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Roll out last change for now. It kills the mag compass on the default

172, and seems to have unpredictable results depending on the drawing
order.
This commit is contained in:
david 2003-09-01 22:03:46 +00:00
parent 7a29fc0613
commit fccea06ed3

View file

@ -142,12 +142,8 @@ void FGPanelNode::draw_geometry()
glGetFloatv(GL_PROJECTION_MATRIX, _lastProjection);
glGetIntegerv(GL_VIEWPORT, _lastViewport);
glDepthMask( GL_FALSE );
_panel->draw();
glDepthMask( GL_TRUE );
glPopMatrix();
}