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Playing with terrain color.

This commit is contained in:
curt 1997-07-03 00:51:14 +00:00
parent ab2f98cd43
commit f9a8d0e615

View file

@ -33,7 +33,7 @@
/* walk through mesh and make ogl calls */ /* walk through mesh and make ogl calls */
GLint mesh2GL(struct mesh *m) { GLint mesh2GL(struct mesh *m) {
GLint mesh; GLint mesh;
static GLfloat color[4] = { 0.3, 0.7, 0.2, 1.0 }; static GLfloat color[4] = { 0.5, 0.4, 0.25, 1.0 };
float x1, y1, x2, y2, z11, z12, z21, z22; float x1, y1, x2, y2, z11, z12, z21, z22;
@ -43,7 +43,7 @@ GLint mesh2GL(struct mesh *m) {
printf("In mesh2GL(), generating GL call list.\n"); printf("In mesh2GL(), generating GL call list.\n");
istep = jstep = 25; /* Detail level 1 -- 1200 ... */ istep = jstep = 4; /* Detail level 1 -- 1200 ... */
mesh = glGenLists(1); mesh = glGenLists(1);
glNewList(mesh, GL_COMPILE); glNewList(mesh, GL_COMPILE);
@ -105,9 +105,12 @@ GLint mesh2GL(struct mesh *m) {
/* $Log$ /* $Log$
/* Revision 1.22 1997/06/29 21:19:17 curt /* Revision 1.23 1997/07/03 00:51:14 curt
/* Working on scenery management system. /* Playing with terrain color.
/* /*
* Revision 1.22 1997/06/29 21:19:17 curt
* Working on scenery management system.
*
* Revision 1.21 1997/06/21 17:12:54 curt * Revision 1.21 1997/06/21 17:12:54 curt
* Capitalized subdirectory names. * Capitalized subdirectory names.
* *