YASIM: method name clarification (and indention)
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0e6552cddf
commit
fb6f965db7
4 changed files with 33 additions and 28 deletions
src/FDM/YASim
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@ -787,13 +787,13 @@ void Airplane::applyDragFactor(float factor)
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float applied = Math::pow(factor, SOLVE_TWEAK);
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float applied = Math::pow(factor, SOLVE_TWEAK);
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_dragFactor *= applied;
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_dragFactor *= applied;
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if(_wing)
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if(_wing)
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_wing->setDragScale(_wing->getDragScale() * applied);
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_wing->multiplyDragCoefficient(applied);
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if(_tail)
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if(_tail)
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_tail->setDragScale(_tail->getDragScale() * applied);
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_tail->multiplyDragCoefficient(applied);
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int i;
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int i;
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for(i=0; i<_vstabs.size(); i++) {
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for(i=0; i<_vstabs.size(); i++) {
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Wing* w = (Wing*)_vstabs.get(i);
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Wing* w = (Wing*)_vstabs.get(i);
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w->setDragScale(w->getDragScale() * applied);
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w->multiplyDragCoefficient(applied);
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}
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}
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for(i=0; i<_fuselages.size(); i++) {
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for(i=0; i<_fuselages.size(); i++) {
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Fuselage* f = (Fuselage*)_fuselages.get(i);
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Fuselage* f = (Fuselage*)_fuselages.get(i);
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@ -853,7 +853,7 @@ Wing* FGFDM::parseWing(XMLAttributes* a, const char* type, Version * version)
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w->setInducedDrag(0.7*attrf(a, "idrag", 1));
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w->setInducedDrag(0.7*attrf(a, "idrag", 1));
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float effect = attrf(a, "effectiveness", 1);
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float effect = attrf(a, "effectiveness", 1);
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w->setDragScale(w->getDragScale()*effect);
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w->multiplyDragCoefficient(effect);
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_currObj = w;
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_currObj = w;
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return w;
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return w;
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@ -253,7 +253,7 @@ void Wing::addSurface(Surface* s, float weight, float twist)
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_surfs.add(sr);
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_surfs.add(sr);
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}
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}
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void Wing::setDragScale(float scale)
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void Wing::setDragCoefficient(float scale)
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{
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{
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_dragScale = scale;
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_dragScale = scale;
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for(int i=0; i<_surfs.size(); i++) {
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for(int i=0; i<_surfs.size(); i++) {
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@ -262,6 +262,11 @@ void Wing::setDragScale(float scale)
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}
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}
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}
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}
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void Wing::multiplyDragCoefficient(float factor)
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{
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setDragCoefficient(_dragScale * factor);
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}
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void Wing::setLiftRatio(float ratio)
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void Wing::setLiftRatio(float ratio)
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{
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{
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_liftRatio = ratio;
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_liftRatio = ratio;
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@ -90,8 +90,8 @@ public:
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// The overall drag coefficient for the wing as a whole. Units are
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// The overall drag coefficient for the wing as a whole. Units are
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// arbitrary.
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// arbitrary.
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void setDragScale(float scale);
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void setDragCoefficient(float scale);
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float getDragScale() const { return _dragScale; }
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void multiplyDragCoefficient(float factor);
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// The ratio of force along the Z (lift) direction of each wing
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// The ratio of force along the Z (lift) direction of each wing
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// segment to that along the X (drag) direction.
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// segment to that along the X (drag) direction.
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