From fa62bc3ec2852e5744c49e42d4c64df65cfe3af8 Mon Sep 17 00:00:00 2001
From: mfranz <mfranz>
Date: Wed, 17 May 2006 21:21:38 +0000
Subject: [PATCH] SDL 1.2.10 (released today!) doesn't report unicode on key
 release. Now we have to ourselves which unicode code a key release even
 should fire. (Tested with 1.2.9 and an 1.2.10. Please report any new keyboard
 problems.)

---
 src/Main/fg_os_sdl.cxx | 21 ++++++++++++++++++++-
 1 file changed, 20 insertions(+), 1 deletion(-)

diff --git a/src/Main/fg_os_sdl.cxx b/src/Main/fg_os_sdl.cxx
index 58602a884..dcb9c6541 100644
--- a/src/Main/fg_os_sdl.cxx
+++ b/src/Main/fg_os_sdl.cxx
@@ -112,6 +112,14 @@ void fgOSOpenWindow(int w, int h, int bpp,
     // int realh = screen->h;
 }
 
+
+struct keydata {
+    keydata() : unicode(0), mod(0) {};
+    Uint16 unicode;
+    unsigned int mod;
+} keys[SDLK_LAST];
+
+
 static void handleKey(int key, int raw, int keyup)
 {
     int modmask = 0;
@@ -173,8 +181,19 @@ static void handleKey(int key, int raw, int keyup)
         CurrentModifiers |= modmask;
         keymod = CurrentModifiers & ~KEYMOD_RELEASED;
     }
-    if(modmask == 0 && KeyHandler)
+
+    if(modmask == 0 && KeyHandler) {
+        if (keymod & KEYMOD_RELEASED) {
+            if (keys[raw].mod) {
+                key = keys[raw].unicode;
+                keys[raw].mod = 0;
+            }
+        } else {
+            keys[raw].mod = keymod;
+            keys[raw].unicode = key;
+        }
         (*KeyHandler)(key, keymod, CurrentMouseX, CurrentMouseY);
+    }
 }
 
 // FIXME: Integrate with existing fgExit() in util.cxx.