CMake read me updates - document PREFIX_PATH
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21
README.cmake
21
README.cmake
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@ -20,9 +20,19 @@ Note the install prefix is automatically searched for required libraries
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and header files, so if you install PLIB, OpenSceneGraph and SimGear to the
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same prefix, most configuration options are unnecessary.
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To specify that a particular dependency is in a non-standard location, most
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libraries support an environment variable - eg PLIBDIR or OSG_ROOT - to
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allow precise selection.
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If for some reason you have a dependency (or several) at a different prefix,
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you can specify one or more via CMAKE_PREFIX_PATH:
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cmake ../flightgear -DCMAKE_PREFIX_PATH="/opt/local;/opt/fgfs"
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(note the use of semi-colons to specify multiple prefix paths)
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Standard prefixes are searched automatically (/usr, /usr/local, /opt/local)
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Most dependencies also expose an environment variable to specify their
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installation directory explicitly eg OSG_DIR or PLIBDIR. Any of the methods
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described above will work, but specifying an INSTALL_PREFIX or PREFIX_PATH is
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usually simpler.
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By default, we select a release build. To create a debug build, use
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@ -34,7 +44,8 @@ Debug builds will automatically use corresponding debug builds of required
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libraries, if they are available. For example you can install debug builds of
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SimGear and OpenSceneGraph, and a debug FlightGear build will use them.
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(Debug builds of libraries have the 'd' suffix by default)
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(Debug builds of libraries have the 'd' suffix by default - Release builds
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have no additional suffix)
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Note most IDE projects (eg Xcode and Visual Studio) support building all the
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build types from the same project, so you can omit the CMAKE_BUILD_TYPE option
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@ -53,6 +64,8 @@ To set an optional feature, do
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cmake ../flightgear -DFEATURE_NAME=ON
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(or 'OFF' to disable )
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To see the variables that can be configured / are currently defined, you can
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run one of the GUI front ends, or the following command:
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