Roll out last change for now. It kills the mag compass on the default
172, and seems to have unpredictable results depending on the drawing order.
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@ -142,12 +142,8 @@ void FGPanelNode::draw_geometry()
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glGetFloatv(GL_PROJECTION_MATRIX, _lastProjection);
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glGetIntegerv(GL_VIEWPORT, _lastViewport);
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glDepthMask( GL_FALSE );
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_panel->draw();
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glDepthMask( GL_TRUE );
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glPopMatrix();
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}
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