Playing with terrain color.
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1 changed files with 7 additions and 4 deletions
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@ -33,7 +33,7 @@
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/* walk through mesh and make ogl calls */
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/* walk through mesh and make ogl calls */
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GLint mesh2GL(struct mesh *m) {
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GLint mesh2GL(struct mesh *m) {
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GLint mesh;
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GLint mesh;
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static GLfloat color[4] = { 0.3, 0.7, 0.2, 1.0 };
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static GLfloat color[4] = { 0.5, 0.4, 0.25, 1.0 };
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float x1, y1, x2, y2, z11, z12, z21, z22;
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float x1, y1, x2, y2, z11, z12, z21, z22;
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@ -43,7 +43,7 @@ GLint mesh2GL(struct mesh *m) {
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printf("In mesh2GL(), generating GL call list.\n");
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printf("In mesh2GL(), generating GL call list.\n");
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istep = jstep = 25; /* Detail level 1 -- 1200 ... */
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istep = jstep = 4; /* Detail level 1 -- 1200 ... */
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mesh = glGenLists(1);
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mesh = glGenLists(1);
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glNewList(mesh, GL_COMPILE);
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glNewList(mesh, GL_COMPILE);
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@ -105,9 +105,12 @@ GLint mesh2GL(struct mesh *m) {
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/* $Log$
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/* $Log$
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/* Revision 1.22 1997/06/29 21:19:17 curt
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/* Revision 1.23 1997/07/03 00:51:14 curt
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/* Working on scenery management system.
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/* Playing with terrain color.
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/*
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/*
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* Revision 1.22 1997/06/29 21:19:17 curt
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* Working on scenery management system.
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*
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* Revision 1.21 1997/06/21 17:12:54 curt
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* Revision 1.21 1997/06/21 17:12:54 curt
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* Capitalized subdirectory names.
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* Capitalized subdirectory names.
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*
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*
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