outer edge of the cone.
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<reference-dist>
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Set a reference distance of sound in meters. This is the
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distance where the gain/volume will be halved. This can be
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