Add "(" and ")" to ensure the expression is evaluated correctly.
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@ -375,7 +375,7 @@ FGSound::update (int dt)
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//
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// Do we need to start playing the sample?
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//
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if (_active && (_type == FGSound::LEVEL) || (_type == FGSound::INVERTED))
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if (_active && ((_type == FGSound::LEVEL) || (_type == FGSound::INVERTED)))
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return;
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//
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